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Krishahl

Member Info

  • Member Type: Regular Member
  • Profile Views: 2,999 views
  • Friends: 1 friend
  • Last Update: November 5, 2021
  • Joined: August 14, 2012

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Krishahl

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Personal Information

  • Username Krishahl
  • Gender Female
  • Birthday September 18, 1991

Personal Details

  • How Did You Find TamrielVault? Long ago, ­browsing f­or builds.­ Back in t­he days of­ Ning.
  • Which Elder Scrolls Games Have You Played? Oblivion, Skyrim
  • Platform XBox, PS4
  • Which Fallout Games Have You Played? 3, New Vegas, 4
  • Chris Laptop charger broke
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  • Skyrim Character Building
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    This is a group for creative people to come together and share Skyrim characters that they have created. All are welcome here, power players and role players alike. Hosted by Noodles
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    Fallout Character Building is a place for creative people to share any Fallout characters that they have played. Host: Motty Skills and Noodles.
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    Welcome to the new home of all-things Fallout 76 in the Vault! Over the next few months we'll be adding news, discussion, lore, speculation, videos and ideas about how we can make the most of Bethesda's exciting new online world. Click the button to join this group and let's get ready for Fallout 76.
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  • November 2, 2021 4:08 PM EDT
    in the topic Augury, Haruspicy, and Divination in the forum Elder Scrolls
    Hello friends! So I'm working on a character in Skyrim that I intend to play a bit - a shaman type - and one of the quirks of the character is their reliance on divination to make decisions, a way to keep some of the personality in the typically mundane goings-on of gameplay. I currently have two ideas. The simpler one is Blood Reading: in a moment of simple choice selection or snap decision making, such as deciding a direction to go or option to pick, the diviner will simply use the pattern of bloodspatter to decide. Typically, this will require creating a new spatter near the point of decision. Any source will do. Usually the corpse of an animal is ideal, but humanoid corpses work, or even one's own blood if the situation necessitates. Get it any way you can, most easily with a simple stab at the body, but auto-exsanguination may require external aid such as a trap. Of course, followers are also chock full of the stuff! Just be careful not to be too demanding, they may not be so compliant the third retry. If things are really dicy or you just want to get going, you could of course try to read the bloodspatter from a nearby battle if possible. At its simplest, just go with whatever way it seems to "point," such as a long branch of spatter that stands out, or the nearest option to where the spatter lands, but of course feel free to try to read more into the signs! The more complex one: Bone Casting. This one requires a bit of set up, you will need a few items. Firstly, a respresentation of the self, or an indicator of some kind. This can be a doll, a gemstone or soul gem, a feather/quill, or a tool that represents the character well (be careful of using crafting materials for this purpose or the rest of this process - they can be consumed in the crafting process without you realizing it). Next, the omens/auspices. Collect various bits and bobs as you go, but be sure to assign a meaning or two to each one, and try to keep them relatively small if possible. I'll detail a few suggestions later. It may be most fitting to make sure all of your materials are natural ones, ideally animal parts and bones. Optionally, a basket, bucket, or kettle - a large basin to drop your materials into to cast them more effectively. The process of Bone Casting is simple: • before setting out on a leg of the journey, at the start of the day, or at the entrance to an area, do a reading. • Find a safe spot to do the reading, ideally away from enemies and in a place where you are unlikely to lose items or have them disturbed, such as a nice flat area. Place your container on the ground if you wish to use one. • Go into your inventory and select a small number of the objects which might be relevant to the upcoming situation or area, or randomly pick them if you have the means to do so. I suggest limiting this to no more than five items. • drop each of the selected items in front of you, one at a time. You should close your inventory after each item, so that they all drop in the same spot or end up inside your container. • drop your indicator/self item in the same spot after you have dropped all the other items. • if you used a container, you may try to lift it and shake it, but be wary of the physics engine. Tipping the items out may be more of a challenge than you expect, so simply picking up the container into your inventory may be the most effective way to "dump" the items. • look at how the items landed and where the indicator item landed as well. The closest item should have the most consideration in meaning. The rest of the items may be disregarded if you wish, or you may attempt to read how they are all arranged relative to each other. • don't forget to collect all your items! If you wish, you may discard the "main" auspice either by leaving it behind or disposing of it ritualistically, such as in a brazier, both to keep it from coming up again too soon and maybe even to have it come true. • you may do the reading multiple times if you wish, considering each result as it comes up or simply to find the result you think seems most interesting. It's an imprecise art. Discarding the "main" item for each repeated reading may also be done to make the results more dynamic. Of course, neither of these will ACTUALLY have any predictive power, but if you decide to do these, make sure to have them inform your character's decisions, even if you wouldn't otherwise make that choice in a normal playthrough. It's to add a bit of character personality to the choices, after all! ----------------- Item ideas: • Feather/Quill: A situation that will require quick thinking OR a situation that you will need to escape from. Be wary. • Skull: a very dangerous situation, potentially fatal, but not necessarily to you OR a situation in which knowledge (or magic) will play an important role. Keep your wits about you. • Goat Horns: a situation in which hard work or skill will have great significance OR a conflict such as combat. Keep strong. • Horker Tusk: a situation that will have you face natural danger/the elements OR a situation in which Fire Frost or Shock will play a particular role. Resilience is key. • Antlers: the road will split, possibly in many different directions, and which you choose will have great consequences OR your success or failure in the near future will hinge upon how you represent yourself or how others perceive you. Beware the eye of the beholder. • Eyeball: Something evades your notice/lies hidden and awaits discovery OR someone or something will or is currently attempting to deceive you. You must have sight beyond sight. • Ear: Great wisdom will be given to you soon OR you are missing something that should be very obvious. Listen well. • Charcoal: great destruction lies ahead OR what has happened or is soon to come can give great energy for the task you must do. A heart of fire. • Doll: an innocent or someone for whom you are responsible will need protection or aid very soon OR innocence is the key, whether in action or in trust. Keep corruption at bay. • Ashes: You must not let others discover you or your true intentions OR your success will require the failure of another. Predators stalk the unwary. • Stone/Ore: Do not let the pressures ahead sway you from your goal OR be asured of your correctness, even in the face of doubt. Be unyielding. • Bones: the events of the ancient past will soon suddenly hold powerful importance OR evil or an enemy looms close, ready to strike at any moment. Remember well the lessons learned before. • Gems: great wealth or loss lies close ahead OR a situation will soon come to pass that can greatly change your fortune - for better or worse. Fortune is fickle. • Claws: you will soon be confronted by the potency of nature's will OR heed well the wisdom and might of beasts. Respect nature, mother of all. • Scales: great change will come, and you must emerge unscathed OR hardship will test your resolve. Like water over a Slaughterfish. • Chitin: disease or illness looms close OR you will need to overcome some ailment or deficiency to find success very soon. Illness is guaranteed, recovery is not. • Heart: Something significant will soon happen in romance, be it good or bad OR freedom from sufferig or ailment will soon find its way to you. Take heart. • Egg: Something you had planned or had been expecting will soon come to pass OR you will soon form a plan or lay the foundation for something to emerge later - make sure to protect this. Great change comes in small packages. ----------------- I'm certainly open to more suggestions, whether for auspices and meanings, or of additional divination techniques! This post was edited by Krishahl at November 2, 2021 4:08 PM EDT
  • January 4, 2018 7:48 AM EST
    in the topic Seeking some setting suggestions. in the forum Elder Scrolls
    In the land of Tamriel, where might a handsome, wealthy young family go to watch an opera or similar dramatic performance? Aside from the Arena in the Imperial City (that is already one of the choices I am considering...)
  • September 5, 2017 8:44 AM EDT
    in the topic What ado in Skyrim... (PS4+mods) in the forum Elder Scrolls
    Update: I have come up with a build idea that can hopefully force me out of my comfort zone, making me try all the aspects of the game I've been avoiding. I'm going to recreate the Little Sister from Bioshock. Based primarily on the Chirurgeon build, the character will be a purely support crafter mage type build with some lore flair. Basically: a vampire with sneak, conjuration, restoration, alchemy, pickpocket, enchanting, and some shouts, with absolutely no combat ability itself. I'm going to take the opportunity to try out a component of the game I've always wanted to try but never have: cannibalism. Eat a corpse and funnel the bonus health into Equilibrium and then Heal Other on the Atronach or Thrall. I'm thinking Atronach sine perhaps... Breton has the starting summon and daily Atronach stone, but... so many Bretons... Altmer has bonus Magicka and the Frenzy spell helps for a temporary guardian, but... they're like really tall... Bosmer don't really give us anything except a bonus to sneak and alchemy but they're the smallest... hrm... This post was edited by Krishahl at September 5, 2017 8:44 AM EDT
  • September 5, 2017 6:17 AM EDT
    in the topic What ado in Skyrim... (PS4+mods) in the forum Elder Scrolls
    FlamezSword said: I suggest that maybe start off like me? Do a warriror that specializes in proctection magic and low armor, or a beserker that focuses on increases his skills through cloaking (Fire,Frost, Lightining) or maybe a Tank that loves to use Wall Spells to mainly damage a character but having another weapon or staff for backup. And with that being said i think that staffs can also be a good way to sorta test out spells that you think you'd want to experiment with (without all the grind of getting either the Mage or Lady and shooting at hundreds of enemies to get high affinity (mastery) of that skill.   My Crusader, Talion, and my most successful monk are all in the spellsword style, but I tend to ignore my spells on my monk. I try to stick with them on my crusader, but I ignore them half the time as well. It's just too tedious. My Jedi and Sith are a bit more mage-like, and maybe that's why I can't really play them much. I've been considering the newly rediscovered Exorcist build that's been nominated for the new event, but... I mean, in Skyrim, slinging a lightning bolt is exactly like shooting a bow, except it won't fall over long distances, I don't have to lead the shot, and I can still use a shield but... I mean, I have used the Vampire Lord a ton, and specifically its drain ball... I don't know, I just... dislike mages. I'd probably use spells like the skins and cloaks far more if they went on the powers button instead of in my hand. I can see the value I just... maybe it's a variety thing? With melee, i have a whole variety of directional power attacks for the scenario, and archery is both silent and benefits from poisons, but in order to use the variety that magic offers, I have to fiddle around with menus far too much... and on console I lack hotkeys in any real form, so I'm stuck with two quick swap spells and whatever else I want requires menu diving. And I suppose it's also a thematic issue, I can't think of any mage builds with a style that really speaks to me. I just end up replacing my spells with shouts. Even the magic side if the Bronze Sentinel would probably just be ignored by me. It's part of my barrier with Iron Man as well. I'm trying to think of a good character to adapt that really gives me a chance to try magic, but nothing sticks out that isn't basically Gandalf (the 5th level bard!)   I also don't much care for alchemy or enchanting but I don't mind smithing? I don't get that either. This post was edited by Krishahl at September 5, 2017 6:17 AM EDT
  • August 30, 2017 11:38 AM EDT
    in the topic What ado in Skyrim... (PS4+mods) in the forum Elder Scrolls
    Another roadblock: I don't really like playing mages... in anything. Not that I dislike Skyrim's magic system, I think I like it more than most any other game, and I love rangers so it's not about being up close, it's just... I dunno, maybe I don't like all the old spells piling up in my books? I just never enjoy mages, so I'm missing out on the opportunities those things would provide... this, I don't think I ever finished the College (that I recall)...
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  • Last post by Gentleman Wolf December 18, 2021
    1,363 views
    1 reply

    Augury, Haruspicy, and Divination

  • Last post by Mercurias January 4, 2018
    3,810 views
    4 replies

    Seeking some setting suggestions.

  • Last post by Krishahl September 5, 2017
    7,363 views
    10 replies

    What ado in Skyrim... (PS4+mods)

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