Thanks for the criticism, I'll try improving the build.
I can see what's happening here to make the build confusing and/or difficult, and I appreciate that I may have skimped on information here and there.
The armour is anyone's choice; I merely made a suggestion based on what I though looked good (which won't be the same as everyone - I saw too many assassin builds with vampire armour and tried something different).
I can also see how there are too many role plays/play styles clashing; he's not meant to be a Daedra hunter (he stumbled across them and looted them). I can also appreciate the necromancy part; I was trying to recreate the Marauder's crew, but I'm sure to stop the build becoming confusing I can remove conjuration and add a follower section.
If the vampire part is a problem, I can add a section showing the paths of the Marauder (i.e. Dawnguard/Vampire, Stormcloaks/Imperials, etc.) or just leave it out entirely.
Overall, thanks for the feedback - I'll incorporate your suggestions.
Thanks for the criticism, I'll try improving the build.
I can see what's happening here to make the build confusing and/or difficult, and I appreciate that I may have skimped on information here and there.
The armour is anyone's choice; I merely made a suggestion based on what I though looked good (which won't be the same as everyone - I saw too many assassin builds with vampire armour and tried something different).
I can also see how there are too many role plays/play styles clashing; he's not meant to be a Daedra hunter (he stumbled across them and looted them). I can also appreciate the necromancy part; I was trying to recreate the Marauder's crew, but I'm sure to stop the build becoming confusing I can remove conjuration and add a follower section.
If the vampire part is a problem, I can add a section showing the paths of the Marauder (i.e. Dawnguard/Vampire, Stormcloaks/Imperials, etc.) or just leave it out entirely.
Overall, thanks for the feedback - I'll incorporate your suggestions.
Thanks, as I said to Kyle (see above) I'll drop conjuration. I was trying to use it as a simulation of the Marauder's crew, but followers can be used instead.
I'll be adding a perk spread soon, in the short windows of time I have to check on the build I can't make one, but I have it planned out.
Thanks, as I said to Kyle (see above) I'll drop conjuration. I was trying to use it as a simulation of the Marauder's crew, but followers can be used instead.
I'll be adding a perk spread soon, in the short windows of time I have to check on the build I can't make one, but I have it planned out.
Thanks, I'm still adding content like perk spreads, but I'll keep the straightforwardness throughout. It's great to have someone comment on the backstory of the character, I didn't go into too much detail there but it still seems I made it effective.
Thanks for the like!
Thanks, I'm still adding content like perk spreads, but I'll keep the straightforwardness throughout. It's great to have someone comment on the backstory of the character, I didn't go into too much detail there but it still seems I made it effective.
Thanks for the like!
Thanks, the perk spread's coming soon when I get the chance to make one. A level 15, 30 and 45 one?
I can also appreciate how the roleplay is slightly overdone, I'll reduce the conversation between Adril and Gjalund (without taking away the major points) and add more pictures. I'm also going to add a follower section and a 'paths' section showing what decisions the Marauder will make (i.e. Volkihar or Dawnguard, Stormcloak or Imperial) - what should be a decision for the player, and what should be predetermined?
I hope the AC builds don't turn out bad, but it's looking that way - it's hard to incorporate that kind of character into Skyrim without making them into a generic Dark Brother (you know, the hidden blade, the white robes... there's a distinct lack of them).
Overall, thanks for the feedback!
Thanks, the perk spread's coming soon when I get the chance to make one. A level 15, 30 and 45 one?
I can also appreciate how the roleplay is slightly overdone, I'll reduce the conversation between Adril and Gjalund (without taking away the major points) and add more pictures. I'm also going to add a follower section and a 'paths' section showing what decisions the Marauder will make (i.e. Volkihar or Dawnguard, Stormcloak or Imperial) - what should be a decision for the player, and what should be predetermined?
I hope the AC builds don't turn out bad, but it's looking that way - it's hard to incorporate that kind of character into Skyrim without making them into a generic Dark Brother (you know, the hidden blade, the white robes... there's a distinct lack of them).
Overall, thanks for the feedback!