November 14, 2018 7:29 PM EST
Dragonborn2021 said:
So I don't have a huge opinion because I'm taking a wait and see approach. Bethesda using the same engine for Fallout: 76 is entirely logical, fair and whatnot. It's a spin-off (kinda) of Fallout 4 so I can't make assumptions at the moment. It'd be like New Vegas having a different engine from Fallout 3, it just wouldn't have made a lot of sense, might be awesome but you shouldn't expect it.
I do fully believe that they'll develop a new engine for TES:6, whether it improves on what we want it to (mainly the bugs) is another story, but...are Bethesda's bugs that huge of a deal. I haven't played Red Dead Redemption which I think may be the biggest argument against me here, but The Witcher 3 was full of bugs, Breath of the Wild was full of bugs, glitches, etc. I think open world games are just going to have a certain amount of bugginess to them, though I suppose the difference there is that Bethesda likes leaving them in. I just don't think bugs specifically are as much an issue as people say they are (I will say that it's fair to point out that with Fallout: 76 being an MMO it needs to be less buggy than Skyrim/F4).
Besides that, I also think that the upgrades the engine has received have indeed made it a whole lot stabler than it ever was. I've played a few hours of FO76 today and I had one crash, and a guy I played along with had a single crash at some point as well. Which if you're going by launch days for MMOs is absurdly low in my experience, I've met no one with connection or server issues either, especially when made with an engine that isn't made for MMOs the thing is holding up extremely well. I haven't encountered any bugs as far as I'm aware either, a rare moment of framerate drop when I walked into a specific building at one point but that's it.
I can't play unfixed Skyrim for that long without having a minimum of two crashes, one of which is most definitely an eternal loading screen, and a handful of minor but ultimately non-impeding bugs and glitches. This Engine has come a long way and even if it has limitations I don't think this is as big of a deal as most of you guys are making it out to be.
The only major issue I've encountered so far has very little to do with the engine (unless that ability was somehow removed since Skyrim, but not in SSE) and a lot more with how Bethesda decided to code this particular part of both FO76 and FO4, is the inability to properly rebind keys as an English speaking (and playing) AZERTY user (or it being smart and automatically detecting your keyboard set-up as Skyrim has always done). At least it doesn't have you using the "change keyboard language" shortcut as a part of the gameplay, because that has happened to me in the past and it was horrible.
When it comes to technical issues I'm always very sceptical, while I do think the lack of configurations is ever so slightly infuriating, I often find that most bugs don't occur nearly as often as public outcry would have you believe. If you can live with the lack of config or have gotten into this mess often enough to have found a solution, the game is perfectly enjoyable and really rather stable. I don't think Bethesda needs to change their engine. Would an upgrade hurt? Probably not, but I would prefer they keep focusing on what they do well.