+1, I can't believe I hadn't liked this yet, cool presentation and great ideas all around. Especially for someone who's a Dwemer nut (actually I'm more of a dwemer/necromancer nut)
One small question about the playstyle; I really want to try this build with the Dwemer Certified mod, which allows construction of Dwarven automatons at certain smithing and enchanting levels. What would you recommend me do before I have access to them? Use a follower as a minion substitute, or go in to combat like a sorcerer? (blast first, then hit them with an enchanted mace)
I have actually played one the side to level 11 already this way, but I can't decide whether to keep my follower around or not... Yea I know it's about player preference, but since this is truly the first time I'm playing a build that combines magic and combat without the use of any stealth, I thought I'd ask if you have any advice. Cheers for a great build
+1, I can't believe I hadn't liked this yet, cool presentation and great ideas all around. Especially for someone who's a Dwemer nut (actually I'm more of a dwemer/necromancer nut)
One small question about the playstyle; I really want to try this build with the Dwemer Certified mod, which allows construction of Dwarven automatons at certain smithing and enchanting levels. What would you recommend me do before I have access to them? Use a follower as a minion substitute, or go in to combat like a sorcerer? (blast first, then hit them with an enchanted mace)
I have actually played one the side to level 11 already this way, but I can't decide whether to keep my follower around or not... Yea I know it's about player preference, but since this is truly the first time I'm playing a build that combines magic and combat without the use of any stealth, I thought I'd ask if you have any advice. Cheers for a great build