Any chance we'll be getting a look at think monk build this week?
I'm getting psyched at creating a monk type class from my vampire mage...
Dunno why, but I'm not used to creating multiple characters to goof around. Always like to stick with that one...
Any chance we'll be getting a look at think monk build this week?
I'm getting psyched at creating a monk type class from my vampire mage...
Dunno why, but I'm not used to creating multiple characters to goof around. Always like to stick with that one...
A followup question about the problems with MD
Does the shout affecting ID coded targets mean that the permanent decrease to AR applies to atronach summons as well?
Would be very sucky sucky to summon one hittable dremoras.
A followup question about the problems with MD
Does the shout affecting ID coded targets mean that the permanent decrease to AR applies to atronach summons as well?
Would be very sucky sucky to summon one hittable dremoras.
ˈsɪmɪtɑː (Link to source)
ˈsɪmɪtə(r)/ (Link to source)
Scimitar (like many words) has more than one pronunciation; the ending 'r' sound is optional (may be silent or pronounced).
ˈsɪmɪtɑː (Link to source)
ˈsɪmɪtə(r)/ (Link to source)
Scimitar (like many words) has more than one pronunciation; the ending 'r' sound is optional (may be silent or pronounced).
I believe the shout is effected by difficulty. If this is true (Which I'm fairly sure it is), the AR drop would be larger on Novice/Apprentice than Master/Legendary. Nonetheless, on difficulties such as Legendary, it would no doubt prove invaluable as it does provide substantially less health. Coupled with Drain Vitality, it would be even more effective.
Essentially..... yes.
I believe the shout is effected by difficulty. If this is true (Which I'm fairly sure it is), the AR drop would be larger on Novice/Apprentice than Master/Legendary. Nonetheless, on difficulties such as Legendary, it would no doubt prove invaluable as it does provide substantially less health. Coupled with Drain Vitality, it would be even more effective.
Essentially..... yes.
I think that the shout will basically do the same on all difficulties. You just do half damage on master so if someone on adept difficulty is doing 120 damage per strike after the shout has done its work then someone on master would be doing 60 instead.
I think that the shout will basically do the same on all difficulties. You just do half damage on master so if someone on adept difficulty is doing 120 damage per strike after the shout has done its work then someone on master would be doing 60 instead.