Skyrim Tips and Tricks » Discussions


Unlimited Concentration Casting

Tags: #Tips and Tricks Showcases 
  • Member
    June 3, 2014

    Hmm... What I do is type in, for example, player.modav magicka 99.4 and have my magicka at 199.4 (written in green in Skills menu). Just tell me what numbers to use and I'll test them 

  • Member
    June 3, 2014

    Refined the formula after some additional testing:

    x.4 fortify magicka (where x<=27) - doesn't work

    x.y fortify magicka (where x and y are arbitrary numbers (y =/= 4)) - doesn't work

    x.4 fortify magicka (where 27<x<127) - works!

  • Member
    June 3, 2014

    Ah that makes sense. Really can't imagine why it's like that though! I wouldn't have thought that spell cost is a factor in any of this as the concentration spells have all sorts of costs per second - telekinesis is 170/s according to uesp for example. The other part of this that is beyond me is why the characters base magicka value seems to have an effect. I haven't played around with this part of it very much though.

    For the record Potion, Draught and two pieces of minor magicka (+20 and +20) also work (allowing this effect to be achieved at level 10). As does Philter, Draught, Philter and two +50's.

    I'd like to give a special mention to Endarie in Radiant Raiment who has been brutally slain a huge number of times in the gathering of my collection of +magicka jewelry!

  • Member
    June 3, 2014

    Agreed (not on killing Endarie you monster! )! Maybe with those numbers your magicka always ends up at 1 (game can't bring it to 0 to stop your casting) and works like a Vegetable Soup for stamina. I believe all concentration spells use 1 magicka per a unit of time, just for higher level spells that unit is smaller. That 170/s may be correct, but it is actually 1 magicka in 1/170 sec... 

  • Member
    June 3, 2014

    Can you modify base magicka too? Could you test to see if it becomes 17<x<117 with 110 base magicka?

  • Member
    June 3, 2014

    On it 

  • Member
    June 3, 2014

    This sounds very promising. Great find guys.

  • Member
    June 3, 2014

    Refined the formula even further:

    • x.4 fortify magicka (where x<=27) - doesn't work
    • x.y fortify magicka (where x and y are arbitrary numbers (y =/= 4)) - doesn't work

    Now when it works. I give up. It's just stupid

    100 base magicka - x.4 fortify magicka (where 27<x< 127) - works!

    110 base magicka - x.4 fortify magicka (where 17<x<127) - works

    124 base magicka - x.4 fortify magicka (where 4<x<127) - works

    130 base magicka - doesn't work at all, but with one number it works and then after every reload starts to work on more numbers -_- So I have a save with 130 magicka. Then I run player.modav magicka 60.4. Doesn't work. Reload. Type in player.modav magicka 61.4. Works. Reload. Type in player.modav magicka 60.4. Works I guess it's better to stay with base magicka under 127 to avoid weird effects like that 

  • Member
    June 3, 2014

    Ok, so ignoring what happens at base magicka over 127 for the moment ... The upper limit of the effect doesn't move when base magicka varies between 100 and 126? I'd say that makes no sense but I'm not sure any of this makes any sense.

    If I were ever to do any game development I think I'd take great pleasure in burying some ridiculous, overly complicated and above all inconsistent mechanic in it and then watch people tear their hair out trying to reverse engineer it!

  • Member
    June 3, 2014

    I talked to Teccam about this about a week ago and I'm very interested as to what the hell is actually going on.  There's something else I wanted to play around with first but I may just look into this next. 

    Keep up the great work, I hope I can help!