I meant (I believe it is him) Malkoran from the Meridia quest, when you kill him he comes back again as his shade. Also the enemies in the dungeon are the shades of dead imperial/stormcloak soldiers. And yeah I did join to answer :P
I meant (I believe it is him) Malkoran from the Meridia quest, when you kill him he comes back again as his shade. Also the enemies in the dungeon are the shades of dead imperial/stormcloak soldiers. And yeah I did join to answer :P
I've been working on a backstory that takes place a couple centuries before skyrim, around the time Haknir Deathbrand was alive. I went a little crazy with a pirate story with ships that have custom built weapons/mechanics. Some such examples are;
A giant slab of steele (or other material) shaped to look like a blade jutting out from the front of the ship with the function of basicly stabbing/slicing other ships. I don't imagine this to be a "blade" that moves and cuts with some sort of machine. but I picture it as just being stationary at the front of the ship and it cut's and stabs using the waves to move it up and down.
A shutter at the bottom of a ship that lets out hot materials (undecided) that when it touches the water it envelopes the ship and surrounding area's with thick fog/haze/mist and is able to navigate through this and envelope enemy ships with the fog or w/e and move about them without being detected.
also just general idea's of the imperials having a sizeable navy, the ships generally being as big/bigger and more equipped then the katariah from skyrim, as well as windshear having previously been owned by one of my characters (centuries ago mind you).
Any input is greately appreciated and any idea's as to how the above can be justified, as well. At the moment I only have breifly thought of it being some old dwemer tech. Thanks.
I've been working on a backstory that takes place a couple centuries before skyrim, around the time Haknir Deathbrand was alive. I went a little crazy with a pirate story with ships that have custom built weapons/mechanics. Some such examples are;
A giant slab of steele (or other material) shaped to look like a blade jutting out from the front of the ship with the function of basicly stabbing/slicing other ships. I don't imagine this to be a "blade" that moves and cuts with some sort of machine. but I picture it as just being stationary at the front of the ship and it cut's and stabs using the waves to move it up and down.
A shutter at the bottom of a ship that lets out hot materials (undecided) that when it touches the water it envelopes the ship and surrounding area's with thick fog/haze/mist and is able to navigate through this and envelope enemy ships with the fog or w/e and move about them without being detected.
also just general idea's of the imperials having a sizeable navy, the ships generally being as big/bigger and more equipped then the katariah from skyrim, as well as windshear having previously been owned by one of my characters (centuries ago mind you).
Any input is greately appreciated and any idea's as to how the above can be justified, as well. At the moment I only have breifly thought of it being some old dwemer tech. Thanks.
The "narwhal" spear. Good idea. Not outside of the realms of Skyrim engineering by any means. It would take a particularly gutsy military inventor to come up with it though. However, I'm not sure how practical it is. I mean, unless you can come up with a reasonable explanation of how you're going to put a vessel powered by sails in reverse and back it up away from the ship after the battle. It might end up just stuck together for a long time.
I like the mist idea, but a shutter at the bottom of the ship would just let water in. That's something that could be done just by pouring or dumping whatever material makes the mist over the side of the ship's hull by whatever grunt crewmen you've got just laying around. You could also play it off that there's a particular savvy alchemist on board that comes up with the stuff.
The Imperials would have a pretty good navy, I suppose, however, so would the Altmer, and the Nords. The Nords especially, because they sailed through the harsh icy waters of the north to get to Tamriel in the first place. If the Empire did have a big navy, I bet the ships would have some influence from the old Nordic ships of the past.
That's just my two cents. Hope it helps you out!
The "narwhal" spear. Good idea. Not outside of the realms of Skyrim engineering by any means. It would take a particularly gutsy military inventor to come up with it though. However, I'm not sure how practical it is. I mean, unless you can come up with a reasonable explanation of how you're going to put a vessel powered by sails in reverse and back it up away from the ship after the battle. It might end up just stuck together for a long time.
I like the mist idea, but a shutter at the bottom of the ship would just let water in. That's something that could be done just by pouring or dumping whatever material makes the mist over the side of the ship's hull by whatever grunt crewmen you've got just laying around. You could also play it off that there's a particular savvy alchemist on board that comes up with the stuff.
The Imperials would have a pretty good navy, I suppose, however, so would the Altmer, and the Nords. The Nords especially, because they sailed through the harsh icy waters of the north to get to Tamriel in the first place. If the Empire did have a big navy, I bet the ships would have some influence from the old Nordic ships of the past.
That's just my two cents. Hope it helps you out!
that helps a lot actually!
I have three different ships going and I wanted to do the shutter thing to make the mist making ship a little bit more unique from the narwhal speared one and the other decked out with many sorts of projectiles. I always imagined the narwhal spear kind of effortlessly cutting through ships, but I guess I should put more logical thought into it. Harnessing more mobility out of the vessel for that purpose would help make it more unique too.
Thanks also for reminding me I need to come up with engineers and alchemists and other crew to make all this possible, there's so many things that it makes it hard to keep track of everything I want to write about!
that helps a lot actually!
I have three different ships going and I wanted to do the shutter thing to make the mist making ship a little bit more unique from the narwhal speared one and the other decked out with many sorts of projectiles. I always imagined the narwhal spear kind of effortlessly cutting through ships, but I guess I should put more logical thought into it. Harnessing more mobility out of the vessel for that purpose would help make it more unique too.
Thanks also for reminding me I need to come up with engineers and alchemists and other crew to make all this possible, there's so many things that it makes it hard to keep track of everything I want to write about!
I have this idea of a Bosmer who can control (not really by magic. More of an ability) a type of mist called the Accursed Gloom (named after me, of course!) that is basically a poisonous gas that is a bit like the Miasma the priests of Vaermina used. It causes confusion, hallucinations, and in cases of severe exposure, death. He uses this along with his combat training and summoned Familiars to protect southern Skyrim. Would this be lore-friendly?
I have this idea of a Bosmer who can control (not really by magic. More of an ability) a type of mist called the Accursed Gloom (named after me, of course!) that is basically a poisonous gas that is a bit like the Miasma the priests of Vaermina used. It causes confusion, hallucinations, and in cases of severe exposure, death. He uses this along with his combat training and summoned Familiars to protect southern Skyrim. Would this be lore-friendly?
Seeing as that you're creating it... my guess would be no, unless you can explain where it comes from and why your protagonist has it. How does he control it? If it's some sort of inherent physical ability, I'd definitely call that lore breaking.
Perhaps someone else will offer a different perspective, though.
Seeing as that you're creating it... my guess would be no, unless you can explain where it comes from and why your protagonist has it. How does he control it? If it's some sort of inherent physical ability, I'd definitely call that lore breaking.
Perhaps someone else will offer a different perspective, though.
The book Red Kitchen Reader which appears in Skyrim mentions Nordic Roast Boar so I think the lack of boars in TES V is another case of gameplay doesn't = lore. Plus, Five Hundred Companions (or Thereabouts) mentions a boar on board.
The book Red Kitchen Reader which appears in Skyrim mentions Nordic Roast Boar so I think the lack of boars in TES V is another case of gameplay doesn't = lore. Plus, Five Hundred Companions (or Thereabouts) mentions a boar on board.
You could use them but I, personally, would not make such a vampire particularly thoughtful. A slip in concentration and that vampire is screwed beyond the average magic user.
You could use them but I, personally, would not make such a vampire particularly thoughtful. A slip in concentration and that vampire is screwed beyond the average magic user.