So I read this a while back and actually have begun implementing some of this into my builds. Honestly, from a vanilla perspective, (and Paul pointed this out elsewhere), all builds eventually come back to looking pretty generic with just the "background" and art looking different. So much like with Skyrim I've begun delving more into the roleplay stuff to try to set my builds apart.
Another idea, along the lines of your "4's across the board" is to purposefully jack up your SPECIAL. If you want a VATs heavy character that needs loads of AGIL and LUCK, put your points into STR and PERC instead at creation, crippling your "needed" categories and then having to spend points to level those up rather than taking all perks which changes the dynamic of your character development.
So I read this a while back and actually have begun implementing some of this into my builds. Honestly, from a vanilla perspective, (and Paul pointed this out elsewhere), all builds eventually come back to looking pretty generic with just the "background" and art looking different. So much like with Skyrim I've begun delving more into the roleplay stuff to try to set my builds apart.
Another idea, along the lines of your "4's across the board" is to purposefully jack up your SPECIAL. If you want a VATs heavy character that needs loads of AGIL and LUCK, put your points into STR and PERC instead at creation, crippling your "needed" categories and then having to spend points to level those up rather than taking all perks which changes the dynamic of your character development.