Some of you have heard of The Story Corner, some of you haven't or simply have yet to wander in our territory. So, with that in mind, what is TSC exactly?
It's a safe, friendly place where members of all levels and skills can write creatively and share their stories with other like-minded individuals who enjoy reading and telling stories.
It doesn't matter if you have several degrees or dropped out of school. There's nothing worse in the world than a blank page, so give it a go.
Write a few words.
Read a few stories.
No one knows where the journey will take you and no one can guess who you will meet on the way.
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Dedicated to housing all forms of Elder Scrolls / Fallout art. The group strives to catalog the best and brightest pieces both created by our talented members and collected from around the net.
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Great discussion, Pestilence. As an Xbox scrub, I only have the Forgotten City so far in terms of quest mods (that I know of, don't quote me :P). So as far as vanilla quests are concerned, I think the prison break quest with the Forsworn is one of the most memorable quests I've had in Skyrim. Tied with it would be climbing aboard the Emperor's personal ship and assassinating him. That was extremely cool to experience on the first playthrough.
Haven't played it personally, but I think I can comment on the different protagonists thing.
Ezio for me was 'meh'. Granted I only played Brotherhood when he was the main character so I don't have the same nostalgia, but he seemed fairly cliche and too... easy. He's friends with basically every powerful geezer in the game, of course he was gonna kick arse.
Connor I was ok with, he started the rags to riches protagonists (for me at least) and felt legitimate, although the premise didn't really speak to me (or maybe I'm just annoyed that you had to kill my kinsmen :P).
Edward was a awesome, and to date Black Flag is my favourite AC game. He felt bad but with a silver lining, which is how assassins should appear to me - they kill people to solve their problems, so no matter how just their cause is it's still questionnable.
The twins in Syndicate were alright, but also felt like they fell into cliche a bit - boisterous bloke who really shouldn't be an assassin but somehow manages it, and calm and collected woman who, while not exactly interesting, is the only suitable protagonist really. Still, it was set in England, so I can't complain that much! (although it was in the south, so not all great :P).
Also, I like how a brit doesn't like London as a location, lmao!
Shooters used to be all I played. Gears and Battlefield were my mainstays, Halo was a good one to throw in for the campaign mode. After Halo CE, the multiplayer turned to shit. Hell, when I first played Oblivion, I returned it a week later. Never even made it outside of the Imperial City. Before Oblivion, I played Fallout 3 and New Vegas, loved those. Before that, the only RPGs I'd ever played and finished were the Pokemon games. Never finished Chrono Trigger, never finished FF III, never finished FF IV, and so on. The classics were left in the dust. I only picked up Skyrim because a friend I trust who heard my earful of complaints about Oblivion vouched for Skyrim. Man am I happy he was right.
Post-Skyrim, I still bounced between Battlefield and Gears. It wasn't until I had been here a few years that my tastes refined and I found myself hungry for narrative-driven games, character depth, interesting stories, and player choice. I wanted a game that didn't hold my hand. The internet told me to play the Witcher 2. Unfortunately, I listened. Hated it, thought it was a steaming pile of ass. Haven't touched a Witcher game since. But I still wanted a challenge. That's how I got into the Souls series. Haven't finished one Souls game but I've enjoyed almost every hour I've put into them. The atmosphere and combat attracted me most and made me hunger for more action.
Enter Arkham and Mordor. They're exactly what I want in an action game and typically act as my respites from Skyrim. Now, Skyrim is still about 70% of everything I play. I bounce between Skyrim, Fallout, Bloodborne, Batman, and Mordor now, maaayyybe with a little Xcom 2 mixed in every now and then. It wasn't until I played Battlefield 4's campaign a few weeks ago that I realized how much my tastes have changed. Or how far the standards for campaigns have fallen. It was laughable. Frankly, it was insulting! The whole time I was playing it, I was thinking, "I didn't make that decison - you could have put a choice here and here and here and here...". And I had that specific complaint because BF4 advertised their campaign as allowing player choice. There was one. At the end. It tried to be an emotionally heavy choice but it was flat and boring. BF4 is probably a bottom-of-the-barrel example anyway, but it made clear how spoiled I've become on Skyrim and similar player-driven games.
I'm really not sure where there's left to go from here. ES6 will be a "better Skyrim" I'm sure, but what innovation can truly be accomplished at this point? I suppose that's one reason I've taken to writing. The events of the world is 100% my choice. But that's neither here nor there. Skyrim ruined me. Nothing has lived up to the expectations that it set and I doubt anything ever will. But I can hope.
I think that says a lot as far as Skyrim, and it's why I always say it's the closest to a perfect RPG there is so far. The encouragement to make your own character, the lore, the overall atmosphere is simply amazing.