I once did a Sneaky Necromancer it pretty fun. Kill one dude, Raise him, have him fight other people while you Raise another one when needed or use Silent spells like fear fury Poison Rune Paralysis. its pretty good ^^
I once did a Sneaky Necromancer it pretty fun. Kill one dude, Raise him, have him fight other people while you Raise another one when needed or use Silent spells like fear fury Poison Rune Paralysis. its pretty good ^^
Quick question do you think it's OK to use a console command in a build? I 've been playing an Atronach character in Oblivion and I thought to make a similar in Skyrim but I don't want to go the 100% spell absorption with the glitch and all that so I used the console command to stop my magicka regen.
I 'm actually using console commands often in my characters in order to set up their backstory / roleplay. I don't consider of that as cheating, I mean if your character is an old mage or an arcane archer using bound bow he would probably knew one or two spells or the bound weapon spell. For example having him pop up and travel all the way to Fort Amol to get a book and then be able to cast the bound bow is actually the roleplay / immersion breaking thing to me. I was wondering though if that would be allowed to use in a build not extensively but for what I said above like stunted magicka regen which is a core thing going on for the character.
Quick question do you think it's OK to use a console command in a build? I 've been playing an Atronach character in Oblivion and I thought to make a similar in Skyrim but I don't want to go the 100% spell absorption with the glitch and all that so I used the console command to stop my magicka regen.
I 'm actually using console commands often in my characters in order to set up their backstory / roleplay. I don't consider of that as cheating, I mean if your character is an old mage or an arcane archer using bound bow he would probably knew one or two spells or the bound weapon spell. For example having him pop up and travel all the way to Fort Amol to get a book and then be able to cast the bound bow is actually the roleplay / immersion breaking thing to me. I was wondering though if that would be allowed to use in a build not extensively but for what I said above like stunted magicka regen which is a core thing going on for the character.
Hi all. I'm on mobile so apologies in advance for any spelling or formatting errors in this post.
I've been trying to work on a build modeled after the story of Aevar Stone-Singer for some time, and instead of just a Nord thief, I've decided to take a longer look at the story and build needs. Any suggestions for this would be most welcome. Link to book: https://en.uesp.net/wiki/Skyrim:Aevar_Stone-Singer
The first reason I liked this build is because the book is a Pickpocket skill book. The story is also one of my favorites in TES. From going over it again, I've pulled out several skills that tie directly into returning the All-Makers gifts:
Aevar also has a mace, one received in the Bloodmoon expansion. His unique mace doesn't exist in Skyrim, but a mace would be a perfectly suitable weapon for this build. In addition, I'm thinking Kyne's Peace would be a good callback to Gift of the Beasts, along with that branch in the Ordinator speech tree. And yes, this would be an Ordinator build.
The general idea with this build is that it's essentially a stealth build, but with mods like Thieves Guild for Good Guys. Though I think there could be some flexibility in that, given how the story ends. So, any thoughts or suggestions on strengthening this build?
This is just a first pass at it, but I've been trying to to work out how to do it for some time. I'm hoping that tying skills to stones would be a useful way of making this more than just another Nord stealth build.
Hi all. I'm on mobile so apologies in advance for any spelling or formatting errors in this post.
I've been trying to work on a build modeled after the story of Aevar Stone-Singer for some time, and instead of just a Nord thief, I've decided to take a longer look at the story and build needs. Any suggestions for this would be most welcome. Link to book: https://en.uesp.net/wiki/Skyrim:Aevar_Stone-Singer
The first reason I liked this build is because the book is a Pickpocket skill book. The story is also one of my favorites in TES. From going over it again, I've pulled out several skills that tie directly into returning the All-Makers gifts:
Aevar also has a mace, one received in the Bloodmoon expansion. His unique mace doesn't exist in Skyrim, but a mace would be a perfectly suitable weapon for this build. In addition, I'm thinking Kyne's Peace would be a good callback to Gift of the Beasts, along with that branch in the Ordinator speech tree. And yes, this would be an Ordinator build.
The general idea with this build is that it's essentially a stealth build, but with mods like Thieves Guild for Good Guys. Though I think there could be some flexibility in that, given how the story ends. So, any thoughts or suggestions on strengthening this build?
This is just a first pass at it, but I've been trying to to work out how to do it for some time. I'm hoping that tying skills to stones would be a useful way of making this more than just another Nord stealth build.
Vezrabuto said: Quick question what skills would you associate with Vaermina and Sanguine? What I mean is how you would associate Nocturnal with pickpocketing for example.
Conjuration and Alteration... for both, honestly... alchemy for Sanguine could also work.... and maybe illusion for Vaermina?
[blockquote][b][url=/profile/Vezrabuto]Vezrabuto[/url] said:[/b] Quick question what skills would you associate with Vaermina and Sanguine? What I mean is how you would associate Nocturnal with pickpocketing for example.[/blockquote]
Conjuration and Alteration... for both, honestly... alchemy for Sanguine could also work.... and maybe illusion for Vaermina?