Not a bad idea! Problem is, I usually cling onto my 'crap' ideas until I find a way to make it viable, or put a spin on it somehow
My thoughts exactly. I love the idea behind this thread, but I typically play with my impractical ideas until I can get them to work, or if I do discard them, I oftentimes come back to them anyway.
Okay so this guy is someone I still play as from time to time, but its just a faff about character- I think he feels out of place.
I played him as a tribal character AKA Fallout 2, or Fallout New Vegas DLC Honest Hearts.He was a sneaky brute, but he hated magic, and always ate the corpses of magicians for fear of being haunted. Also, he ate melee characters who were really strong, to gain their strength.
I named him "Heart-Of-Ten-Lions". I'd like to see him have a life on the blog here.
Basically I had decided that he figured out how to extract a soul from a body without killing it, and replace it with another, and through this technique he is able to take over a mortal, living being's body from within Coldharbour, and he just happens to get the Dovahkiin's. Lucky him.
You can of course change the backstory if you want.
Initially posted as a suggestion for Bryn..
How about a thief named Maxwell (or you can name him anything you want), that dabbles in a bit of alchemy, who after a botched house raid in Markoth ended up as an unwitting champion to Molag Bal and ended up slowly being corrupted day by day eventually turning into a vampire lord.
Your game play would that of the charismatic thief who day by day turns more and more sadistic, eventually turning into a cold blooded serial killer.. for within your hands you wield Maxwell's Silver Hammer Mace of Molag Bal.
I have a huge obsession with economy and the power that wealth brings. My Xbox Character had hit level cap and was rich as crazy, but it took a long time and it was pretty much adventuring money. I wanted to kick it up a notch by speeding up the builds monetary progression and amping up the difficulty to at LEAST DiD Master, if not legendary. The concept is simple and it even fits in well with the lore of the game (being rich is a HUGE tie in to the imperials and works well in the factions too):
1. Get Rich through preferred means
2. Buy Merc or Houscarl and get both of you the best gear possible (through crafting or otherwise)
3. Become the Moneyborn.
Only thing is, most of the time to get as wealthy in game as you need to be (we're not just talking 100k gold, I mean rich enough to practically use your coin purse as a bludgeon), you have to either grind it up through tactics most players frown on or level you're speech/trades/etc and be super squishy in fights. I tried pots, but the stronger baddies will eat you alive in just a few hits. So I'm working on it right now trying to kinda fix the combat ability (Plus I'm just now really graduating to the DiD concept on harder difficulties). This kind of a character normally detests having to do his own dirty work anyway though.
I tried the result of
"What if you crossed Chuck Norris with Jack Bauer?"
I named him Chuck Bauer; tried to put Chuck Norris's beard on Jack Bauer.
He didn't work out that well - Chuck Norris would never go to the lengths Jack Bauer would to deal with problem people.
I later tried a build based on Marie Wiley from the game 11th Hour (Breton, blond, good looking, good with a knife and Illusion spells.)
I also once thought of making a straight-up brawler (heavy armor for Fists of Steel, restoration, no weapons - just his fists.) He fell apart against his first dragon.