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Questions/Requests Discussion - POST QUESTIONS HERE

  • Member
    June 27, 2016
    Ah, I see now. Float like a butterfly sting like a bee.
  • Member
    June 27, 2016
    Now you have me rethinking some things in my build. I may have to start over! For good reasons though
  • Member
    June 27, 2016

    I'm not sure where to ask this but does anyone know how to disable auto-aim? For those who don't know auto-aim allows arrows to change direction slightly to hit a target. For instance, I was just exploring Wolfskull cave for Falk and went to my sniper spot at the beginning of the second cell. I noticed that a necromancer was sticking her head out on the battlements at the top of the tower. I take aim, judge the distance perfectly, and loose the shot but it doesn't hit her head like I wanted it to, instead it hits the tower where her body would have been. No matter how much I raised the height of my shot it always hit that same spot.

    Is there some ini edit that can turn this crap off?

  • Member
    June 28, 2016

    Anyone know if my theory's right, and I can do this quest without messing up the CoW questline?

  • Member
    June 28, 2016
    Ancano shouldn't become hostile. I cant remember him becoming that in any of my playtroughs.
  • June 28, 2016

    I've got a question, when it comes to enchanting for a wizard character.  Which is better Fortify Magicka or Fortify Magicka Regen?  I'm just looking at the base magnitude of the enchantments (which is 20).  Is it better to regenerate magicka 20% faster (I'm not sure how this math is done) or is it better to have 20 more magicka?

  • Member
    June 28, 2016
    I make no claims of being an expert at enchanting, however I believe it's more a question of what spells this particular wizard will use. On the one hand, if you have a main spell that costs 20 magicka or less, the fortification can be helpful for a equip-reequip type clutch situation. On the other hand, the fortification can boost your reserves enough to cast a spell slightly out of your range, for example your sload build that needs fortify magicka to cast an early dead thrall. Magicka regen is more useful for those heat of battle mages, who dont necessarily require additional magicka, or simply dont want it. But they need a quicker regen method so they can cast quicker, rather than longer.
  • Member
    June 28, 2016
    For me it's always magicka regeneration. Beeing able to cast a spell every other second is much better than to have that big magicka pool because once it's empty, you have to Wait or find other sources of magicka, like potions, to continue the fight. A high regeneration however, will allow you to quickly fill your magicka reserves between battles, which makes the gameplay much more enjoyable.

    Did you consider the Ring of the Erudite? It has by far the best magicka regeneration effect in the game and provides more magicka than a piece of equipment that is self-enchanted with lvl 150 Enchanting.
  • June 28, 2016

    Thanks for the quick response Cap.  I've been toying with a destruction mage so I'm looking for more casts of cheap offensive spells and was unsure if my enchantment choices were under optimized.  I tend to pick fortify 'stat' over fortify 'regen' since the first is a visible increase I can easily see.  I've always operated under the premise that a deeper pool is better than a pool that fills quicker and I think I may be right, especially considering the low magnitude I'm playing around with, and I can always use that glitch you mentioned as a pseudo potion which works better than a slight increase in regen.

    This raises another question, does fortify regen ever get good enough to make it the better choice, or will a straight up stat boost always come out on top.  It is my opinion that stat boost trumps regen boost but I don't have maths to back that statement.

  • June 28, 2016

    How high of regen do you need to make it worth while?  I have found that you need a minimum of 100% (double) to make it noticeable.  Again this is opinion on my side since I haven't done the math, it's just how I feel when playing.

    Also doesn't a larger magicka pool increase regen anyway?  If you regen 1% of your magicka per second and have a stat of 100 that would be 1 magicka/second if you increase your stat to 120 you would have a regen of 1.2 magicka/second.  Effectively you would get plus 20 magicka and plus 20% magicka regen.  Unless I'm mistaken on how regen works, which I think I may be.

    Yes the Ring is awesome but I was more interested in self enchanted gear (armor).  I will eventually get the ring.