So, one thing I've always wondered about but, are there ways into the various cities that don't force you to load into a spot right next to a guard? Because part of the appeal of this build for me, is to actually be wanted in the cities by the guards, and have to sneak in and out. But unlike the various keeps scattered around Skyrim, the 9 main holds all seem to be in a tight lockdown for entry/exit. Which makes it hard to sneak into a city when you load in 3 feet from a guard, who then proceeds to try and arrest you. Any tips/advice on how to successfully sneak in/out of the holds while being an actively wanted criminal?
So, one thing I've always wondered about but, are there ways into the various cities that don't force you to load into a spot right next to a guard? Because part of the appeal of this build for me, is to actually be wanted in the cities by the guards, and have to sneak in and out. But unlike the various keeps scattered around Skyrim, the 9 main holds all seem to be in a tight lockdown for entry/exit. Which makes it hard to sneak into a city when you load in 3 feet from a guard, who then proceeds to try and arrest you. Any tips/advice on how to successfully sneak in/out of the holds while being an actively wanted criminal?
I recommend being in the thieves guild and you can bribe the guards to overlook your crimes and eventually in some cities get rid of your bounty for half of the actual bounty or get the bribery perk in the persuasion tree
I recommend being in the thieves guild and you can bribe the guards to overlook your crimes and eventually in some cities get rid of your bounty for half of the actual bounty or get the bribery perk in the persuasion tree
Oh I know about that. But that makes them not be hostile to you. What I am wanting is a way to move in and out of the city without making them stop being hostile. Where if I'm seen, they will attack me, forcing me to be sneaky and cautious. Basically like the Thief games :) where you would encounter entire sections of the city where you weren't welcome, and had to avoid detection by the guards. Given the way all the major cities are their individual zones, it forces you to go to a gate with a guard, which is where my problem lies. I suppose i could always make a mod that adds another unguarded entrance, but I'd like to see if others had found a way to accomplish this with the vanilla code.
Oh I know about that. But that makes them not be hostile to you. What I am wanting is a way to move in and out of the city without making them stop being hostile. Where if I'm seen, they will attack me, forcing me to be sneaky and cautious. Basically like the Thief games :) where you would encounter entire sections of the city where you weren't welcome, and had to avoid detection by the guards. Given the way all the major cities are their individual zones, it forces you to go to a gate with a guard, which is where my problem lies. I suppose i could always make a mod that adds another unguarded entrance, but I'd like to see if others had found a way to accomplish this with the vanilla code.
Yeah, if I'm playing a character hostile to a particular area, I usually fast travel to a nearby cave or droug lair, then sneak closer from there. I guess using Calm and Invis/Stealth Perk 100 is the best chance I've got for this. Thanks.
Yeah, if I'm playing a character hostile to a particular area, I usually fast travel to a nearby cave or droug lair, then sneak closer from there. I guess using Calm and Invis/Stealth Perk 100 is the best chance I've got for this. Thanks.
I am gonna have to try out this build, would be cool if you could get sneak attack criticals with magic, though, it just gave me ideas for stealth mage builds.
I am gonna have to try out this build, would be cool if you could get sneak attack criticals with magic, though, it just gave me ideas for stealth mage builds.
Hi quick question, stats are listed as:
Stats- Magicka: 450 Health: 200 Stamina: 100
At what level are these stats, and what is the distribution per say... every 5 levels? Pardon if this is a easy math thing, math and I are not great friends.
I've never tried avoiding killing so think this will be a fun challenge, also the not looting corpses I am a pack rat and tend to loot everything that isn't nailed down.
Thanks!
Shar
Hi quick question, stats are listed as:
Stats- Magicka: 450 Health: 200 Stamina: 100
At what level are these stats, and what is the distribution per say... every 5 levels? Pardon if this is a easy math thing, math and I are not great friends.
I've never tried avoiding killing so think this will be a fun challenge, also the not looting corpses I am a pack rat and tend to loot everything that isn't nailed down.
Thanks!
Shar
I have a question regarding this build - it seems to be quite awesome, but my sole question.. how the hell do you get the spell rolling? Everytime I try and skill pickpocket with, obviously, pickpocketing, the owner of the money turns around and whacks me with his axe - since I'm on expert it's a OHKO. If I use frenzy to make my foes smash in their heads, they never turn on another, but always on me - even if I'm stealthed. And maybe what's worst... where do you actually get the atronarchs?^^
This Build is the first pure non-aggressive/Conj-Illusion heavy build I've tried out, but it's kinda frustrating if you don't know how to get past the first levels and get the good perks...
Still, overall, I like the idea, +1
I have a question regarding this build - it seems to be quite awesome, but my sole question.. how the hell do you get the spell rolling? Everytime I try and skill pickpocket with, obviously, pickpocketing, the owner of the money turns around and whacks me with his axe - since I'm on expert it's a OHKO. If I use frenzy to make my foes smash in their heads, they never turn on another, but always on me - even if I'm stealthed. And maybe what's worst... where do you actually get the atronarchs?^^
This Build is the first pure non-aggressive/Conj-Illusion heavy build I've tried out, but it's kinda frustrating if you don't know how to get past the first levels and get the good perks...
Still, overall, I like the idea, +1