No, I like being able to pre-charge shouts using shields. It's a good mechanic and makes sense to have, but it doesn't work exactly the same when blocking with something that isn't a shield, it seems a bit off.
But anyway, I think the delay on shout activation is so you can use multiple levels of the shout, like with Call of Valor for instance, the first and second levels of that shout are actually really useful, or say you want less cooldown rather than a more potent effect.
By 'not intentional', I just meant that I don't think the devs sat down and consciously decided to make it impossible to shout and swing your sword at the same time.
I *do* think they intentionally decided to give shouting an animation - no doubt because the game is all about shouts. Then they were stuck with the mutual exclusivity of shouting and completing certain other actions. (I guess you could say they intentionally decided that the benefit of animating the act of shouting outweighed the negative of not being able to do it all the time.)
Of course, we may never know what was going on in their minds.
You seem to be an expert on them. I plan on trying a necromancer build sometime in the nearby future. You knowing alot about them as, I would be interested on hearing your opinion on what do you think is the most important aspect of the build summoning wise? I never like the length so short when you have a cool one out on the field looking epic.
It would be appreciated.
Well it doesn't have to be short. With the perks Conjuration Dual Casting and Necromancy you can keep whatever creature you resurrected for 4 whole minutes.
If that isn't enough you can always invest in some Alchemy so you can pop a Fortify Conjuration potion before resurrecting some Draugr Overlord if you wanna keep him around for longer than 4 whole minutes.
If that STILL isn't enough for you, you can always use the Staffs. The Staffs cap at level 16 on console but when the zombie dies the body wont turn to ash.
And there's always Dead Thrall when you're level 100 if you wanna keep the human thrall around forever.
However I believe a true Necromancer wouldn't get attached to his/her zombies and look for a way to extend their time together, necromancers like vampires see the resurrected creatures as tools and not companions. Well there is one exception... but that High Elf turned to necrophilia. A necromancer should always use a zombie until it's no longer useful or something better comes along. He then disposes of the old beaten and chopped up zombie and gets a fresher corpse.
Thank you! that's some helpful advice!
*facepalm* I'm such a noob, I didn't even know you could resurrect the undead even though they are undead. It doesn't get anymore necromantic than that. Of course, genius. I always thought you do use a human body. I play on PC and when I did summon something I used a thrall spell to keep them up as distractions, bodyguards, etc.
I've got to use dead thrall more as you can have a mule as well as a distraction too. "Well done, my fateful servant!" I'll try these out when the playthrough starts. Thanks for the ideas Naeg!