Nice one, Paul! Man, I've had a build concept on the back burner that uses several of the same ideas. I was planning on trying to develop that one once the CB Event is over, but now it may not be worth pursuing. You hit this one out of the park! I love the focus on regeneration, the backstory, and the tactics. Pretty simple/streamlined, but none the worse for that. Well done, easy +1.
Nice one, Paul! Man, I've had a build concept on the back burner that uses several of the same ideas. I was planning on trying to develop that one once the CB Event is over, but now it may not be worth pursuing. You hit this one out of the park! I love the focus on regeneration, the backstory, and the tactics. Pretty simple/streamlined, but none the worse for that. Well done, easy +1.
heh, well Nord lore dovetails so well with Beowulf, Old English, Germanic and generally Norse stuff (which I love anyway) that it's a real treat for me to work with what the devs have done. Redguard lore I know very little about, but a Hammerfell-set TES VI would be pretty cool!
heh, well Nord lore dovetails so well with Beowulf, Old English, Germanic and generally Norse stuff (which I love anyway) that it's a real treat for me to work with what the devs have done. Redguard lore I know very little about, but a Hammerfell-set TES VI would be pretty cool!
I figured I better hurry up and get this posted before the pages start to fill up with Event builds :P. Thank you! Sorry to be a build-stealer - that's happened to me a few times. But hey, by now so many of the combinations have been done, it just takes a different tone or emphasis to set your build apart. Go for it, I say!
I figured I better hurry up and get this posted before the pages start to fill up with Event builds :P. Thank you! Sorry to be a build-stealer - that's happened to me a few times. But hey, by now so many of the combinations have been done, it just takes a different tone or emphasis to set your build apart. Go for it, I say!
Sure, "a lot" of mitigated damage, but some was getting reflected at least. And anyway, it's going to be just about the last perk a character will take, especially for a build like the Pit Fighter that isn't working on a ton of skills. Spend a perk point, get a bit of free, passive damage - granted, I wish it was more, but free, passive damage was what that character was focused on.
I've done the Quick Reflexes dip lots of times, which is one reason I avoided it here. This character has a sizeable health pool, regen, good protection from light armor, and Slow Time, plus the benefits of superior 2-handed weapon reach, damage, and the Sweep perk. Didn't feel like I was missing much from the Block tree. :)
Sure, "a lot" of mitigated damage, but some was getting reflected at least. And anyway, it's going to be just about the last perk a character will take, especially for a build like the Pit Fighter that isn't working on a ton of skills. Spend a perk point, get a bit of free, passive damage - granted, I wish it was more, but free, passive damage was what that character was focused on.
I've done the Quick Reflexes dip lots of times, which is one reason I avoided it here. This character has a sizeable health pool, regen, good protection from light armor, and Slow Time, plus the benefits of superior 2-handed weapon reach, damage, and the Sweep perk. Didn't feel like I was missing much from the Block tree. :)
Paul, you're definitely one of my favorite builders on here. Making a Nord Barbarian build two and a half years after release that brings something new to the table is pretty amazing, and the incorporation of such a fantastic, lore-friendly background really puts it over the top. Well done, sir.
Paul, you're definitely one of my favorite builders on here. Making a Nord Barbarian build two and a half years after release that brings something new to the table is pretty amazing, and the incorporation of such a fantastic, lore-friendly background really puts it over the top. Well done, sir.
"All right you primitive screwheads, listen up!" **Brandishes Bloodskal Blade** "This is my Boom Stick!"
This has the conciseness and brevity of a Fallout build, what with the three skill choices (arcane smithing hardly counts as a perk tree "investment" imo). Gotta love focused builds. If I had to choose one thing about your builds that stand out the most- its the consistency in your ability to evoke that primal Man V.S. The World quality of role-play. The only thing I would alter in this build, is emphasize the need for a huge mane of red hair and a shock of red beard, and max the body size slider. Then I'd feel sufficiently masculine to ditch the leather helm.
"The Bloodskal Berserker gives a restless kind of play style that gets you roving across Skyrim and Solstheim, battling anything that crosses your path, with the knowledge that your strength and power – though shunned by others – will see you through fight after fight."
I'm often reminded of reading Robert E Howard when I read/play your builds.
+1
"All right you primitive screwheads, listen up!" **Brandishes Bloodskal Blade** "This is my Boom Stick!"
This has the conciseness and brevity of a Fallout build, what with the three skill choices (arcane smithing hardly counts as a perk tree "investment" imo). Gotta love focused builds. If I had to choose one thing about your builds that stand out the most- its the consistency in your ability to evoke that primal Man V.S. The World quality of role-play. The only thing I would alter in this build, is emphasize the need for a huge mane of red hair and a shock of red beard, and max the body size slider. Then I'd feel sufficiently masculine to ditch the leather helm.
"The Bloodskal Berserker gives a restless kind of play style that gets you roving across Skyrim and Solstheim, battling anything that crosses your path, with the knowledge that your strength and power – though shunned by others – will see you through fight after fight."
I'm often reminded of reading Robert E Howard when I read/play your builds.
+1