The weapon passives only work on the weapon of the same type. If you have (for example) a Two Handed weapon in one slot and One Handed and Shield in the other, the passives will not work share. If you have Two Handed in both slots, then yes, the passives will work for both.
The weapon passives only work on the weapon of the same type. If you have (for example) a Two Handed weapon in one slot and One Handed and Shield in the other, the passives will not work share. If you have Two Handed in both slots, then yes, the passives will work for both.
i know, it says the passive is for when it is equipped, but it shows in this video when he looks at his backups, that it says equipped above th staff(he is using a sword and shield)
https://youtu.be/2jsb3qMuuVw?t=26
right at that part it shows the sword he has equipped, and the staff in his inventory says equipped at the top
i know, it says the passive is for when it is equipped, but it shows in this video when he looks at his backups, that it says equipped above th staff(he is using a sword and shield)
https://youtu.be/2jsb3qMuuVw?t=26
right at that part it shows the sword he has equipped, and the staff in his inventory says equipped at the top
Your choice of class is entirely up to you - there isn't really any one class that's better for beginners or more complicated than another. You can even fulfill any role as any class - while you might have to get a little more creative, a Nightblade healer can do just as well as a Templar for example. You just have to rely more on your weapon skills to do things that your class skills can't do.
Enchanting isn't very complicated, I'll give you a quick run-down. Basically you create Glyphs which can be applied to weapons and armour to give them enchantments. To create a glyph, you combine 3 runes of 3 different types - Essence (which determines the effect), Potency (which also determines the effect and the level), and Aspect (which determines the power/rarity of the created glyph). These runes can be found in the world or by deconstructing other glyphs.
If you're doing enchanting I would recommend sticking with 2 professions, since it is quite inventory-hungry with all the extra glyphs/runes you're carrying around. I did Blacksmithing, Clothier and Woodworking all on the same character though (as there is a lot of overlap between materials), you just have to be clever with your inventory/bank space.
Your choice of class is entirely up to you - there isn't really any one class that's better for beginners or more complicated than another. You can even fulfill any role as any class - while you might have to get a little more creative, a Nightblade healer can do just as well as a Templar for example. You just have to rely more on your weapon skills to do things that your class skills can't do.
Enchanting isn't very complicated, I'll give you a quick run-down. Basically you create Glyphs which can be applied to weapons and armour to give them enchantments. To create a glyph, you combine 3 runes of 3 different types - Essence (which determines the effect), Potency (which also determines the effect and the level), and Aspect (which determines the power/rarity of the created glyph). These runes can be found in the world or by deconstructing other glyphs.
If you're doing enchanting I would recommend sticking with 2 professions, since it is quite inventory-hungry with all the extra glyphs/runes you're carrying around. I did Blacksmithing, Clothier and Woodworking all on the same character though (as there is a lot of overlap between materials), you just have to be clever with your inventory/bank space.
To add on to Ponty, I think it's worth noting that, while you can play any role with any class and weapon set, there are definitely certain combos that tend to work better than others. The important questions to ask are:
Your class and weapon choice will be dictated by your answers to those questions. For the record, a Breton Nightblade can be extremely effective for Magicka-based DPS builds, and you'll have no trouble finding good build ideas for that type of character. Deltia, who operates one of the more successful ESO fan channels, has a great Breton Nightblade build called Umbra that's up-to-date as of patch 1.6, and that he anticipates will be even more effective in 1.7.
For a first build, a Magicka-based Breton Nightblade may give you a bit of trouble with survivability in solo play, especially if you go hard into Light Armor (which is really the best option for a Magicka-based character). But it can be an absolute monster for DPS, and it offers a few really nice PvP tactics for both 1v1 and group play.
To add on to Ponty, I think it's worth noting that, while you can play any role with any class and weapon set, there are definitely certain combos that tend to work better than others. The important questions to ask are:
Your class and weapon choice will be dictated by your answers to those questions. For the record, a Breton Nightblade can be extremely effective for Magicka-based DPS builds, and you'll have no trouble finding good build ideas for that type of character. Deltia, who operates one of the more successful ESO fan channels, has a great Breton Nightblade build called Umbra that's up-to-date as of patch 1.6, and that he anticipates will be even more effective in 1.7.
For a first build, a Magicka-based Breton Nightblade may give you a bit of trouble with survivability in solo play, especially if you go hard into Light Armor (which is really the best option for a Magicka-based character). But it can be an absolute monster for DPS, and it offers a few really nice PvP tactics for both 1v1 and group play.
I know there are sneak bonuses, but the specifics I'm not too sure about. From a bit of googling, the consensus seems to be that you need to either be in sneak mode (and hidden), or invisible, and that you need to be attacking from behind. I've seen 2x damage quoted for a successful sneak heavy attack, but I'm not sure that's legit. I've also seen people say that different types of attack have different modifiers (e.g., light attacks, weapon abilities, class abilities, etc.).
Beyond those general, all-encompassing mechanics, Nightblades get some abilities that either do more damage, or else provide unique benefits if used from stealth. They also have access to some passives that increase stealth damage, augment stun duration for successful stealth attacks, etc.
Someone who plays on PC could probably use an add-on to test damage pretty easily; I have the game on PC but I haven't actually started playing it yet, nor installed any add-ons.
I know there are sneak bonuses, but the specifics I'm not too sure about. From a bit of googling, the consensus seems to be that you need to either be in sneak mode (and hidden), or invisible, and that you need to be attacking from behind. I've seen 2x damage quoted for a successful sneak heavy attack, but I'm not sure that's legit. I've also seen people say that different types of attack have different modifiers (e.g., light attacks, weapon abilities, class abilities, etc.).
Beyond those general, all-encompassing mechanics, Nightblades get some abilities that either do more damage, or else provide unique benefits if used from stealth. They also have access to some passives that increase stealth damage, augment stun duration for successful stealth attacks, etc.
Someone who plays on PC could probably use an add-on to test damage pretty easily; I have the game on PC but I haven't actually started playing it yet, nor installed any add-ons.