Fallout Character Building » Discussions


Character Build: The Neuromancer (FO4)

Tags: #Fallout 4 Build  #Character Build Sharpshooter  #Character Build Enhanced  #Character Build Infiltrator 
  • September 29, 2016
    Looks astoundinly awesome. How long did it take to get the formating right? Just it.
  • Member
    September 29, 2016

    Relycs said: Looks astoundinly awesome. How long did it take to get the formating right? Just it.
    Thanks! I think it took me three to four hours. I wrote everything besides the backstory on spot. Luckily, pictures are now much more easier to re-size than they were on Ning. Doing it by mouse feels more natural to me.  

  • Member
    September 29, 2016

    Karver said:

    Turned out awesome, Noodles. It almost inspires me to launch FO4 again. Almost... But I might give it a shot once I do (still haven´t play Far Harbor) and because I lack good ideas for characters, this one is good as any. :)

    Far Harbour is awesome... just don't set your expectations too high for its ending. In fact don't expect anything from it! 

    Fun fact: This character build shares its name with that of a very popular sci-fi cyberpunk book written by William Gibson. One mission in the dlc feels like it's taken directly out of that book.

  • Member
    September 29, 2016

    This is amazing! I might have to play this after Mottys Gearhead. Does this build need Gunslinger though? It seems capable without it, maybe with an unscoped rifle and a sniper?

  • Member
    September 29, 2016

    Ajani said:

    This is amazing! I might have to play this after Mottys Gearhead. Does this build need Gunslinger though? It seems capable without it, maybe with an unscoped rifle and a sniper?

    Thanks Ajani! :D If you can put a silencer on a normal rifle then I think you can lose the perk. Still, the telekinetic gamma gun would only rely on the explsive damage. 

  • Member
    September 29, 2016

    The kind of unique brilliance I was hoping to see in a FO4 build. Noodles, you beautiful beast. 

    Two favorite things here: 1. Using Fallout's comic book vibe to set the stage. This is something I think that hasn't been utilized enough (I think the Preacher Build from Daryl was a good example). 2. The subtle interplay of chance/fate and probability in perk choices and gameplay. By being judicious with sneak and other smart choices, the gameplay will feel imersive as you try the different tactics and react to the outcomes. 

    Seriously awesome. 

  • Member
    September 29, 2016

    Thank you for the kind words, Motty! :) Ah, the Preacher, I like that build a lot! I also wanted to turn the presentation into a comic book story. But I couldn't find appropriate material. While playing the Neuromancer, I've always treated the probability system as a battle of wills. You know, Jedi mind tricks only work on the weak willed.

  • Member
    September 29, 2016

    Edana said:

     

    I can't make any promises this second, but I'll mention it to our tech admin and feature guru to see if it can be slotted in time for the next update. :)

    That was fast! :D 

  • September 30, 2016

    Great to see this front of house, lets hope it inspires others to get busy

  • Member
    September 30, 2016

    I made a small update in the Telekinesis section. While writing the build I completely forgot about me seldom using a Syringer sniper in my playthrough. With the right type of ammo, Berserk and Yellow Belly, I made npcs fight each other or flee from a distance longer than the range of pacification.