Skyrim Character Building » Discussions


Character Build: The Black Hand

Tags: #Character Build Illusionist  #Character Build Nightblade  #Character Build Assassin  #Character Build Vampire  #Race:Breton  #SE Rank:Apprentice  #Loopdiss 
  • February 13, 2018

    Dragonborn1921 said:

    Hey there Loop, went ahead and fixed up your tags and build title, just so they're in line with standards and will show up in the Archives and everything.

    So, I'm a little torn on whether or not I should recommend anything here because you've got a really good set-up visually, it looks really clean at the moment and I'm kind of hesitant to recommend things that might disrupt it. It doesn't help that while technically, you've got everything you need. I would say that the build feels pretty short, I would especially recommend expanding a few sections... Your skills, gameplay and roleplay sections are all just really short, and I think it'd really help the build if you expanded on them.

    For Gameplay, explaining the basics of how you fight each type of major enemy (Mage, Archer, Warrior, Dragon) that shows up in the game. It's a pretty easy way to show off the combat a little more, and the other way that I've seen most people do it, is to explain how you've played the game, explaining what quests you did when (and why), any particular items/spells/powers that you picked up. Either works, both works but I just think this build could use some more explanation there. I like to use the logic that you should imagine a brand new player picking up the build, and then go into that much detail so they could pick up the build rather easily.

    Roleplay...not entirely sure how to expand on it, or at least I've got nothing specific to recommend. 

     

    Anyway, I do like the overall build, just think there could be a bit more to it mate :)

     

    Ah alright, thank you for that

     

    I understand, I was trying to keep it as concise as possible. But please feel free to offer any advice, even if you think it might go against certain, I dunno, 'themes'.

     

    Okay, I'll do that. I just kind of figured just about everyone knows how this kind of build should work, because the core concept is rather simple. But, you're right, a build is meant to be guide for players who are assumed to know nothing about the build, more or less.

     

    Well, I'll be happy to hear any thoughts you have.

     

    Thank you for your input and advice, it is appreciated.

  • February 13, 2018

    Wulfhedinn said:

    Is that just me or is the opening text either quenyan or Black Speech from Tolkien's world? Either way, the build is pretty great so far! Love the first image!

     

    I just got it from this: https://www.jenshansen.com/pages/online-english-to-elvish-engraving-translator. Many thanks, and uh, lemme tell you a little secret... 

    Legend has it, if you click that 'like' botton at the top of the page, you can get this character build to apprentice rank, and make a little boy very happy. Just something to think about.

  • February 13, 2018

    Ah alright, thank you for that

    I understand, I was trying to keep it as concise as possible. But please feel free to offer any advice, even if you think it might go against certain, I dunno, 'themes'.

    Okay, I'll do that. I just kind of figured just about everyone knows how this kind of build should work, because the core concept is rather simple. But, you're right, a build is meant to be guide for players who are assumed to know nothing about the build, more or less.

    Well, I'll be happy to hear any thoughts you have.

    Thank you for your input and advice, it is appreciated.

    Fair enough, it's a pretty tough line between too much and just enough, so I definitely get it. Hmm, well I think the best step for this character is to either break down how this character fights against specific enemies (Mages, Archers, Warriors, and Dragons) or possibly focus on two types that might give you more trouble and then break down how he'd fight against groups of different sizes. 

    Hmm, actually what might work best here is to break it down by level. An earlier leveled version of this character is going to fight differently just because they can't Illusion everything, then by the time it gets Master of the Mind, most fights are going to be dramatically different just because...well you can do whatever you want to enemies. There's probably some room for an explanation on the other two factors (enemy type and number). 

  • February 13, 2018

    Dragonborn1921 said:

    Fair enough, it's a pretty tough line between too much and just enough, so I definitely get it. Hmm, well I think the best step for this character is to either break down how this character fights against specific enemies (Mages, Archers, Warriors, and Dragons) or possibly focus on two types that might give you more trouble and then break down how he'd fight against groups of different sizes. 

    Hmm, actually what might work best here is to break it down by level. An earlier leveled version of this character is going to fight differently just because they can't Illusion everything, then by the time it gets Master of the Mind, most fights are going to be dramatically different just because...well you can do whatever you want to enemies. There's probably some room for an explanation on the other two factors (enemy type and number). 

     

    Agreed. I know exactly where Loopdis is coming from. No one wants to feel like they're quoting the wiki when your audience probably knows it by heart. Lol. However, while the core class of this build may be something familiar, the roleplay is rather unique. So expanding on that and how it affects the way you approach gameplay is a great way to flesh things out without feeling like you're being redundant. I especially like the idea of continuing the theme of progression you've developed with the equipment suggestions by providing something similar for gameplay. 

     

  • February 13, 2018

    Dragonborn1921 said:

    Ah alright, thank you for that

    I understand, I was trying to keep it as concise as possible. But please feel free to offer any advice, even if you think it might go against certain, I dunno, 'themes'.

    Okay, I'll do that. I just kind of figured just about everyone knows how this kind of build should work, because the core concept is rather simple. But, you're right, a build is meant to be guide for players who are assumed to know nothing about the build, more or less.

    Well, I'll be happy to hear any thoughts you have.

    Thank you for your input and advice, it is appreciated.

    Fair enough, it's a pretty tough line between too much and just enough, so I definitely get it. Hmm, well I think the best step for this character is to either break down how this character fights against specific enemies (Mages, Archers, Warriors, and Dragons) or possibly focus on two types that might give you more trouble and then break down how he'd fight against groups of different sizes. 

    Hmm, actually what might work best here is to break it down by level. An earlier leveled version of this character is going to fight differently just because they can't Illusion everything, then by the time it gets Master of the Mind, most fights are going to be dramatically different just because...well you can do whatever you want to enemies. There's probably some room for an explanation on the other two factors (enemy type and number). 

    I like the latter idea.

    That's actually similar to what I did with my very first build, but I figured that it wasn't a good idea to do it like that. I suppose I was wrong.

  • February 13, 2018

    Tysoyaha said:

    Dragonborn1921 said:

    Fair enough, it's a pretty tough line between too much and just enough, so I definitely get it. Hmm, well I think the best step for this character is to either break down how this character fights against specific enemies (Mages, Archers, Warriors, and Dragons) or possibly focus on two types that might give you more trouble and then break down how he'd fight against groups of different sizes. 

    Hmm, actually what might work best here is to break it down by level. An earlier leveled version of this character is going to fight differently just because they can't Illusion everything, then by the time it gets Master of the Mind, most fights are going to be dramatically different just because...well you can do whatever you want to enemies. There's probably some room for an explanation on the other two factors (enemy type and number). 

     

    Agreed. I know exactly where Loopdis is coming from. No one wants to feel like they're quoting the wiki when your audience probably knows it by heart. Lol. However, while the core class of this build may be something familiar, the roleplay is rather unique. So expanding on that and how it affects the way you approach gameplay is a great way to flesh things out without feeling like you're being redundant. I especially like the idea of continuing the theme of progression you've developed with the equipment suggestions by providing something similar for gameplay. 

     

    The roleplay is rather unique? I thought it was pretty generic. (I'm not good that good with roleplay)

  • Member
    February 13, 2018

    I'm not seeing any happy little boy, Loop :p

  • February 14, 2018

    Wulfhedinn said:

    I'm not seeing any happy little boy, Loop :p

    Check my basement, I may have one down there. (thank you, I am indeed happier now)

  • February 14, 2018

    Thank you all for the kind words and advice, I will implement some changes as soon as I can.

  • February 14, 2018

    Gameplay section has been revised and redone, any feedback is appreciated.