Skyrim Character Building » Discussions


Flash Event 1: Twin Deities

Tags: #Flash Event  #CB Events 
  • Member
    January 30, 2018

    Ok, so after doing some testing, Apocalypse spells and Ordinator's Spellscribe perk do work together. I just stored Fracture, and it does get cast when power attacking :) However, as DB predicted, the enchantment of the sword doesn't trigger that magic. Still, good to know as Apocalypse adds some damn good spells :D

    One of those spells is the Alteration spell, Ocato's Recital. It allows the storing of three beneficial spells which get applied when entering combat. For a Two-Hander or Sword and Boarder, this is really cool. I just lined up a flesh spell, Healing Blossom, and Resurgence so that upon combat they are auto cast. Healing Blossom and Resurgence are good HoT spells, useful for a good chunk of a fight's start. What that means is that by using Spellscribe to store an offensive sepll, and Ocato's Recital to store defensive spells, a melee-focussed character can have access to magic support with minimal weapon swapping and menu adjusting. No nonsense, balls-out fightin' :D

    Also, noted that Spellscribe doesn't get applied to weapons but all power attacks, including unarmed. Throwing a firebolt-punch is impressive :D

  • January 31, 2018

    Sorry Phil...must've read that wrong, could've sworn you said that Unarmed Spellscribe is a thing, and if that were true I'd have to cancel just about everything I'm planning and play me a build using that, Aetherial Crown Serpent Stone and punches...but nah I must be misreading things :P

    That sounds absolutely freaking awesome. Shit me, Phil...I'm thinking about combining the Firedancer idea with the Unarmed Spellscribe. I mean, alright straight off the bat I can imagine creating Dances using Fire and Sun spells (Destruction and Restoration) as well as focusing heavily on the Hissing Dragon perk from Light Armour. Being able to release shockwaves of Fire, then power attack with Fireball/Sun Fire/Bone Spirit for a bit of AoE damage...Oh man you could even (theoretically) then swap 'Dances' to unleash a ranged attack like Bolide.

    Urgh...shit do you mind if I try that out Phil? Feels a bit awkward since both were your ideas/tests and if you wanted to I'd let you take the first crack at either (or both). 

  • Member
    January 31, 2018

    Dragonborn1921 said:

    Sorry Phil...must've read that wrong, could've sworn you said that Unarmed Spellscribe is a thing, and if that were true I'd have to cancel just about everything I'm planning and play me a build using that, Aetherial Crown Serpent Stone and punches...but nah I must be misreading things :P

    That sounds absolutely freaking awesome. Shit me, Phil...I'm thinking about combining the Firedancer idea with the Unarmed Spellscribe. I mean, alright straight off the bat I can imagine creating Dances using Fire and Sun spells (Destruction and Restoration) as well as focusing heavily on the Hissing Dragon perk from Light Armour. Being able to release shockwaves of Fire, then power attack with Fireball/Sun Fire/Bone Spirit for a bit of AoE damage...Oh man you could even (theoretically) then swap 'Dances' to unleash a ranged attack like Bolide.

    Urgh...shit do you mind if I try that out Phil? Feels a bit awkward since both were your ideas/tests and if you wanted to I'd let you take the first crack at either (or both). 

    I did say that! Ha! It's cool, once you have Spellscribed, that spell will be cast from any power attack, be it unarmed, two-handed, or one-handed. Even from horseback :D Cooldown time between uses is based on Enchanting skill level. At a skill of 65ish, it felt like I could cast every 5 seconds or so which suited me fine when also factoring in stamina management from the power attacks. I think that would need more testing to see at what level it becomes really comfortable. Actually timing it at different levels. I suppose too that, as it's dual-cast, needs a minimum of two perks invested in whatever school(s) are needed plus the Enchanting investment to get the Spellscribe perk. So from that angle it makes it quite a specific set up.

    And of course, go for it. I love the Serpent Stone idea to go with it, plus Hissing Dragon... sounds like a cool little Vancian (or rather the opposite of but not quite regular, more akin to at will powers) concept, so am looking forward to how it turns out in a DB build :)

  • January 31, 2018

    Just wanted to alert everyone to the fact that today is the final day. I'll probably give it until I wake up tomorrow since it'll probably be the 1st then for most people, but yeah only got about... 16-17 hours for builds to be finished (unless you've got a reason and want an extension, then all you need to do is message me and I'll probably let you have it). 

    Will be posting the next Flash Event very shortly, just need to figure out the banner for it :D I think it'll be an absolute blast personally. I'm actually also running something else starting today, that's going to be interesting enough, it's kind of going to be a 'Challenge' of sorts, but I won't spoil it :D

     

    EDIT: Nevermind, I'll be waiting for tommorow because the Fallout 4 Event just started and I want people to get HYPED for that. Motty and Amornar came up with a really cool idea for Arms and Artifacts, so check it out :D

  • February 1, 2018

    I assume that everyone lives in Hawaii, so you've still got 11 hours to finish your builds :P Or that's pretty much the last time so the argument 'it's the 1st somewhere in the world) will count for around 11/12 more hours and I'm not going to force anyone to miss out because it's the 2nd here. Hoping to see those last two builds :D

    By the way, Flash Event 2: Elevated Origins has officially started. Super cool but I'd recommend (if you've signed up for it) focusing on the Fallout Character Building Event. If you haven't signed up for that event, I'd check it out before signing up for the Flash Event because both are pretty awesome :)

  • Member
    February 3, 2018

    Dragonborn1921 said:

    I assume that everyone lives in Hawaii, so you've still got 11 hours to finish your builds :P Or that's pretty much the last time so the argument 'it's the 1st somewhere in the world) will count for around 11/12 more hours and I'm not going to force anyone to miss out because it's the 2nd here. Hoping to see those last two builds :D

    I well and truly missed the deadline due to work, site and still playtesting, but thought that for the sake of saying something constructive I'd share a few more things I have tested regarding Spellscribe. Because it allows you to cast any targeted, non-concentration spell you are dual-casting when you activate the power, it obviously means spells other than Destruction can be cast. Up until last night I had been using Sunfire. Although I could have maybe used Paralysis as I had invested in Alteration, my other school of choice is Restoration.

    So with Enchanting's Spellscribe perk and Restoration's False Light perk (demonstrated so effectivley in ShinJin's Mara's Might build) which allows you to cast targeted healing spells and effects on enemies while in combat for 75% of the healing total being converted to damage, a Spellscribed Heal Another can also be unleashed as a power attack. Heal Another is listed in my spells as healing 199 points.

    In practice, it means that I can either heal an ally or do decent damage to an enemy without needing to make any changes to my equipped items. As I've been sucked in by both the Two-Handed Dawnbreaker mod and Ice Blade of the Monarch in claymore form, and also use Ocato's Recital to instantly cast Ebony Flesh, Healing Blossom and Resurgence, I hardly ever need to make any changes to my equipped gear upon entering and during combat - perfect for a battle-priest or paladin style of combat because I heal over time and can both heal my companions and damage enemies every few seconds depending on stamina level.

    To make up for this, I have been playing with vanilla Apprentice Stone since the start, so my character is very vulnerable to magic - offset quite nicely by both Enchantments and Ordinator's Resistance perks in Alteration. However, I am very tempted with Andromeda: Unique Standing Stones of Skyrim, but they seem a little OP.

  • February 3, 2018

    Damn, that's sounding really interesting. I mean, technically speaking doesn't this mean you could feasibly create a build all based around using Spellscribe as a Support Skill? I mean, imagine using a Shield (say Spellbreaker) and then focusing on spells like Courage, Heal Other, etc. That would be freaking awesome.

    Anyway, so the idea at the moment is that you're using a single spell to heal and to damage enemies correct? That's kind of awesome, no it really is awesome. I still haven't used Andromeda but I don't think it would be that overpowered (generally speaking) because the idea behind it seems to be limiting the power of Aurora's Standing Stones (which can be a bit powerful) dunno though.

    But man, really bummed that we're not seeing this Phil, but I'd love to see it at some point :)

  • Member
    February 3, 2018

    Dragonborn1921 said:

    Damn, that's sounding really interesting. I mean, technically speaking doesn't this mean you could feasibly create a build all based around using Spellscribe as a Support Skill? I mean, imagine using a Shield (say Spellbreaker) and then focusing on spells like Courage, Heal Other, etc. That would be freaking awesome.

    Anyway, so the idea at the moment is that you're using a single spell to heal and to damage enemies correct? That's kind of awesome, no it really is awesome. I still haven't used Andromeda but I don't think it would be that overpowered (generally speaking) because the idea behind it seems to be limiting the power of Aurora's Standing Stones (which can be a bit powerful) dunno though.

    But man, really bummed that we're not seeing this Phil, but I'd love to see it at some point :)

    Well you're reading my mind a bit Deebs as I am now looking to see if Chrysamere is still around. Back when I last played, there were mods for the weapon floating around. That thing had a Ward spell and healing power, so wanted to push the boundaries of being a support and healer character while hardly ever needing to switch from a greatsword, so as you say using a single spell for both healing and damage, plus the sword's Wards, hopefully :) Ice Blade already allows me to summon a Frost Monarch. Will want to get Bloodskal to see if two spells get unleashed when power attacking.

    Because of the Warrior's Flame perk, stamina regen is huge and somewhat negates the stamina drain of power attacking (restores 20 points per second for 5 seconds and has evolved perks to make that skill line even more badass).

    Still, viability for shield-users is even higher as you say :D So while this isn't now an event build, your event has started something I am really excited about and enjoying a great deal :) In build form, it'd be quite big and traditional-sized. Thanks for being an ear for my enthusiasm, Deebs :)

  • February 3, 2018

    Well you're reading my mind a bit Deebs as I am now looking to see if Chrysamere is still around. Back when I last played, there were mods for the weapon floating around. That thing had a Ward spell and healing power, so wanted to push the boundaries of being a support and healer character while hardly ever needing to switch from a greatsword, so as you say using a single spell for both healing and damage, plus the sword's Wards, hopefully :) Ice Blade already allows me to summon a Frost Monarch. Will want to get Bloodskal to see if two spells get unleashed when power attacking.

    Because of the Warrior's Flame perk, stamina regen is huge and somewhat negates the stamina drain of power attacking (restores 20 points per second for 5 seconds and has evolved perks to make that skill line even more badass).

    Still, viability for shield-users is even higher as you say :D So while this isn't now an event build, your event has started something I am really excited about and enjoying a great deal :) In build form, it'd be quite big and traditional-sized. Thanks for being an ear for my enthusiasm, Deebs :)

    Oh shit yeah, Warrior's Flame would be really good for that character. I could see Crusader's Fire working pretty well in that match, though not quite as well as Warrior's Flame. I mean being able to restore your own Stamina, heal yourself and dish out damage (and heal) all without ever needing to swap to a spell is just an awesome fighting style...Oooooooh I wonder if the Illusion Perks (Imposing and Commanding Presence) would work with Powers...now that'd be something interesting if you could trigger it so that you work something like Battlecry/Voice of the Emperor/the other Illusion Powers into the combat style and then trying them out.

    Hmm, just did a double check and if you were perking Illusion just a teeny bit you could go with Commanding Presence. It'd just add a bit more passive support to the build with 40 Illusion (pretty easy to get) being the max needed to get it to really work. It'd provide 80 AR, 20% Magic Resistance, 20% extra damage and 20% extra critical hit ratio, which would be pretty nice. Could go further and Imperious Splendour which doubles all of that as long as your above 75% health (which wouldn't be too difficult for this character). Would all combo rather nicely, and you could even stay away from Fury/Fear/Calm if you wanted.

    But damn, that Chrysamere mod sounds awesome, a weapon that has a Ward would just be perfect here (that Frost Monarch ability is awesome too). Kind of glad (in a really weird way) that you won't be posting this as a Flash Event build because I'm super curious about where it could end up at Level 40-50. Heh, though I will say if we're going to chat about it more we should move over to the General Build Discussion, but damn...Your discovering some cool things with Spellscribe Phil, absolutely awesome :D

     
  • Member
    February 3, 2018

    Dammit Deebs, you've extended my playtest time by another 100 years :D I think those are great thoughts, maybe an excuse to explore the Alteration and Enchanting perks which amplify dmage if using sword and spell and/or staff and spell. Am thinking that Illusion in one hand and a staff in the other could be the alternate form if Commanding Presence adds to and synergises with the perks in those trees. So then I have the Nordic Dragon Moth Priestess who wields the spell and staff as is traditional, and who can also wade into combat with a huge smacker in hand as is fitting for a woman of the north, a true battle priestess like in the imagined stories of old Atmora! Also noted. General discussion from now on ;)