April 15, 2018 5:30 AM EDT
Yeah, I feel a lot of the love for TES is in the meticulously handcrafted open worlds. If they swapped that out, especially after the last procedurally generated fiasco - oh, No Man's Sky, you had potential - it would lose a lot of sou. While it is true a larger style world would be awesome, I feel this sort of thing is best shown off in Camelwork's Curating Curious Curiosities videos; there are so many perfectly handcrafted little scenes and scenarios that might be lost in procedural generation. It could be cool, as Deebs said, with a mechanic around procedural generation - maybe a Daedric Realm? But if I'm being honest, procedural generation hasn't been done right since Minecraft. I mean, Daggerfall's map took real life months to cross; people can't devote that amount of time to games, especially people with jobs. Thank god I don't have one of those yet :D Either way, my answer is no; stick to your ideas, it's worked so far, and from what we've seen, in a market ripe for DLC, why would you even buy it if the DLC location might procedurally generate itself for you? I'm against it, but we don't know what Godd Howard thinks. Either way, we shouldn't hope to see TES 6 for quite some time, definitely not at this E3.
A second thought; maybe, if it was Hammerfell, we could see the Alik'r shift within a certain radius, like the sands are changing? That could be cool.