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Character Build: Drainblood Archmage

Tags: #Dunmer  #dragonborn  #Character Build Warrior  #Character Build Elementalist  #Character Build Battlemage  #Rank:Recognized  #Pyromancer  #2H  #Archmage  #Combos  #Synergy  #Telvanni.. 
  • April 18, 2013

    One thing I disagree with you on, Nikolaj, are the unperked atronachs. Frost Atronach and Dremora Lords in particular are powerful because of the Frost Atronach's AoE ground & pound attack, which will stagger anything in the game, 100% of the time, provided it connects (at least pre-Dragonborn), and the Dremora Lords, to my knowledge, aren't affected by Elemental Potency, so the only thing missing from them is that they only last 60 seconds, but your magicka would probably regenerate it back by then.

  • April 18, 2013

    That was actually a genuine question because I have no idea how powerful they are, I rarely use them. Everything I've 'question marked' are genuine questions because I'm curious and I assume the author knows the answer to these questions.

    Thanks for clearing that up, a handy addition to any team then.

  • April 18, 2013

    Hey, thanks for all the great advice!  Especially the omissions, and redundancies.  I didn't know that about Stamina Regeneration, but it's definitely a good datum.  When I referred to "Efficiency" I ment for Stats, that leaves you more for Health, and Magicka (In order of priority) but I can see how that was vague.

    As per your examples with Bandits, the Slow effect is handy for setting up for Great Critical Charge.  You only need a pip of Stamina to Bash, or Power Attack.  It will take you longer to recover in between, but you're not doing it all the time, just when you need to interrupt.  (I personally would have hit the Marauder before the Chief, especially if he's got a Warhammer.)  Also, at least he won't be able to Power Attack!  (right away, anyway.) 

    That's why it's called Hack, and Bash, you aren't bashing constantly, most of your damage, and cast on strike healing come from regular attacks, and fortunately, you don't have to Power Attack to stagger, except for Great Critical Charge.  So, I guess that whole section needs to be re-written for clarity.  Of course you can run out of stamina, if you run yourself out of stamina.  The trick is don't, know when to bash, and when to just swing, or Sweep, or Charge.  Bashing is static, and Charging is dynamic.  If you dive in too deep (I've been known to myself) then it really helps to have Whirlwind Sprint cued up so you can Wuld away, and regroup.  Especially when you have to recast.

    Weapon Weight affects Power Attacks like the GCC, and Sweep.  Bashes are bashes, but the light weight brings the Power Attacks down closer to that low drain.  I can usually get a GCC (Which is closer to a half second, I sprint right before the Power Attack) and at least 2 bashes in 100 Stamina with this build, if I Hack a few times in between (With Windwalker, and the Lady really helps too.)  The Warhammer is slow, so it's easier to time, i actually have more trouble with Daggers because they're too fast to interrupt, so I play the Reach game with them.

    Summons are NPCs, so they all do more damage, and take less on Master.  So, they're just as powerful relative to other NPCs, and twice as powerful as you.  Same goes for Followers, and Zombies.

    A slight correction here, 200 Armor+the Lord (Without the Lady)+ Ebonyflesh is only 350 Armor, which is halfway decent, but only really protects against arrows effectively. Bleed&Burn are only effective when you stack up multiple instances of it, but with the Flame Cloak, Dremora Lord, and uthgerd's Sword of Scorching, they pile up pretty quick on top of the 8DPS from the cloak, AND the weapon's damages.

    You gave me a lot to work with, and I'll get right on it.

  • April 18, 2013

    Thanks for clearing this up, this definitely helps. The dynamic gameplay with the Whirlwind Sprint and how you utilise power attacks and bashes is something really missing from your build.

    I know about the armor rating, but I am assuming that you haven't factored in the hidden armor rating which would put you at 400 without the lord stone. If you did factor this in, then that just makes the build a bit more impressive.

  • April 18, 2013

    No, sorry.  It's a little over 200 in the Apparel Menu, I didn't count the 25 extra from each piece of armor.  So you're right, with Ebonyflesh, it'd be 400 without the Lord.  BTW, I wish I could give you some sort of point for that long informative post, you just really helped me improve this build.

  • April 18, 2013

    I'm not gonna say I got everything, that was a lot, but if you don't mind looking it over again, I tried to address most of the issues you raised.

  • April 18, 2013

    Call it even for the salient datum on Stamina Regeneration.  Just to be clear, all Difficulty affects is the damage you deal, and take from NPCs, they should be even with each other.

    I can't even begin to get you back for troubleshooting my Build.

  • April 18, 2013

    The biggest problem I have is when I compare your build to your recent long reply to my initial post, then your reply allows me to see how your build is played. When I read your reply I want to play this build, it seems fun and dynamic. But when I read your build it seems rigid.

    I think it's the writing style in your reply that really shows how the build works, you give examples when to use what and it helps (Whirlwind Sprint usage for example) and put it into context with the rest of the build.

    Hope this helps.

  • April 18, 2013

    I'll try to integrate it, then.  I keep going back, and forth between your original comment, my reply, and the various segments.  I may have to upload another image to break it all up.

    This is how I play most of my builds (The ones with Hand Weapons, any way.)  Those tactics work with pretty much any 2hander, but the cloaks really help out in a melee.  Yeah, that actually helps a lot.

  • May 2, 2013

    Sorry it took so long, Niko, but I finally got around to update the battle tactics with How this guy manages to Pwn the moshpit on Master with relatively little Damage, and Armor.  I at least hope it's clear enough, and not too wordy for people to read it.  Unfortunately, it's a Strategic fighting style, if you don't know when to Strike, or Bash, or Charge, or Sweep, it won't really win the fight for you above Adept.  I didn't make him to win without the Player Skills to back it up, but work efficiently with those skills, if you have them.  From what I've seen of Ponty's various Paladins (On Utoob) he would have no trouble on any difficulty with this set-up.