Heheh! This'll be a fun diversion from the Baandari Bruiser. Sign me up for... Something. I need to figure out what, exactly, but I have ideas.
Heheh! This'll be a fun diversion from the Baandari Bruiser. Sign me up for... Something. I need to figure out what, exactly, but I have ideas.
Damn, that sounds pretty interesting. Both of them do. The Archaeologist would have a good two or three ideal quests already written up for him. I mean, you've got the whole 'Aertherium' questline where you find a completely hidden Dwemer Ruin. Or the Dragon Priest Mask collection, aiming to get Konahriik. Oh or you could even build it around The Forgotten City, that's an awesome little quest-mod that would fit the character really well.
Cool sounding ideas Tyso, got me thinking about what the build could be already :D
Damn, that sounds pretty interesting. Both of them do. The Archaeologist would have a good two or three ideal quests already written up for him. I mean, you've got the whole 'Aertherium' questline where you find a completely hidden Dwemer Ruin. Or the Dragon Priest Mask collection, aiming to get Konahriik. Oh or you could even build it around The Forgotten City, that's an awesome little quest-mod that would fit the character really well.
Cool sounding ideas Tyso, got me thinking about what the build could be already :D
Dragonborn1921 said:Damn, that sounds pretty interesting. Both of them do. The Archaeologist would have a good two or three ideal quests already written up for him. I mean, you've got the whole 'Aertherium' questline where you find a completely hidden Dwemer Ruin. Or the Dragon Priest Mask collection, aiming to get Konahriik. Oh or you could even build it around The Forgotten City, that's an awesome little quest-mod that would fit the character really well.
Cool sounding ideas Tyso, got me thinking about what the build could be already :D
Yea, a large part of the roleplay will be exploring ancient ruins, studying Dwarven technology and collecting artifacts. Plus, since they're a scientist and not a warrior, they'll have to get crafty if they want to be able to defend themselves. It's gonna be a really fun character, I just don't know if it'll be under lv20 or done in time.
The other one is sure to be a quick build, but I still have to see if the core concept is even viable do so knows. Lol.
[blockquote][b][url=/profile/Dragonborn1721]Dragonborn1921[/url] said:[/b]
Damn, that sounds pretty interesting. Both of them do. The Archaeologist would have a good two or three ideal quests already written up for him. I mean, you've got the whole 'Aertherium' questline where you find a completely hidden Dwemer Ruin. Or the Dragon Priest Mask collection, aiming to get Konahriik. Oh or you could even build it around The Forgotten City, that's an awesome little quest-mod that would fit the character really well.
Cool sounding ideas Tyso, got me thinking about what the build could be already :D
[/blockquote]
Yea, a large part of the roleplay will be exploring ancient ruins, studying Dwarven technology and collecting artifacts. Plus, since they're a scientist and not a warrior, they'll have to get crafty if they want to be able to defend themselves. It's gonna be a really fun character, I just don't know if it'll be under lv20 or done in time.
The other one is sure to be a quick build, but I still have to see if the core concept is even viable do so knows. Lol.
Yea, a large part of the roleplay will be exploring ancient ruins, studying Dwarven technology and collecting artifacts. Plus, since they're a scientist and not a warrior, they'll have to get crafty if they want to be able to defend themselves. It's gonna be a really fun character, I just don't know if it'll be under lv20 or done in time.
The other one is sure to be a quick build, but I still have to see if the core concept is even viable do so knows. Lol.
Urgh, yeah keeping it to 20 levels is probably the hardest part of these smaller builds. I mean, I've found it to be pretty easy for my builds so far since the first two don't rely on perks to be strong (Werewolf Form and Shouts) but depending on the type, it can be insanely difficult. Couldn't even imagine playing a Mage without going over, at least not a Pure Mage.
Yea, a large part of the roleplay will be exploring ancient ruins, studying Dwarven technology and collecting artifacts. Plus, since they're a scientist and not a warrior, they'll have to get crafty if they want to be able to defend themselves. It's gonna be a really fun character, I just don't know if it'll be under lv20 or done in time.
The other one is sure to be a quick build, but I still have to see if the core concept is even viable do so knows. Lol.
Urgh, yeah keeping it to 20 levels is probably the hardest part of these smaller builds. I mean, I've found it to be pretty easy for my builds so far since the first two don't rely on perks to be strong (Werewolf Form and Shouts) but depending on the type, it can be insanely difficult. Couldn't even imagine playing a Mage without going over, at least not a Pure Mage.
Would it be fine, as I retrofitted an older playthrough for this build, to post a level 50 or so variant perklist for this for those who wish to take it further.
Hmm, let me think on that Chris. My first instinct is to say no, partially because posting builds for the Event will work with the Badges I mentioned in the thread, but also because I'd prefer that Event Builds were fresh ideas and all...But I'm not usually the sort to tell people not to post a build and I know you're aiming for the Fallout Event as well.
I'll let you know by tomorrow Chris, but my current thinking is either no, or yes, but the condition would be that it'd be a last resort, you know, if you couldn't finish an Event Build otherwise then feel free but if you could then I'd rather it be new...Not sure though, so yeah.
Would it be fine, as I retrofitted an older playthrough for this build, to post a level 50 or so variant perklist for this for those who wish to take it further.
Hmm, let me think on that Chris. My first instinct is to say no, partially because posting builds for the Event will work with the Badges I mentioned in the thread, but also because I'd prefer that Event Builds were fresh ideas and all...But I'm not usually the sort to tell people not to post a build and I know you're aiming for the Fallout Event as well.
I'll let you know by tomorrow Chris, but my current thinking is either no, or yes, but the condition would be that it'd be a last resort, you know, if you couldn't finish an Event Build otherwise then feel free but if you could then I'd rather it be new...Not sure though, so yeah.