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  • Member
    April 27, 2016

    I don't think that encounter with Molag Bal will ever leave him. He came out of that house an a sadder detective

  • Member
    April 28, 2016
    I need a good reason as to why this build would join the Dawnguard. Also, any other guilds that may suit it from a reader's perspective would be appreciated. http://tamrielvault.com/group/the-workshop/forum/topics/wip-character-build-the-ranger-of-the-south?xg_source=activity
  • April 28, 2016

    What does this Ranger stand to gain from allying himself with the DG? If I'm interpreting it correctly, the Rangers are reclusive and secretive, striking at night and able to escape the reach of even the Thalmor. The Dawnguard isn't subtle, but! But. They too are reclusive. They have a massive fort away from the major cities, on the Eastern edge of Skyrim. Maybe the DG could be providing this Ranger with political asylum from someone...or something?

    It's clear that the Rangers have enemies. What kind of enemies could this Ranger have made to sacrifice a portion of his ability to act in secrecy for extra protection? I imagine he would have to be in a very bad situation to be forced to make that choice.  

  • Member
    April 28, 2016
    Good hearing from you Legion :) I think the Thalmor fits as a good enemy that would force the Rangers to make Fort Dawnguard one of their safehavens. After all, they did initially take Valenwood from them. That actually would make sense; the Rangers are allowed the safety of the fort as long as they help the Dawnguard carry out their missions. Thanks a lot, Legion!
  • April 28, 2016

    You're welcome, Rogue! Good to hear from you too. Sounds like you have some good ideas for this build. 

  • Member
    April 28, 2016
    Thanks man! I'm now actually considering the Thieves Guild as a possibility, as they're also influential and have a safe base of operations. Also, Nightingale chest piece really looks Ranger-ish

    But do they really captivate what the Rangers are about? I've got some thinking to do.
  • Member
    May 5, 2016
    How would you justify "starting" the game at lvl 20 (= ~ one maxed skill or 2 skills at 75)?
    It would make sense to say he/she's good at 'Alchemy', but how can I motivate people to accept a build that skips the entire early game?
  • May 5, 2016
    It could be a gift from a deity or something along those lines. Maybe there's a curse that goes along with it though? Or perhaps they have a disease and they've spent their entire life looking for a cure so now they have a ton of knowledge on potions?
  • Member
    May 5, 2016
    Alchemy was ment to be an example, could also be sneak or smithing or whatever.
    "Why would I play a build that starts at lvl 20?". Thats the question. But this might be the wrong place to ask.. :/ What does this even have to do with roleplay? :P
  • May 5, 2016

    Starting a build at level 20 (or any level other than 1, really) is a really effective way of justifying a powerful character. It's actually a fairly common issue in building. A powerful warrior getting caught by an Imperial ambush is unbelievable and the game starting the player out at level 1 contributes to that disbelief. 

    So you might consider making this character an already-powerful person that's managed to miss the ambush. Maybe they entire Skyrim from a different spot? Maybe they're able to fight off the ambush and escape? Those are just two of many ways you could take this. 

    So to answer your question - "Why would I play a build that starts at lvl 20?" 

    I'd say that starting the game at level 20 circumvents the problem I mentioned above, giving a more believable and real feeling to a character who is supposed to be immediately skilled. It's relatively fertile ground in building and there's a lot there for you to work with. 

    What are your thoughts?


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