Placing the blame on someone else adds to stealing, it isn't stealing itself. Stealing medication someone needs to survive is classed as murder. I probably should have been more specific: Theft/stealing that does not put someone else's life at risk is wrong, not evil :)
Yes but the motivation of a character is what matters. Being evil just to be evil is boring and dull. But if the character themselves don't see anything wrong in Killing, Raping, and stealing why should you? Maybe the character just sees themselves as above the concept of Right and wrong, or maybe they just accept evil as human nature. It's all about Why you're playing an evil character, not How you're playing one.
I just love killing people I hate in brutal or sneaky ways over and over again. The quicksave/quickload button helps with this but they will die nonetheless. It's just fun to have a character where you can do the evil thing, taking money over grattitude, or a life over mercy.
I don't know, maybe the fact they lose their home, are exposed to a potentially lethal environment and for the rest of their life treated as a second class citizen for a crime they did not commit. Risking their life does not just amount to life itself. Regardless the point I made still stands of "Theft/stealing that does not put someone else's life at risk is wrong, not evil :)"