Fallout Character Building » Discussions


What kind of builds are you playing?

  • Member
    April 18, 2016

    What I will say is that I primarily focused on all of the Luck perks that governed AP and crits (Better Criticals, Critical Banker, Grim Reaper's Sprint and Four Leaf Clover), Gunslinger, Action Girl, Quick Hands and Gun Fu from the Agility tree, Medic and Gun Nut from Intelligence, Toughness from Endurance, and pumped enough points into Strength and Perception to get Armorer (for the Ballistic Weave) and Penetrator (which was by far the deadliest perk in my arsenal, especially against Sentry Bots and guys in Power Armor).

    I ended up using Kellogg's Pistol more than any other weapon due mainly to how much damage a .44 Magnum puts out when fully upgraded with Gun Nut and fully powered with Gunslinger. It leaves pretty much any 10mm pistol, even the Deliverer, in the dust.

  • Member
    April 18, 2016

    Yeah. Recently started another playthrough, and am just loving what I can do to Raiders with a 10mm while on Jet. Slow Mo City, and it gets better when on Psycho or Psychojet. Considering that I'm on a Rifleman build this time, I have a feeling that things are going to get crazy when I get my hands on my first semiautomatic rifle. I'm working on a build that focuses primarily on run-and-gunning and chem use, with a good sideline in persuasion (since Charisma 7 opens up Party Girl, and is a good rank to have for most persuasion checks in general), and will need a few ranks in Intelligence later on to open up Science and Chemist. Luck's gonna have to be the dump stat this time, sorry to say.

  • Member
    April 22, 2016
    Just messing around with my dedicated settlement build character (aka Suzy homemaker) and I happen upon an 'explosive' combat shotgun. Serendipitously, she's a rifle woman. So I mod it out and add demolitions expert. Holy hell dudes. All I can say is this thing absolutely annihilates. If you point at their legs, you can launch people so high. I blew a ghoul right off the very top of Poseidon energy...It's hilarious. Public service announcement: if you find one, stop what you're doing and make it work.
  • Member
    April 22, 2016

    I play as an engineering survivor, like a tinkerer.

  • April 25, 2016

    I found one of those. And with a character that had explosive skills, but no rifleman, and it damn near broke the game. I'm guessing that it consideres each pellet a seperate explosive.

    Again, no rifleman, , just mods and explosive expert, and I took down a vertibird with two shots.

    Also, corpse launched a deathclaw.

  • Member
    April 25, 2016
    Yeah buddy
  • April 26, 2016

    My current play through is inspired by Flying Shoe’s build, “The Witch,” and an old Alice Cooper song:

    The morning the bombs fell, she was planning to kill her husband, and collect the insurance money.  Her drug addiction had gotten out of control, and if she didn’t do it soon, he was going to find out how much of their savings she had wasted. This was not the first time she had done this. There were two “accidental’ deaths in her past.

    Coming out of Vault 111, the radiation began to change her, mutating her. The title she bore prewar infused into her. I call her, “The Black Widow.”

  • Member
    April 29, 2016

    Anyone going to post a Robot-centric build? I feel like there's a lot of untapped potential in Automatron and the Wasteland Workshop dlcs.

    I really want to see a melee heavy robot companion annihilating raiders. cmon!!! :)

  • Member
    May 10, 2016
    That does sound fun. I have to get the DLCs still. Can you give your robot a jet pack? I wanna wear power armor and fly with a melee robot, land in the middle of a raider settlement, and stand back to back with the robot while we tesla-punch everything that moves
  • Member
    May 10, 2016
    Haha no - no jet packs on robots