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Discussion: The Grimoire Challenge

  • Member
    September 3, 2018

     

    @Mhysa Ren Good choices, rely on youre Flame Atronach. She will get you through basically anything. ^^ also Fury and Fear are Godly. 

    Have Fun :)

  • September 3, 2018

    This looks like a nice challenge, and since I play using permadeath anyway, I decided to give it a whirl!

    My Altmer, Arenthil, is specializing in Restoration and Alteration.  I use several mods, including Imperious and Apocalypse, so my starting cantrips are Healing and Conjure Avenging Wraith (yes it's conjuration, but I need some extra fire support).  Thus far, I have finished Helgen and Bleak Falls (and am now Level 5).

    I do have one question, though.  If I return to Whiterun and return the Dragonstone, the quest will advance.  Can we fight Mirmulnir?  It unlocks the Dragonborn aspect, but this challenge stated, "No Dragonborn."  I was asking, as I would like to unlock dragons (to encounter, fight, and/or run from).  Can we fight Mirmulnir and then simply never shout?  That would make High Hrothgar impossible, as the Grey Beards require you to prove yourself by shouting.  Or can we exchange a single spell slot with a shout?  I just thought I would ask before continuing.  Thanks!

  • Member
    September 3, 2018
    I have no problem with unlocking dragons just dont be a dragonborn i.e no main quest or shouts ^^ but go ahead if you want flying death demons ^^ hmm i dont know about shouts since they can be pretty op. I would say no for now^^
  • Member
    September 3, 2018
    Do you guys want shouts and if yes what restrictions for balance?
  • Member
    September 4, 2018

    Vezrabuto said: Do you guys want shouts and if yes what restrictions for balance?

    Feint said:

    ...can we exchange a single spell slot with a shout?

    I think Feint's suggestion would be a good way around it, where it is a matter of "Do I want this shout or another spell?" or if you felt that giving up just 1 spell was not a fair price then it could be something like - each shout that you choose to take, counts towards two spell slots - in which case it would become a question of power over versatility. Because while a shout will have it's moments it also has a cool down, while spells can be used imediately again if you have the magicka.

     

  • Member
    September 4, 2018
    One slot is ok since you wont have a full shout all the time. Them its choosing between unfinished shouts or a spell. But i would say stop the main quest after returning jurgens horn since its a mage centered playthrough not saving the world kind of playthrough ^^ Also this increases the build possibilitys.
  • Member
    September 4, 2018

    How about, for each word of the shout it costs an extra slot? Or if 3 slots is way too much then for an incomplete shout it is 1 slot and for a complete one it is two slots. So you can choose to give up another spell for the extra power.

  • Member
    September 4, 2018
    Ok i'll also edit the original post. Incomplete shouts take up a spell slot. Finished shouts take up 2 slots. You may play the main quest up to the point of retrieving the horn of jurgen windcaller, ignore delphine and bring tje horn back to the greybeards. After that stop doing the main quest.
  • Member
    September 4, 2018
    Im also thinking about something for reaching 100 in a school of magic, an extra slot kinda seems not enough
  • Member
    September 4, 2018

    What about, if you master a school then you can have two spells of that school per slot? The idea being that as you have mastered the school it is easier for you to memorise the spells.