with dawnguard can't you just get a heavy armor set of the falmer? I thought of a new buuild to put up from the Hobbit. It's the white orc guy named Azlak. (i think) But i do not know how to put up pictures in the build.
with dawnguard can't you just get a heavy armor set of the falmer? I thought of a new buuild to put up from the Hobbit. It's the white orc guy named Azlak. (i think) But i do not know how to put up pictures in the build.
" Keening is not capable of being recharged with a soul gem, nor may the blade be improved at a grindstone. The enchantment has infinite uses in theory, but is incapable of being recharged, making it a single use enchantment, after which it is rendered on par with an Elven Dagger in terms with damage and weight.
One method to ensure the enchantment never drains is by wearing enchanted apparel that grants a total of 100% or more Destruction spell cost reduction when worn. PC players may use the command playerEnchantObject 0006A13C 000AA157
. "
" Keening is not capable of being recharged with a soul gem, nor may the blade be improved at a grindstone. The enchantment has infinite uses in theory, but is incapable of being recharged, making it a single use enchantment, after which it is rendered on par with an Elven Dagger in terms with damage and weight.
One method to ensure the enchantment never drains is by wearing enchanted apparel that grants a total of 100% or more Destruction spell cost reduction when worn. PC players may use the command playerEnchantObject 0006A13C 000AA157
. "
All of the builds want to have this now? Someone recommended it to TZ's Dwemer related build and even I wanted to make a Dwarven build using that helmet. :P
Not that it's a bad idea Sage.
All of the builds want to have this now? Someone recommended it to TZ's Dwemer related build and even I wanted to make a Dwarven build using that helmet. :P
Not that it's a bad idea Sage.
+1, I can't believe I hadn't liked this yet, cool presentation and great ideas all around. Especially for someone who's a Dwemer nut (actually I'm more of a dwemer/necromancer nut)
One small question about the playstyle; I really want to try this build with the Dwemer Certified mod, which allows construction of Dwarven automatons at certain smithing and enchanting levels. What would you recommend me do before I have access to them? Use a follower as a minion substitute, or go in to combat like a sorcerer? (blast first, then hit them with an enchanted mace)
I have actually played one the side to level 11 already this way, but I can't decide whether to keep my follower around or not... Yea I know it's about player preference, but since this is truly the first time I'm playing a build that combines magic and combat without the use of any stealth, I thought I'd ask if you have any advice. Cheers for a great build
+1, I can't believe I hadn't liked this yet, cool presentation and great ideas all around. Especially for someone who's a Dwemer nut (actually I'm more of a dwemer/necromancer nut)
One small question about the playstyle; I really want to try this build with the Dwemer Certified mod, which allows construction of Dwarven automatons at certain smithing and enchanting levels. What would you recommend me do before I have access to them? Use a follower as a minion substitute, or go in to combat like a sorcerer? (blast first, then hit them with an enchanted mace)
I have actually played one the side to level 11 already this way, but I can't decide whether to keep my follower around or not... Yea I know it's about player preference, but since this is truly the first time I'm playing a build that combines magic and combat without the use of any stealth, I thought I'd ask if you have any advice. Cheers for a great build