This is something I definiely would like to know more about.
Can't find one goddam site that explains the exact ingame effects of difficulty settings. Damage potions are useless at legendary, that for sure, I read your ravage poison article. What I'm wondering is that does it affect the increased magic damage poisons, increased poison damage and why on earth can I NOT get those bears to slow down with poison!
I recall reading something that animals dont have a walking speed (?) and that the stamina has to be depleted in order to get the slow effect (slow poison or frost damage) in action for NPCs. Do you have a slow-for-dummies explanation on legendary James?
This is something I definiely would like to know more about.
Can't find one goddam site that explains the exact ingame effects of difficulty settings. Damage potions are useless at legendary, that for sure, I read your ravage poison article. What I'm wondering is that does it affect the increased magic damage poisons, increased poison damage and why on earth can I NOT get those bears to slow down with poison!
I recall reading something that animals dont have a walking speed (?) and that the stamina has to be depleted in order to get the slow effect (slow poison or frost damage) in action for NPCs. Do you have a slow-for-dummies explanation on legendary James?
It's a somewhat tedious explanation but the gist is animals like Bears have a crap ton of stamina and will use 'Sprint' whenever possible. When a bear is sprinting, even when a slow poison is in effect, are still incredibly quick. On master difficulty, I believe slow effects have their magnitude changed (as opposed to their duration) so a 50% slow poison is only actually slowing them by 25%.
The best way to deal with them, poison wise, is a combo I use a lot:
The bonemeal and salt can be swapped for other ingredients but both are extremely common so I use them. This poison will slow the enemy as well as ravage it's stamina reserve. If you combine this poison with 1-word of 'Drain Vitality' (read more on my other discussion) you will completely drain their stamina in 5-10 seconds and they will be unable to regain any, combine this will the slow, even if it's only a reduced slow, you should be much better off. I use this combo for fighting enemies like bears and giants to great effect.
It's a somewhat tedious explanation but the gist is animals like Bears have a crap ton of stamina and will use 'Sprint' whenever possible. When a bear is sprinting, even when a slow poison is in effect, are still incredibly quick. On master difficulty, I believe slow effects have their magnitude changed (as opposed to their duration) so a 50% slow poison is only actually slowing them by 25%.
The best way to deal with them, poison wise, is a combo I use a lot:
The bonemeal and salt can be swapped for other ingredients but both are extremely common so I use them. This poison will slow the enemy as well as ravage it's stamina reserve. If you combine this poison with 1-word of 'Drain Vitality' (read more on my other discussion) you will completely drain their stamina in 5-10 seconds and they will be unable to regain any, combine this will the slow, even if it's only a reduced slow, you should be much better off. I use this combo for fighting enemies like bears and giants to great effect.
MFD boosts the damage as expected. You can throw 3 objects at once using dual casting and each does 10 damage (base) which is boosted by 540% for a total damage of 192, assuming all three hit the target. It's obviously less useful at higher difficulties but at the lower settings this might actually be viable.
MFD boosts the damage as expected. You can throw 3 objects at once using dual casting and each does 10 damage (base) which is boosted by 540% for a total damage of 192, assuming all three hit the target. It's obviously less useful at higher difficulties but at the lower settings this might actually be viable.