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  • December 14, 2016

    John LeBlanc said:

    Need some help with Vampirism and the Illusion tree.  Not really worried about undead but more getting Frenzy spells to work on higher level creatures.  What'perks do I NEED to take and is there anything particular that has to be done BEFORE or AFTER becoming a vampire to maximize the effect on the Illusion tree spells?

    A dual casted Frenzy, augmented by Kindred Mage, and Rage will affect NPC's upto level 70.  Not sure why you would need more than that.  Champion of the Night and Necromage/Vampirism shenannigans will take this to rediculously high levels but I don't see the purpose since most characters will not get to level 70 anyway.

  • December 16, 2016

    Vargr White-Tree said:

    mitch blatt said:

    Are these perks too spread out? http://skyrimcalculator.com/448578

    Without knowing exactly what kind of character you are creating or what you are trying to do with them I would say yes your are spread too thin.  You've got 12 skills half of which need to be leveled to 90, and a level 70 build is a tall order.  In all my hours playing Skyrim I only have one character that got this high and that was through exploits just so I could fight the Ebony Warrior.

    From what i can tell it looks like you are summoning atronachs to create a team that you support via illusion (Twin Souls and Master of the Mind), I'm not sure on the purpose of Restoration, seems like you are just taking it for Avoid Death, if that's the case I would suggest dropping it as that would be way to much grinding/training to justify the skill for me.  I would also suggest settleing on a single combat style (Archery, Two-Handed, Sword and Board) do you really need both One and two handed? Do you really need to max out Light Armor and take Block?  Also Sneak Archery is very OP, in my opinion, and renders much of the rest of your skills obsolete, even with the minimum perk investment in Sneak.

    I would suggest play testing this character some as that would reveal if there are any skills you just don't end up using and therefor don't need them.  For instance you may find that you always go to Sword and Board to support your atronach team, and never sneak since the atronachs will tip the enemy off anyway.  This reveals that Two-Handed, Archery, and Sneak are not necessary skills.

    Is level 61 reasonable?

    I'm taking Restoration for both ranks of Recovery. but I wasn't sure if I'd need Avoid Death just in case.

    Do spellswords (light armor, one-handed, magic) use sneak?

    The idea behind the multiple combat styles was that the summoner would use different atronach/soul cairn teams (one tank, one damage-dealer, and one crowd-controller), and maybe the player would get bored with using one combat style and supporting their summons all the time.

     

  • Member
    December 17, 2016

    I have a question about text editing. How can I make picture and text stand together? I am not really sure how to phrase this question but I think you guys understand what I mean.

  • Member
    December 17, 2016

    Ryokoichi said:

    I have a question about text editing. How can I make picture and text stand together? I am not really sure how to phrase this question but I think you guys understand what I mean.

    Select the picture by clicking it and align it to the left or to the right. Make sure the text is aligned as Justified.

  • Member
    December 17, 2016

    Thanks Noodles

  • Member
    December 18, 2016

    I have decided the Workshop will be my main area of focus - I am more than happy to help out any fellow builders. Please do PM if you need assisstancer :-)

  • December 19, 2016

    @ Mitch:  Like I said before my recommendations are based on not knowing what you are planning to build and are based purely on the perk spread.  In answer to your followup questions.

    1.  Yes level 61 is a little unreasonable.  The problem is that most people won't play to that level regardless.  Generally speaking there tends to be a level 35-40 soft-cap when it comes to character builds.  You can go higher but it's generally understood that few people will play a build to that level.

    2.  If this is the case then I would still recommend dropping Resto.  From what I can tell magicka regen is not as important as a high magicka stat.  Once you cast your two summons and bound weapon you'll have little need for magicka regen.

    3.  They absolutly can use sneak, muffle, invisiblity, and paralysis are all fantastic assassin tools.  Not to mention using summons as distractions or laying traps with rune spells.

    4.  Again my recommendations are based on not knowing what the character is about.  If you have compelling reason to use the multiple playstyles then by all means include them in your build.

  • Member
    December 19, 2016

    Blooded said:

    So, if you upload gifs into your build, would they actually work? Do you have do something specific for them to work, or do they just not work at all? I've got a cool idea for my Mad Hatter build using gifs. 

    Just gonna bump this to see if anyone knows.

  • Member
    December 19, 2016

    Does anyone know of anything related to Cooking in the game that really beefs it up and makes it a viable skill?  Something that you could use in lieu of alchemy to really beef up combat abilities or something similar?  Not sure if there is/are mods but I haven't seen any.  Wasn't sure if I just was not thinking far enough outside the box.

  • Member
    December 20, 2016

    John LeBlanc said:

    Does anyone know of anything related to Cooking in the game that really beefs it up and makes it a viable skill?  Something that you could use in lieu of alchemy to really beef up combat abilities or something similar?  Not sure if there is/are mods but I haven't seen any.  Wasn't sure if I just was not thinking far enough outside the box.

    Complete Alchemy and Cooking Overhaul (Nexus) - Requires SKSE

    Zinni's Food Overhaul (Nexus)

    Food Overhaul (Nexus) - Skyrim SE