I was cleaning when I got anothter idea of a Dunmer in Skyrim. I kinda want to the mini story videos but might be little complex to do. Dunmer you ask? Well, I just love them! :P Morrowind is a heart and soul if that makes sense to you.
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*Warning: Dawnguard spoilers*
The Forgotten Vale and related areas in Touching the Sky. The quest itself is one of the most adventerous quests I've completed due to its isolated nature and because it takes you to many areas different than any other encountered in Skyrim. Also unique in the Forgotten Vale and related locations are the methods of travel found there, specifically the Paragon Portals and the Wayshrines.
The route to the Forgotten Vale starts out in a typical cave like dungeon and dark passageway. This path eventually leads to a vast cavern with plants and animals unlike those previously seen, such as gleamblossom plants, poison blooms, Vale Sabre Cats and Vale Deer. The forested area of the Vale is mysterious with its sometimes foggy atmosphere. Of course there are the two dragons that emerge from the frozen lake found within the Vale which leads to an epic battle. Though the Falmer huts within the icy cave of the glacial crevice are much like those seen in other areas of Skyrim, those found outside are like no other with the zig-zagging bone bridges connecting them and towering high above a raging river. The unique shellbugs and frost giants are found only in the Forgotten Vale and related areas.
Within the Forgotten Vale is the Chantry of Auri-El, the courtyard with its imposing statue inspiring a sense of awe and reverence. The Inner Sanctum itself is reminiscent of a hallowed museum with the statue like frozen Falmer surrounding the Shrine of Auri-El. The Temple Balcony found outside of the Inner Sanctum sits high amidst the clouds and gives a breathtaking view of the surrounding area.
Naturally an intriguing aspect of these locations are the NPCs encountered there which are not found anywhere else in Skyrim.
This post was edited by GailOlm at March 25, 2017 7:07 PM EDT
Teldryn Sero. With the exception of quest-forced followers, Teldryn has been my sole companion (yes, companion not follower) for 26 levels (306 in-game hours). He has an interesting backstory and is a fascinating, multi-faceted character.
As "the best swordsman in all Morrowind," Teldryn is a powerful fighter. I've seen him almost single-handedly take down a dragon at Ancient's Ascent when my character, Estelle, fired only two Elven arrows and then stood back to watch and see what Teldryn was capable of. Needless to say, he took down the dragon by means of his "swords, spells and a few other tricks up his sleeves," specifically by jumping on the dragon's head and repeatedly stabbing it with his blade.
In another instance, Teldryn proved that he was "worth every coin" when we were confronted by a Draugr Deathlord wielding an Ebony bow in Lost Valkygg. Estelle had gotten injured and retreated back to a previous room in order to heal. Instead of retreating with her, Teldryn stayed to fight. When Estelle returned to the room she found that Teldryn had defeated the Draugr Deathlord and obtained the Ebony bow, which he graciously gave to her probably because he was "glad that he was finally traveling with someone who seems competent."
Teldryn is an attentive companion, encouraging me to "lead on," and won't hesitate to reassure me that he's "right behind" me, often showing his concern by telling me "not to get too far ahead." In fact if asked to wait he tells me to "make it quick doesn't like this waiting game," showing that he's more than eager to rejoin me.
While traveling throughout Skyrim and Solstheim, it's evident that Teldryn is intelligent and curious, such as wondering "what Markarth must have looked like when the Dwarves were living here" or noticing that "the Telvanni are amazing what they've grown from the ash."
Admittedly, Teldryn can sometimes be a tad sarcastic and I often wonder what's going through his mind in Riften which "looks exactly as he pictured" and I suspect that he doesn't really find "the fabled College of Winterhold...Amazing."
This post was edited by GailOlm at March 18, 2017 4:12 PM EDT
Decumus Scotti said:Wow...that's amazing. I actually would never have thought of doing something like that. That's really cool way to use the enchanting system in Skyrim. Most of my own characters, because of their morality, would not be able to kill Grelod however.
As a bascially moral character, I had a hard time making the decision of whether or not to kill Grelod (meta-gaming confession: I wanted the Marked for Death Shout and figured it would be "more moral" to kill just a couple of people rather than the entire sanctuary full of Dark Brotherhood members). As roleplay justification I considered the fact that my character is married to Balimund (though she sees him as more of a father figure, which is a whole different topic) and so her stepson is Asbjorn Fire-Tamer (who she considers more of a brother). Asbjorn was under the "care" of Grelod in Honorhall Orphanage until he was adopted by Balimund. It just so happens that Asbjorn shared with Estelle (my character) some of the atrocities he endured under Grelod's "care".
Not only that but on her initial visit to the Orphanage, Estelle witnessed an alarming speech made by Grelod to the children. Of course, she then talked to all the children along with the assistant Constance Michel. Naturally while she was there she also observed the living conditions of the children, including the small room containing child-sized shackles. Needless to say, all these factors helped the usually moral Estelle in reaching her decision to kill Grelod.
Along with Innocence Lost, so far there have been two other moral dilemmas that I've had to come up with similar work-arounds (game-wise and roleplay-wise), namely at the Abandoned Shack in With Friends Like These and the task involving Madesi's silver ring in A Chance Arrangement, but those are stories for another day...
This post was edited by GailOlm at March 17, 2017 8:37 PM EDT
Mercurias said:I've actually roleplayed a judgment-themed character who used the Staff of Hallfdir to trap souls before slaying enemies as a form of punishment. He did end up a master enchanter, using the power of the souls of those he'd found guilty in order to empower himself.
Admittedly I haven't been consistent when using soul gems (though I'm more conscientious after my trip to the Soul Cairn), but in one instance I intentionally did something similar to this albeit with different motivations.
My Breton stealth-archer-illusionist is a bascially moral character and doesn't make it a practice of outright murdering others. During the quest, Innocence Lost, she can an invisibility spell to enter Honorhall Orphanage undetected. Once inside Grelod's bedroom, she conjured a bound bow and used the mystic binding perk to capture Grelod's soul inside a black soul gem.
Using the black soul gem filled with Grelod's soul, my character used it to enchant a gold ring with Fortify Restoration, naming the ring "Grelod the Kind's Ring of Fate". She left this ring in Riften's Temple of Mara, forcing Grelod to show for eternity the kindness which she failed to show in life.
This post was edited by GailOlm at March 17, 2017 3:40 PM EDT