@Blue: Read this http://tamrielvault.com/groups/topic/view/group_id/6/topic_id/5438
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@Blue: Read this http://tamrielvault.com/groups/topic/view/group_id/6/topic_id/5438
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Vargr White-Tree said:@Blue: Read this http://tamrielvault.com/groups/topic/view/group_id/6/topic_id/5438
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Vargr the great helper as always! thanks mate!
[blockquote][b][url=/profile/Vargr]Vargr White-Tree[/url] said:[/b]
@Blue: Read this http://tamrielvault.com/groups/topic/view/group_id/6/topic_id/5438
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[/blockquote]
Vargr the great helper as always! thanks mate!
- Is it possible to catch arrows mid-air with telekinesis?
- Do weapons thrown with the spell get a sneak multiplier?
- Are there any tricks to know with telekinesis and combat?
- Is it possible to catch arrows mid-air with telekinesis?
- Do weapons thrown with the spell get a sneak multiplier?
- Are there any tricks to know with telekinesis and combat?
Rex Belli said:-No, though I think you can catch them while the third word of Slow Time is in effect- Is it possible to catch arrows mid-air with telekinesis?
- Do weapons thrown with the spell get a sneak multiplier?
- Are there any tricks to know with telekinesis and combat?
-No
-There are some tricks and you can read more about them in The Dark Purveyor
[blockquote][b][url=/profile/RexBelli]Rex Belli[/url] said:[/b]
- Is it possible to catch arrows mid-air with telekinesis?
- Do weapons thrown with the spell get a sneak multiplier?
- Are there any tricks to know with telekinesis and combat?
[/blockquote] -No, though I think you can catch them while the third word of Slow Time is in effect
-No
-There are some tricks and you can read more about them in The Dark Purveyor
I have a couple of questions about Destruction-class Rune spells.
First, I've heard that Runes deal bonus damage at the centre of the explosion? It sounds weird, but I definitely recall hearing about this.
Secondly, can I get confirmation that Rune spells bypass enemy elemental resistances?
I have a couple of questions about Destruction-class Rune spells.
First, I've heard that Runes deal bonus damage at the centre of the explosion? It sounds weird, but I definitely recall hearing about this.
Secondly, can I get confirmation that Rune spells bypass enemy elemental resistances?
Solyeuse said:I have a couple of questions about Destruction-class Rune spells.
First, I've heard that Runes deal bonus damage at the centre of the explosion? It sounds weird, but I definitely recall hearing about this.
Secondly, can I get confirmation that Rune spells bypass enemy elemental resistances?
I never heard of runes having bonus damage, the only spell I can think of that works this was is Fire Storm.
Runes do not ignore enemy resistances. I.E. Nord Vampires are immune to frost runes, they will set them off but they won't take any damage. I know this from playtesting my Cryomancer build.
[blockquote][b][url=/profile/Solyeuse]Solyeuse[/url] said:[/b]
I have a couple of questions about Destruction-class Rune spells.
First, I've heard that Runes deal bonus damage at the centre of the explosion? It sounds weird, but I definitely recall hearing about this.
Secondly, can I get confirmation that Rune spells bypass enemy elemental resistances?
[/blockquote]
I never heard of runes having bonus damage, the only spell I can think of that works this was is Fire Storm.
Runes do not ignore enemy resistances. I.E. Nord Vampires are immune to frost runes, they will set them off but they won't take any damage. I know this from playtesting my Cryomancer build.
Hey, guys! Just a quick question:
I'm working on a kind of pure ilusionist build, and, of course, it sucks against dragons, my question is; what are your favorite ways to obtain dragon souls for shouts without having to kill the dragon yourself or luring it into a town?? Is there an existing topic on the subject??
PS: My build uses no followers.
Hey, guys! Just a quick question:
I'm working on a kind of pure ilusionist build, and, of course, it sucks against dragons, my question is; what are your favorite ways to obtain dragon souls for shouts without having to kill the dragon yourself or luring it into a town?? Is there an existing topic on the subject??
PS: My build uses no followers.
Rex Belli said:Hey, guys! Just a quick question:
I'm working on a kind of pure ilusionist build, and, of course, it sucks against dragons, my question is; what are your favorite ways to obtain dragon souls for shouts without having to kill the dragon yourself or luring it into a town?? Is there an existing topic on the subject??
PS: My build uses no followers.
Lure the beast into a city/giant camp/bandit fort etc.
Use Followers
Use summon spells/reanimated minions
that's really it.
[blockquote][b][url=/profile/RexBelli]Rex Belli[/url] said:[/b]
Hey, guys! Just a quick question:
I'm working on a kind of pure ilusionist build, and, of course, it sucks against dragons, my question is; what are your favorite ways to obtain dragon souls for shouts without having to kill the dragon yourself or luring it into a town?? Is there an existing topic on the subject??
PS: My build uses no followers.
[/blockquote]
Lure the beast into a city/giant camp/bandit fort etc.
Use Followers
Use summon spells/reanimated minions
that's really it.
Up to what level are Walls a viable means of combat? Also not needed but can one of you experts please explain how the Champion's Cudgel works?
Up to what level are Walls a viable means of combat? Also not needed but can one of you experts please explain how the Champion's Cudgel works?
Wall of Fire/Frost/Storms is generally a niche combat option as it is difficult to guarantee that your opponents stand in it. That said, they command a fairly impressive niche and will always be relevant if you can use them.
Ironically the characters who are most likely to be able to command Destruction Wall spells (Destruction mages) are least likely to be capable of abusing them. If you wish to utilise these strange spells in combat regularly, it behooves you not to select a pure Destruction mage playstyle.
The build which exemplifies the use of Elemental Walls is probably Mason's Salamander, an intriguing take on the Shield Mage. The Salamander will drop an elemental wall on the ground, cast a Cloak and a summon (in that order) and just sort of sit behind his shield watching enemies die to passive damage. There are other uses for Wall Spells (Mason's Seraphim has infinite concentration casting and utilises the Walls as sort of souped-up concentration attacks) but in general Wall spells are most useful for Shield Mages.
What about the Champion's Cudgel confuses you? If it's the enchantment, it has a 50% chance to do each elemental rating once. So it has a 50% chance to do say 10 fire damage, then a 50% chance to do frost, and a 50% chance to do shock. These are independent events that can do not affect each other and thus can all trigger simultaneously (so you have about like a 10% chance to hit with all 3 for massive damage and conversely you have that 10% chance to do no elemental damage at all).
I do have a question of my own. Destruction's Cloak Spells apply their damage on melee attacks (so a sword attack will do 8 more damage if you have that Cloak up). Does Stendarr's Aura apply its Sun damage to undead targets in the same way?
Wall of Fire/Frost/Storms is generally a niche combat option as it is difficult to guarantee that your opponents stand in it. That said, they command a fairly impressive niche and will always be relevant if you can use them.
Ironically the characters who are most likely to be able to command Destruction Wall spells (Destruction mages) are least likely to be capable of abusing them. If you wish to utilise these strange spells in combat regularly, it behooves you not to select a pure Destruction mage playstyle.
The build which exemplifies the use of Elemental Walls is probably Mason's Salamander, an intriguing take on the Shield Mage. The Salamander will drop an elemental wall on the ground, cast a Cloak and a summon (in that order) and just sort of sit behind his shield watching enemies die to passive damage. There are other uses for Wall Spells (Mason's Seraphim has infinite concentration casting and utilises the Walls as sort of souped-up concentration attacks) but in general Wall spells are most useful for Shield Mages.
What about the Champion's Cudgel confuses you? If it's the enchantment, it has a 50% chance to do each elemental rating once. So it has a 50% chance to do say 10 fire damage, then a 50% chance to do frost, and a 50% chance to do shock. These are independent events that can do not affect each other and thus can all trigger simultaneously (so you have about like a 10% chance to hit with all 3 for massive damage and conversely you have that 10% chance to do no elemental damage at all).
I do have a question of my own. Destruction's Cloak Spells apply their damage on melee attacks (so a sword attack will do 8 more damage if you have that Cloak up). Does Stendarr's Aura apply its Sun damage to undead targets in the same way?