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  • Member
    December 4, 2016
    Anyone fancy working on a skyrim build with me? Tell me if youre interested!,
  • Member
    December 4, 2016

    Blacklight said: Anyone fancy working on a skyrim build with me? Tell me if youre interested!,

    I might be interested. I love character building and I'd have lots of free time to help. I'm definitely not the best at character, but I'd say I'm pretty good. A lot better than when I started. So, yeah, I'm game. 

  • Member
    December 4, 2016
    Sure thing, Blooded! Thanks for th offer! Ill PM you details, and well go from there? I have a basic idea, though I am trying to make it unique.
  • December 5, 2016

    One peculiar idea is currently eating my brain out and I would like to check here if it is workable or not ?

    Lately I finally rolled a character that master alchmy (using the Knight of Iron build) and start to toy with fority magic skills potion... On the other side I also read several times, either on the UESP or here in some build that you could increase the duration of the effect with potion of fortify alchemy and/or the stability perk...

    My idea is to build a time master that use these two little nuggets to bend the flow of time and create something like the vilain in Wakfu first season Nox

     

    Questions are :

    1°) Did it work ?

    2°) Does someone already done it (and post it here) ?

    3°) Do you think it could be fun and not a overpower gimick (and if so how do you think limitation can be build around that) ?

     

    Main Skills would be Restoration/Alteration/Conjuration with a vanilla vampire dunmer to use necromage potential to lenghten a little bit more the shout beyond the cooldown

  • December 5, 2016
    Hmm. I remember a time when Necromage, Fortify Alteration and Quick Reflexes/Eagle Eye slow time glitch was very popular, several builds did that, some authors even multiple times. Something from Raid and Albino I think, but I can't remember the precise builds.
  • December 8, 2016

    My build's endgame is to mix bound weapons and pairs of summons to make three-person teams for different situations. Does it make sense to list each team as a different "ability" for the build (i.e., Fire Atronach + Frost Atronach + Bound Bow = "FlameFrost Bow")?

  • December 8, 2016

    @ mitch, It certainly does make sense to list them as seperate abilities or teams, what you call them really depends on the flavor of the build but I would encourage you to be creative.  Calling the above team the "FlameFrost Bow" isn't that interesting on the face of it, and is a little misleading.  When I see FlameFrost Bow I think of a bow that is enchanted with flame and frost damage.  You might instead call this team the "Dance of Ice and Fire" if it fits the theme of your character, for instance a kind of Bard who sings elementals into existance, or something like that.

  • Member
    December 9, 2016

    What are the best ways to reduce spell casting costs without resorting to crafting/enchanting?  Any specific gear, amulets, rings that would help with this?  And any helm/armor would have to be mage robes to allow for max Mage Armor as well (FYI).  Looking at reductions for any and all schools of magic (Dest, Resto, Illu would be the three main with Alteration being a fourth to tie in across the board).  Thanks for any help or even directions on where to research.  I'm currently digging into the UESP and going through gear.

  • December 9, 2016

    John LeBlanc said:

    What are the best ways to reduce spell casting costs without resorting to crafting/enchanting?  Any specific gear, amulets, rings that would help with this?  And any helm/armor would have to be mage robes to allow for max Mage Armor as well (FYI).  Looking at reductions for any and all schools of magic (Dest, Resto, Illu would be the three main with Alteration being a fourth to tie in across the board).  Thanks for any help or even directions on where to research.  I'm currently digging into the UESP and going through gear.

    You are probably better off looking into Fortify Magicka instead, the best way to cast more spells from all the different schools would be to have a deeper magicka pool.  Couple that witht the cost reduction perks and you should be doing pretty good.

    Some suggestions:  Altmer for +50, Atronach Stone for +50, Blessing of Julianos for +25 that's 125 extra magicka without using equipment.  Some early game equipment that you can get would be the Necromancer's Amulet for +50, you can get a guaranteed Apprentice Robes of Restoration and Apprentice Hood by starting the House of Horrors quest in Markarth.

    If you are determined to have cost reduction then the best would be Archmage Robes, Diadem of the Savant, Saarthal Amulet for a total 23% reduction on all casting costs.

  • Member
    December 9, 2016

    ok.  I was thinking the Fortify Spell.  Lissette said there was a way to get close to 90% spell cost reduction without enchanting.  I'm locked in to races so Altmer is out (for most of them).  I'll look at the others, they could possibly work in the early going while gearing up.  Thanks for the feedback.