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I never played Oblivion or Morrowind so I have no idea how those magic systems worked, spell crafting sounds amazing but from the above comments it seems that it wasn't balanced very well. As far as my experiance goes Skyrim has the best magic system i've ever played in a video game i just wish there was more of it. So instead i'll talk a bit about what i would like to see in TES 6.
This could turn into a really long discussion for me since magic is one of my favorite things in Skyrim. So quickly.
Spell power scales with skill level, i.e. Fire ball does more damage if you have 100 Dest vs 50 Dest, Stone flesh protects more/lasts longer if you have 100 Alt vs 50 Alt etc.
Greater range of spell effects. I.e. Dest is basically throwing different colored lights at the enemy wouldn't it be cool if you could conjure a lightning whip that you could swing around, or sheath your fists in spikey ice boxing gloves, or send homing flame snakes that meander after enemies turning corners and flushing them from cover, etc.
Adding other elements to the magic school like air and earth.
More utility spells/make the ones we have actually useful. Clairvoyance is pointless when you have a HUD like Skyrim's, the light spells aren't really needed since Nords believe in lining all of their tombs with candles and torches. The other probelm is lack of variety, it would be great to unlock things with a spell, or magically lock them preventing enemies from following you. Or a spell that lets you walk through walls or fly. Spells that increase your speed or your strength. And morphing spells like turning into a rat or bird to avoid detection instead of just invisibility. I understand that some of these aren't teneble given the restrictions of the game engine and some would break continuity of missions but it doesnt' mean i cant wish for them.
Also wouldn't it be great if a spell like Stone flesh didn't need to be recast every minute but instead just lowered your total magicka by like 10% but stayed active continuously until you decide to deactivate it?
Finally I want my spells to be flashier too. I want more giant tornadoes of fire and have stone flesh actually sheath you in slabs of rock. I want my spells to be more than just a flash of colored light.
@ John and Motty: There is a Last Post option that works located in the topic list on the Group page for the various groups, that's what I normally use. It's three clicks instead of a gillion, and it's not the best solution but I think the Admins are probably trying to figure out a way to get this functionality anyway so hopfully we will have it in the future.
Anyway, i click on the headline that interests me (which will direct you to the first page in that topic) then I click on the group that topic is in, then from the list I click last post. It's not terribly convientant but its way better than clicking though each page of the topic.
Well if you are restarting new characters and then just playing them all the same you do not have restartitis.
"Doing the same thing over and over but expecting a different outcome is the definition of insanity"
You my friend are insane. ;P
For me having multiple characters of varied playstyles all running at the same time really helps. If I get bored of one I can just load up a different character and pick up where they left off. Also Character Building has injected new life into the game for me and really got me to buckle down and commit to a single character concept.
“I came to Skyrim in search of a way to make the voices stop.” The small Breton girl began, her voice trembling, not in fear, thought Isran, but in effort. As if she strained beneath a great weight that threatened to crush her. “I hear them in my head constantly crying, pleading, a...
The smell of smoke still hung in the air, a memory of the house that used to be. The ruined timbers poked up through the blanket of snow like the ribs of some great beast picked clean by scavengers and now forgotten. The “others” urged her to linger in this town, compelled her to inquire...