Skyrim Character Building » Discussions


Character Building Help Desk

Tags: #Help Desk  #Crucial Discussion 
  • Member
    October 20, 2016

    mitch blatt said:

    I'm not putting perks into ALL the skills, just Light Armor, One-handed, Two-handed, Conjuration, Sneak, Archery, Enchanting, Restoration, Block, Alchemy, and Pickpocket. Level 81, I think, came from overestimating how much I'd need to put into magicka/health/stamina, or just forgetting to update the stats as I revised the build. I started out planning to be able to cast high-cost spells, which I'd use cost-reduction enchants for (but I wouldn't use four of the same kind, to avoid being OP), but then I scrapped that because I didn't want the weirdness of having a Flame and Frost Thrall, but no Storm Thrall. I didn't factor in the use of summons in combat, hence overestimating how much health I'd need, plus how much carry weight I'd need for healing potions.

    Eleven is still quite a large number of skills. Rather than trying to plan a build from the ground up, it's usually a better idea to have a rough outline of "Who is this character, and what does he do?" You might find that you use some skills a lot less than you'd anticipated. I always think I'm going to perk Block, but I never really block, so the skill ends up leveling like a snail (at which point I give up on perking it altogether).

     I should mention that I have a hard time keeping 4-5 skill trees up-to-date with perks, so juggling 11 is going to be a major pain unless you're going for a couple perks per tree. Don't try to "guesstimate" where your build will end up in terms of attributes. Play it and see what's practical and what isn't. A lot of times, I think I'm going for something like 1/2/1 and end up going 2/1/1 because I get a higher-cost spell earlier than I expected. Or maybe I end up going 1/1/2 because I don't need as much health as I thought I would.

     What I'm trying to say is this:  planning too far in advance will come back to bite you. If you already have a huge list of things you need to do, and something ends up throwing a wrench in your design, you're going to have to backtrack through a lot of documentation to fix the mistake. It's the same for almost any endeavor. The more work you put into something, the harder it is to make fundamental changes.

  • October 21, 2016

    Vargr White-Tree said:

    @ Garkus:  The Emo Archer :P I kid, seriously that's alot to try and convey in a name but maybe the Grave Seeker or Grave Hunter?  Grave having two meanings, either the literal resting place of a dead body or intensly serious attitude toward something.  This would tough on both their fatalistic temperment and drive for vengeance.  As far as cities without essential people, doesn't exist at least not in vanilla skyrim though I'm sure you can remove the essential tag through mods.  Also Hold Guards are inifinite, they will continue to spawn over and over making it impossible to completely clear an entire city.

    @ mitch:  I have only ever played one character to level 81 and that was purely to get he Legendary dragon and Ebony Warrior to show up and required some heavy exploit usage.  Level 81+ builds are allowed but not really recommended.  Honestly if you are bringing every skill to level 100 and taking every perk then you don't have A build, you have EVERY build. 

     

    @Vargr: The name is planned out haha. Luckily, I didn't have to work too hard for it. She is the Banshee Queen. Ooo. Ominous. 

     

    The Dark Lady comes. 

  • Member
    October 22, 2016

    Isn't it possible to equip a fork as a main hand weapon?  If so, is this limited to "specific" forks in the game?  I got a fork but it is not showing up as equippable nor as enchantable.

  • October 22, 2016

    John LeBlanc said:

    Isn't it possible to equip a fork as a main hand weapon?  If so, is this limited to "specific" forks in the game?  I got a fork but it is not showing up as equippable nor as enchantable.

    • Honeyside in Riften – After purchasing the porch upgrade, both the fork and the knifeweapons variants can be found on the table outside.
    • Near High Hrothgar – After entering the courtyard area, walk straight up the stairs, then jump over the stone wall on the left. Walk along the cliffs before eventually coming to a small ledge (under a wooden bridge) with a fork and knife. These items may be unable to be picked up unless moved with magic, such as the Unrelenting Forceshout or the Telekinesis Alteration spell.

    I also remember Albino did a build using it, Character Build: Spellfork. I think it could hold more info for you. 

  • October 22, 2016

    BAHAHA! BEHOLD! THE FORK, OF HORRIPILATION! 

  • Member
    October 22, 2016

    Thanks Karver.  I found a fork in a mod house I use but it didn't work.  That was throwing me off..lol.  Working on some things that Relycs and I were discussing but having issues getting them to facilitate.

    Off topic cause I forgot how to do it...how do you use console commands to check for per hit damage to see if various things are working/causing damage?  A link to the appropriate commands would be great.  Thanks in advance.

  • Member
    October 23, 2016

    Does anyone remember (or have a link) to Unlimited Stamina and what exactly you drink to get that?  I found a post but it talks about resto potions + gear/apparel but I'm just looking for the potion only.

  • October 23, 2016

    I remember that Teccam used it on his Sapiarch build and what I understand, it is impossible to do it without the item. You must have some item that increases Stamina if I´m getting it right. 

    Do NOT put any points into your stamina pool, it must be at its base 100 for this glitch to work!
    Obtain St. Jiub’s locket. (This can be done using other pieces of equipment but for our purposes the locket is the best option)
    Next you will need to drink three specific potions in the following order:Philter of the Healer
    Draught of the Healer
    Another Philter of the Healer
    While the potions are still in effect, equip St. Jiub’s locket.

  • Member
    October 23, 2016

    OK.  I'm looking at the Ring of Namira which has the +50 Stamina so that should work...I hope.  LOL

  • November 1, 2016

    Hi guys, I'm looking for some helpw ith a recent WiP of mine, WiP - The Copycat. The main idea behind the build is that with 9 seperate forms I'm copying each Race's stereotypical combat styles (Pure Mage for Altmer, Sword and Board Warrior for Imperial, etc.) and the bit that's giving me some trouble, copying their Racial Powers. 

    I've been having trouble, in part because some of the Racial Powers are either kind of boring (Battlecry) or really hard to recreate without makign the character choose sides at some point (Night Eye is kind of only really replaceable with Embrace of Shadows) and a large part of this is build is just not having me choose sides (So Imperial vs. Stormcloak is up to the individual, Dawnguard vs. Vampire, etc.) meaning that there are some abilities I just can't use.

    The main issues I'm having are below, and any help with them either here or on my WiP would be greatly appreciated (and rewarded with internet high fives :P)

    Highborn - I've pretty much got Highborn covered, but it's done with The Apprentice Stone, Morokei and the Archmage's Robes, not really the most inspiring ability because it's completely passive. I wanted to basically copy everything that makes an Altmer unique but I was trying to think of something, more interesting.

    Battlecry - It's actually too easy to replicate with Dismay, and I wanted to give it an extra boost by making the Power more interesting than just a single shout. (Note, I'm not using glitches so no Infinite Shouts) Main though on additional power is using Dragon Aspect...

    Berserker Rage - At the moment I have Secret of Protection + Eight Gates (a modded spell which boosts attack and drains health) but nothing else to it...I don't really have a good way to boost damage (Eight Gates boosts the actual stats and attack speed but not a straight damage buff). The Orc will probably use a range of weapons as well, so I can't just use Fortify Marksman/One-Handed pot and call it a day.

    Night Eye - No idea how I'm going to be able to copy this...

    Voice of the Emperor - No idea how I'm going to be able to copy this... (Note, my Illusion skill won't be high enough to cast any AoE Calm Spells)

    Histskin - No idea how I'm going to be able to copy this... (Note, I'm not using glitches so no Advanced Lady Stone)