August 8, 2013 4:22 PM EDT
For a while, I was thinking of giving people the ability to select skills, and then those selections would carry over to the generated character. But development slowed because I found that I still wanted to play the game.
As to your specific question, the level cap was always more of a reference, more than a requirement. You can't have more than 80 levels anyway, so something has to be sacrificed in terms of perks chosen.. As it is, I'm probably gonna have to sacrifice some of my pickpocketing skills because I can't get to level 82..
That being said, I'll need to think about different ways to do it.