Skyrim Character Building » Discussions


Event Build: The Crystal Archer (الكريستال آرتشر)

Tags: #Character Build Archer  #Character Build Healer  #Character Build Alchemist  #Character Build Mods  #Race:Redguard  #Ordinator  #SE Rank:Adept  #Event:Crossworlds3  #Tysoyaha 
  • December 27, 2017

    Mega-Dragonborn-of-Doom (1921) said:

    Shit, sorry Tyso... It just needs that kick up the butt with the Ordinator content, or needs to ditch it (because the build functions fine with Vanilla).

     

    No apologies necissary. It was a struggle to get this posted with the holidays and everything, so we didn't actually get to test many of the mechanics that I was hoping to. Bottomless Cup is actually a large part of the build since Duality Gems provide a way of getting different effects out of the same poison. The large list of poisons is to provide options for various different situations. Some benefit one follower more than the other, some work better on certain enemies, some are less useful in general but can be used I'm most situations, ect...they all have their place, but with bottomless cup your have to put a bit of thought which one you want to be stuck with in what battle.

     

    This is actually pretty great because I just read through the ordinator guides and realized they're nearly all written by you. Lol. So...as the resident Ordinator expert, maybe I can pick your brain. Do you happen to know if Stimulants/Witchmaster are applied to created potions or the player character? I.e. would they benefit a follower that's been struck by a positive effect potion, or would it only apply if I drank the poison myself? Also, does amplify lethality work on followers? Because one of my original ideas was to use it with one of the Energy Crystals to replicate Ana's Nano Boost.

     

  • December 27, 2017

    The Long-Chapper said:

    No I suck! I'm not worthy! *runs sobbing to the corner, adding some arm flailing for dramatic effect*

    I'm trying to feel sympathy for you, bit it's really hard with all the Wayne's World references running through my head now.

     

  • December 28, 2017

    No apologies necissary. It was a struggle to get this posted with the holidays and everything, so we didn't actually get to test many of the mechanics that I was hoping to. Bottomless Cup is actually a large part of the build since Duality Gems provide a way of getting different effects out of the same poison. The large list of poisons is to provide options for various different situations. Some benefit one follower more than the other, some work better on certain enemies, some are less useful in general but can be used I'm most situations, ect...they all have their place, but with bottomless cup your have to put a bit of thought which one you want to be stuck with in what battle.

    Oh yeah, I actually prefer the idea of hitting people with those super effective poisons but restricting how much variability you have per battle. I sort of have to wonder if you could use uh, Lethality (whatever it's called) to combine with the positive effects to get a 250% boost to the whole potion. I doubt it'd only effect the negative effects but on the other hand, I also doubt it'd work with Companion's Insight either.

    But yeah, I do like all the ideas behind the perks, they make a lot of sense it's just they aren't represented well in the build itself you know?

    This is actually pretty great because I just read through the ordinator guides and realized they're nearly all written by you. Lol. So...as the resident Ordinator expert, maybe I can pick your brain. Do you happen to know if Stimulants/Witchmaster are applied to created potions or the player character? I.e. would they benefit a follower that's been struck by a positive effect potion, or would it only apply if I drank the poison myself? Also, does amplify lethality work on followers? Because one of my original ideas was to use it with one of the Energy Crystals to replicate Ana's Nano Boost.

    Yep, as far as I can tell I'm one of the only people on the internet delving really far into some of these things. Can't find many guides based on Ordinator around at the very least. There are pieces, but most of it's very basic (look at CK, copy-paste) whereas my stuff generally goes into a lot of detail on perk combinations.That said, I also haven't fully tested everything there (most of it by now, but some of the things that require very specific combinations are really hard on Xbox) so I'm more of an Ordinator Theorist then anything.

    Uh, anyway. I would assume that they don't benefit NPC's. For Witchmaster the logic there is just that it specifically says 'When you use a beneficial potion or ingredient, 50% chance to..." Basically, because it's specific rather than anything else I would assume that the potions aren't boosted and that it works as a passive ability like a lot of Ordinator's perks tends to. Stimulants has the same specifier so yeah, unfortunately, I think that both of them will give huge boosts to the MC but not any minions (or followers if you're going to be specific :P). 

  • December 28, 2017

    Mega-Dragonborn-of-Doom (1921) said:

    No apologies necissary. It was a struggle to get this posted with the holidays and everything, so we didn't actually get to test many of the mechanics that I was hoping to. Bottomless Cup is actually a large part of the build since Duality Gems provide a way of getting different effects out of the same poison. The large list of poisons is to provide options for various different situations. Some benefit one follower more than the other, some work better on certain enemies, some are less useful in general but can be used I'm most situations, ect...they all have their place, but with bottomless cup your have to put a bit of thought which one you want to be stuck with in what battle.

    Oh yeah, I actually prefer the idea of hitting people with those super effective poisons but restricting how much variability you have per battle. I sort of have to wonder if you could use uh, Lethality (whatever it's called) to combine with the positive effects to get a 250% boost to the whole potion. I doubt it'd only effect the negative effects but on the other hand, I also doubt it'd work with Companion's Insight either.

    But yeah, I do like all the ideas behind the perks, they make a lot of sense it's just they aren't represented well in the build itself you know?

    This is actually pretty great because I just read through the ordinator guides and realized they're nearly all written by you. Lol. So...as the resident Ordinator expert, maybe I can pick your brain. Do you happen to know if Stimulants/Witchmaster are applied to created potions or the player character? I.e. would they benefit a follower that's been struck by a positive effect potion, or would it only apply if I drank the poison myself? Also, does amplify lethality work on followers? Because one of my original ideas was to use it with one of the Energy Crystals to replicate Ana's Nano Boost.

    Yep, as far as I can tell I'm one of the only people on the internet delving really far into some of these things. Can't find many guides based on Ordinator around at the very least. There are pieces, but most of it's very basic (look at CK, copy-paste) whereas my stuff generally goes into a lot of detail on perk combinations.That said, I also haven't fully tested everything there (most of it by now, but some of the things that require very specific combinations are really hard on Xbox) so I'm more of an Ordinator Theorist then anything.

    Uh, anyway. I would assume that they don't benefit NPC's. For Witchmaster the logic there is just that it specifically says 'When you use a beneficial potion or ingredient, 50% chance to..." Basically, because it's specific rather than anything else I would assume that the potions aren't boosted and that it works as a passive ability like a lot of Ordinator's perks tends to. Stimulants has the same specifier so yeah, unfortunately, I think that both of them will give huge boosts to the MC but not any minions (or followers if you're going to be specific :P). 

     

    Ah, the classic "expert" by default because one else cares. lol. I've been there...about a hundred times. Yea, I imagine that if amplify lethality works in followers then, for the purposes of this build, it would have to be a pre-battle application because of Companions Insight. Once the fight has started though, you could give them pretty mind blowing buffs for the duration.

     

    I think you might be right about Crimson Haze and the like... I was thinking that they might be crafting skills. You know...an ability applied to the player like you said, but the ability being that potions you brew are given an added effect. I think that's a pretty common way to go about these kinds of things in the crafting trees, but then it would probably specify in the description that it only works with player crafted potions.

     

    I got an Xbox One for Christmas so as soon as I find a place with wifi that I can set it up then I can start testing these kind of ideas that I have for ordinator and I can start providing guides and such based on my findings. Not that I'm saying I plan to dethrone you or anything...but in the mean time, don't fart in my chair. Lmao.

  • December 28, 2017

    I got an Xbox One for Christmas so as soon as I find a place with wifi that I can set it up then I can start testing these kind of ideas that I have for ordinator and I can start providing guides and such based on my findings. Not that I'm saying I plan to dethrone you or anything...but in the mean time, don't fart in my chair. Lmao.

    I could always use a few minions over there, would be excellent to expand :P 

    Nah, no throne to dethrone me from really. I keep distracting myself with other things so I haven't had the time to head over and write a new guide in ages. I think my next planned guide was focusing on Bashing but I can't honestly remember at this point. Would be good to see you there once you've got the Xbox set up, I'd definitely recommend running a few of Enai Siaion's other mods alongside it (namely Aurora - Standing Stones of Skyrim, Imperious - Races of Skyrim and Apocolypse). Mostly because they work rather well with Ordinator but also because they're just pretty much the best mods that affect each of those areas available on Xbox

  • December 28, 2017

    Mega-Dragonborn-of-Doom (1921) said:

    I got an Xbox One for Christmas so as soon as I find a place with wifi that I can set it up then I can start testing these kind of ideas that I have for ordinator and I can start providing guides and such based on my findings. Not that I'm saying I plan to dethrone you or anything...but in the mean time, don't fart in my chair. Lmao.

    I could always use a few minions over there, would be excellent to expand :P 

    Nah, no throne to dethrone me from really. I keep distracting myself with other things so I haven't had the time to head over and write a new guide in ages. I think my next planned guide was focusing on Bashing but I can't honestly remember at this point. Would be good to see you there once you've got the Xbox set up, I'd definitely recommend running a few of Enai Siaion's other mods alongside it (namely Aurora - Standing Stones of Skyrim, Imperious - Races of Skyrim and Apocolypse). Mostly because they work rather well with Ordinator but also because they're just pretty much the best mods that affect each of those areas available on Xbox

     

    Yea, I'm installing all those immediately! Lately I've been desperate to find another game with the depth and complexity of Skyrim and have come up short...so I want to make playing it with mods feel as much like a new game as possible. My first modded build will incorporate aspects of all Enai Siaion's content.

  • December 28, 2017

    Tysoyaha said:

    The Long-Chapper said:

    No I suck! I'm not worthy! *runs sobbing to the corner, adding some arm flailing for dramatic effect*

    I'm trying to feel sympathy for you, bit it's really hard with all the Wayne's World references running through my head now.

     

    Haha, yeah, I was picturing them too. 

     

  • December 28, 2017

    Finally got around to reading this and it does not dissapoint.  Grnated alchemy is one of my favorite aspects of Skyrim so any build centered on that skill is an easy +1 from me.  I've played a few support alchemists in my time and it never once occured to me to use companions insight, great idea.

     

  • December 28, 2017

    Vargr White-Tree said:

    Finally got around to reading this and it does not dissapoint.  Grnated alchemy is one of my favorite aspects of Skyrim so any build centered on that skill is an easy +1 from me.  I've played a few support alchemists in my time and it never once occured to me to use companions insight, great idea.

     

     

    Thanks man. Obviously, I'm pretty late to the game here so if I want to find original ideas then "it never occurred to me" is all I have to work with. Lol. I'm always trying to find that interesting little tweak to already established ideas that breath new life into them. I'm glad you like it.

  • December 28, 2017

    Yea, I'm installing all those immediately! Lately I've been desperate to find another game with the depth and complexity of Skyrim and have come up short...so I want to make playing it with mods feel as much like a new game as possible. My first modded build will incorporate aspects of all Enai Siaion's content.

    Fair enough, the only games that come close for me are The Witcher 3, Modded Oblivion and Modded Morrowind, but until Bethesda releases the super duper mega awesome versions of those I guess your a bit stuck there (shame too, though I'd love to see them get remade for PS4/Xbone). Oh and Pillars of Eternity just got a console release, bit of an older style so I don't know if you'd enjoy it that much, but definitely a fun game with plenty of options.