Skyrim Character Building » Discussions


Character Build: Atmoran Totems - The Moth

Tags: #Race:Nord  #Character Build Rogue  #Character Build Pilgrim  #Character Build Alchemist  #Rank:Exemplar 
  • Member
    June 10, 2015

    That's correct - no Hearthfire house for this character.  Though it would certainly fit, and ease the gathering process.  It was just a little more investment (cash and time) than I wanted to spend.  

    Ditto with the Solstheim ingredients.  I was so intent on grinding Alchemy that I was at 100 before I got there, and I had a pack full of brews, so I didn't spend much time with those ingredients.  

    This is probably a build that would be more fun for me to play a *second* time, because the first run-through consisted of me obsessively gathering, experimenting, brewing, buying, selling - all in a rush to get those skills up.  I don't know if you're familiar with the modder's truism that you spend more time *modding* than *playing* - but I feel something similar is true for character builders!  You spend more time planning the build than relaxing for the playthrough, sometimes 

  • Member
    June 10, 2015

    Ha! Believe me, I know that feel! I was planning my only build for about a year lol :D

  • Member
    June 10, 2015

    Great build!

    Can't wait for the Dragon Totem 

  • Member
    June 11, 2015
    Ra-Ra Rasputin, lover of the Russian queen, its such a shame how he carried on!
  • Member
    June 11, 2015

    This must reference a song I'm unfamiliar with... :)

  • Member
    June 11, 2015

    A totally different take on what I would have expected from a Dibella build... which is probably why I like it so much ;D

    This is my favorite of your Atmoran Totem builds thus far: unique playstyle, really cool lore, and fantastic use of mechanics to sustain gameplay. I've broken some of the games I've played through Illusion, but you've got some pretty clever fail-safes... I love the fact that there are some enemies that you just flat out don't want to face--it gives you two ways to play the game and keeps it from getting monotonous.

    BTW--at 32 likes, it is entirely appropriate to remove the 'Bloodworks' tag and replace it with 'Recognized' (although if you wait a day or so, you can just jump straight to 'Exemplar') ;D

  • Member
    June 11, 2015

    Village people, Rasputin? possibly.

  • Member
    June 11, 2015

    Oh, I've never changed my rank tags myself - wasn't sure about the etiquette there!  I should probably do a check-through of some of the others, too.

    I'm glad you mentioned the bit about enemies you don't want to face.  That was indeed deliberate - it wouldn't seem suitable if a build based on the Moth totem could just wreck everything.  

    Glad you liked it!  To be honest, it's a little surprising to hear people say that this is their favorite - but that's probably because I'm not an Alchemy fan. 

  • Member
    June 29, 2015

    This build was especially engaging for me as I played in a way I've never tried before. I took Belrand as a follower almost immediately and role-played that he was the Dragonborn. My Moth was the influence and support that brought him to save the world.

    My skills as a merchant easily afforded him the best armory we could find. "Do I get to keep it? Ahhhh, just kidding" Every time I would enter the Thieve's Guild I would make Belrand stay at the Bee and Barb, only taking him along the Main Quest. I felt like he wouldn't want to know the things I went though to help him along the way. In combat I would hang in stealth, flinging poison arrows at anyone that overwhelmed the Dragonborn and encouraging him with illusion spells. "By Ysmir, I feel... Invincible!" 

    This was the first time in my four years of Skyrim I've ever focused on Speech and Alchemy to such a high level, thank you Sir England!

  • Member
    June 29, 2015

    That's awesome!  Belrand is a spellsword, yeah?  So you can definitely take advantage of your support skills there.  I always forget about him for some reason.