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WiP Character Build: The Arch-Atronach (On hold)

Tags: #Character Build Witchhunter  #Character Build Summoner  #Character Build Bound Weapons  #Race:Orc  #Long-Chapper Build 
  • Member
    May 2, 2017

    @Golden Fool  -  Actually I was thinking to use it at some point in one of my playthroughs and thought the same things that it most likely would cause a problem if it conflicted with another mod and uninstalling in the middle of a playthrough goes without saying but mentioned it just in case.

  • Member
    May 2, 2017

    Duvain said:

    conflicted with another mod and uninstalling in the middle of a playthrough goes without saying

    You'd be surprised how many people don't actually know that stuff (especially on the consoles) :P But fair enough. So if I may ask what is this playthrough you are thinking of using it with?

  • Member
    May 2, 2017

    Golden Fool said:

    You'd be surprised how many people don't actually know that stuff (especially on the consoles) :P But fair enough. So if I may ask what is this playthrough you are thinking of using it with?

    Yes probably there are people that don't know about that stuff :P.

    A Ranger taking inspiration from the Foresters of Oblivion he would be the guy that goes around the wilderness killing any bad "things" he will come across and would go in towns silently only for work like to get a bounty and then leave quickly, always sleep outside, survive on his own and all those other "lonely wolf" ranger things :P.

  • May 2, 2017

    Yes, this is why I tend restart builds in the early phase of their development a great deal. I really believe that once you have your modlist, that's it, you're done. So anything I don't like, gets a reshuffle and a restart so things are clean. 

    @Duvain - yeah, Urag is one of my favorite npcs too and playing him without regen has been very cool. 

  • Member
    May 2, 2017

    @Duvain, I remember those guys, always accidentally starting fights with each other and other crazy things :D

    @Lis, yes we need more grumpy old men characters.

  • Member
    May 2, 2017

    @Lissette - Yes I think putting various limitations in a character is what makes them unique and also can keep your playthroughs "fresh".

  • May 2, 2017

    Duvain said:

    @Lissette - Yes I think putting various limitations in a character is what makes them unique and also can keep your playthroughs "fresh".

    I agree, Duvain. I know though that I have always been somebody who, while may not play on legendary with hardcore mods, or anything like that (save requiem), who likes challenging playthroughs, so I enjoy limiting my builds a great deal. 

    That being said, I have a threshhold to where I start thinking the difficulty is just silly. Like for example, I have just toned down Urag's difficulty to Adept and I don't feel bad because I still get the challenge of Morrowloot. That mod delevels everything. Draugr deathlords at level 6, uh yeah, that should not be done on Expert. I died the first time, but second time, I got smart and used my summons, and it took a while, but I beat him. A lot of these detailed develing mods are nicely balanced on default difficulty. Yeah, it's a adept, so what? I can now play him the way I want which is alone with his summons. Losing a follower also made him more mobile and better able to do mounted combat. On expert, I needed a follower. Probably a better player can do it on Expert without issues. 

    That he is limited by no regen makes for some very exciting playing situations. Like, for said Deathlord, I was down to just the magicka needed to conjure a flame atronach, or do I chug a potion, conjure bound bow, and take my chances on a sneak attack? I have to think super tactically when have limited resources. I tried bound bow at first and that was when I died, because my sneak isn't high enough. Reloading and doing the flame atronach was much more successful. 

    I discovered something very interesting that patches don't fix. When you grab the Atronach stone, the patches fix that summons glitch where you absorb the spell and they don't appear, right? No harm no foul. Yes, we know this. But did you now...

    They don't fix it for staves. So Urag acutally, besides alchemy, has a rudimentary way to regen magicka by using a staff of a summons. Does this put him in a dangerous situation. Yeah, cause omg, you are just using a staff for regen purposes and the enemy is coming and it made for some tense gameplay in saarthal. I will roleplay it as him being able to channel the forces of Oblivion to replenish his magicka pool. A manipulation of Oblivion, which is something I see very much in Urag's character in Straag Rod. 

    For Vanilla skyim, just grab the atronach stone and do the standard atronach stone and two forms of witbane. He will still have regen, but it will be very, very slow, similar to the health and stamina regen when you equip the necomancer's amulet during combat. For those with mods, the two forms of witbane + atronach stone on a patched game will give no regen, or feel free to download a standing stone overhaul. There is one on Nexus that simulates Requiem's. It gives the atronach +350, 50% spell absorb, and no regen other than potions. May be a bit OP, but crank up the difficulty or don't level up magicka and focus on Urag's health instead. I stuck with Vanilla because spell reduction is going to make casting very easy for him. Down the road. Now it is hellish. :D

  • Member
    May 2, 2017

    @Lissette - Exactly that, there is a point where the difficulty is just silly like when you have to shot something which is not a boss  or even stronger type of monster just a regular one 10+ times and use all sorts of things on it like shouts, spells etc but you die with one or two hits. I always use mods to change that type of "balance" for example on my skeleton archer at the moment I am a glass cannon with the bow I can kill with an average of 3 shots most of the non-boss enemies not to mention my skeleton summons but I might die almost the same way at any moment not in 3 shots but close to that (I play in a bit of a yolo way for fun but still :P) so I think it is balanced and more realistic that way because I also don't get hit often and rarely die but it still happens. In the beginning though to play like that was ridiculous with just one summoned creature, no healing and no sneaking. I started on expert with just a better AI mod and many times I ran away from battles or avoided certain places which also gave a nice rpg feeling in the end after I went back stronger and killed the things there :P.

    That's a nice discovery and the idea of using powers of oblivion to restore his magicka is cool and I did it once but it was a perk from a perk overhaul mod maybe skyre(?) I don't remember which mod but the perk was to activate a summoned deadra send it back to oblivion and regain 50 magicka or something. It was cool thinking that you were using deadra just to fill some magicka. Also now that you mention it I might have messed up something in my load order >_< even though I have usleep I still couldn't summon my skeletons with the Atronach stone I might have to take a look at this.

    Such characters that have drawbacks but still get stronger and overcome their enemies/dangers etc on the way as they go about on their adventures were always my favourite and have a nice rpg feeling, I 'm looking forward to this one!

    By the way up until now I haven't check any stories written in the site and I think it is about time to explore this side of the site as well and also check your Straag Rod. I was thinking to start a project like that myself if I have the time coming next month with work and all that boring stuff :P.

  • Member
    May 3, 2017

    That's a really good point? Where are his Atronarchs? I went ahead and tested this, and he just throws fireballs at you till you shoot him in the face! 

    Good on you for rectifying that.

  • May 3, 2017

    InnocentKhajiit said:

    That's a really good point? Where are his Atronarchs? I went ahead and tested this, and he just throws fireballs at you till you shoot him in the face! 

    Good on you for rectifying that.

    Oh yeah, if this was a literal interpretation of what he does in according to the UESP, we'd be very bored and wouldn't see Atronachs, so I said, let me throw all of this, his dialogue, his listed class, some skills, and throw it all into the mixture. IMO, it's what Urag should've been.