I'm glad you appreciate it -- I strive for novel playthroughs with all my builds. While I unfortunately don't have a video for you (if anyone does, please, link away) I can describe it.
You see a bandit camp up ahead, so you wait for your train of followers to catch up. Once the band is together you lay down an AoE buff (call to arms). You command The Lioness to run into the camp and attack the sentry. She pulls and soon a melee has begun. Your other followers engage and you hang back, taking out a sentry with your bow. Your allies clash with the bandits. You see the leader and call out Mark for Death on him. Delphine gets knocked down by a pair of hammer wielding thugs, you close distance, dodge their blows, and heal her 'til shes back on her feet.
To be honest, lots of crafting/customizing out of combat. In combat, lots of hanging back, heals and buffing are satisfying but AI can be a pain sometimes. Its not for everyone, but if you're into this type of thing, my build does it the best. Enjoy :)
I'm glad you appreciate it -- I strive for novel playthroughs with all my builds. While I unfortunately don't have a video for you (if anyone does, please, link away) I can describe it.
You see a bandit camp up ahead, so you wait for your train of followers to catch up. Once the band is together you lay down an AoE buff (call to arms). You command The Lioness to run into the camp and attack the sentry. She pulls and soon a melee has begun. Your other followers engage and you hang back, taking out a sentry with your bow. Your allies clash with the bandits. You see the leader and call out Mark for Death on him. Delphine gets knocked down by a pair of hammer wielding thugs, you close distance, dodge their blows, and heal her 'til shes back on her feet.
To be honest, lots of crafting/customizing out of combat. In combat, lots of hanging back, heals and buffing are satisfying but AI can be a pain sometimes. Its not for everyone, but if you're into this type of thing, my build does it the best. Enjoy :)