Skyrim Character Building » Discussions


Flash Contest Build: The Starry-Eyed Schoolgirl (Part One)

Tags: #Character Build Elementalist  #Character Build Summoner  #Roleplaying  #Ordinator  #Race: Breton  #Flash Contest 1 
  • May 14, 2018

    Just letting you know that I've gone ahead and featured this on the Tamriel Vault Twitter Account.

  • May 14, 2018

    Dragonborn1921 said:

    Just letting you know that I've gone ahead and featured this on the Tamriel Vault Twitter Account.

    awesome, thank you!! you know, i'm not sure, but i think this might be what being a movie star feels like. :)

  • May 14, 2018

    Well, while I'm not a movie star, so as far as I know, yep exactly the same :P

  • May 14, 2018

    A very interesting read. Very similar to the new direction I'm taking my Arche, with a more fleshed out backstory and a starting house courtesy of wealthy parents.

     

    I was curious what you meant by this, though:

    A note regarding passage of time: in game, it took about 4.7 months (142 days) for Iviane to complete all these quests and actions (taking time to sleep and rest like a real person). I looked up the time differential, and 1 minute of real time equals around 20 of game time (or vice versa), so I did the math. That works out to 2,840 days, or 7.7 years.

    Timescale in Skyrim is at a factor of 20 already, meaning every 3 seconds of realtime cause a minute to pass in-game.  If a week has passed in the game (not factoring in any time spent waiting/sleeping), it should only have taken you a bit over 8 hours in real life to play through it. What it sounds like you did is multiply by a further 20, increasing the timescale to 400. This would make a 60-second conversation take almost 7 in-game hours. I'm not sure if that was your intention.

  • May 14, 2018

    Librari the Wizard said:

    A very interesting read. Very similar to the new direction I'm taking my Arche, with a more fleshed out backstory and a starting house courtesy of wealthy parents.

     

    I was curious what you meant by this, though:

    A note regarding passage of time: in game, it took about 4.7 months (142 days) for Iviane to complete all these quests and actions (taking time to sleep and rest like a real person). I looked up the time differential, and 1 minute of real time equals around 20 of game time (or vice versa), so I did the math. That works out to 2,840 days, or 7.7 years.

    Timescale in Skyrim is at a factor of 20 already, meaning every 3 seconds of realtime cause a minute to pass in-game.  If a week has passed in the game (not factoring in any time spent waiting/sleeping), it should only have taken you a bit over 8 hours in real life to play through it. What it sounds like you did is multiply by a further 20, increasing the timescale to 400. This would make a 60-second conversation take almost 7 in-game hours. I'm not sure if that was your intention.

    this is very true, aNd I may not have expressed what I wanted to do correctly. Or did the math correctly. here’s what I wanted to express: while you‘re having your conversations, battles, walks across Skyrim, etc., it doesn’t take as much time to do it as it would in the natural world. time and distance are compressed. It should take way longer than 8 hours to walk from whiterun to Windhelm. The battle for whiterun should take longer than an hour to finish. what I wanted to do was figure out how long stuff that just speeds by in game would take in the natural world. And yeah, this has implications for conversations and things like that. It’s absolutely not perfect. Here’s where I got the idea. But I admit that my spatial reasoning skills aren’t the greatest, so I may have misunderstood it. 

    From the article: 

    “Time also factors in to travel across Skyrim. The game’s internal clock is set so that one minute of actual time translates to 20 minutes of game-time, which means that 24 hours in the game pass for the player over the course of one hour and twelve actual minutes. A walk that might take a player two minutes—my walk from the tree down the hill and into Rorikstead—would take 40 in the natural world. Assuming a rate of 3 mph (5 kph) walking downhill, this becomes a distance of two miles, again something reasonable when considering how things appear from that distance. Calculating game-time and distance very much becomes similar to calculating one’s weight on different planets. As players, our mass remains the same, but we weigh more or less than we do on Earth.”

     

    honestly, the concepts involved here hurt my head a little. I tried to sit down and figure out distances on the map and figure out travel times accordingly, but i admit it’s just beyond me. If you read the article and make better sense of it, please let me know! 

     

     

  • Member
    May 14, 2018

    Something else to be proud of, Ilani :) Your first build, delivered and presented really nicely and true to your vision. It can be a scary thing making that first one, lots of introspection, second guessing, and a whole lot of insecurity... Or maybe not. In any case, I enjoyed reading this. As with any creativity I don't think there is a one best way. First and foremost we build and create because we want to say "this is me" and to share that which inspires us. I think I can see lots of you in this, and your passion and enthusiasm shines from the page(s).

    This is also quite brave. Normally a build of this size would be a cross-group thing, like a Profile, Blog, and Build project posted in seperate areas and all linked via a central hub-like ToC. That might be worth thinking about for your next one, but in many ways you've rolled all that into one, scarificing brevity and concision for complete immersion, leaving it to the reader to determine whether they want to join you for the whole tale. There are pros and cons to any format, but ultimately I think you made this work very well indeed, and I hope this is not your first and last, but rather the begining of a new passion for you :)

  • May 14, 2018

    Paws said:

    Something else to be proud of, Ilani :) Your first build, delivered and presented really nicely and true to your vision. It can be a scary thing making that first one, lots of introspection, second guessing, and a whole lot of insecurity... Or maybe not. In any case, I enjoyed reading this. As with any creativity I don't think there is a one best way. First and foremost we build and create because we want to say "this is me" and to share that which inspires us. I think I can see lots of you in this, and your passion and enthusiasm shines from the page(s).

    This is also quite brave. Normally a build of this size would be a cross-group thing, like a Profile, Blog, and Build project posted in seperate areas and all linked via a central hub-like ToC. That might be worth thinking about for your next one, but in many ways you've rolled all that into one, scarificing brevity and concision for complete immersion, leaving it to the reader to determine whether they want to join you for the whole tale. There are pros and cons to any format, but ultimately I think you made this work very well indeed, and I hope this is not your first and last, but rather the begining of a new passion for you :)

     

    thanks!!! And yes, you KNOW there was lots of insecurty and second guessing here. So much. It almost didn’t get posted. If I do something like this again (I’m considering a build for Sidonie, the DB in my Markarth-set story), and it might be cool to do a roleplay profile and link to the build and blogs. Like make my own little universe. But this one...it all came tumbling out in one big thing, and I wasn’t sure where to put it. I looked at roleplay, and modder’s conclave, and TSC, and thought about all the good ways to split it up so a piece of it would fit in each section, but I couldn’t make it work. In the end, I just threw the rough google doc at Dragonborn and was like “where the hell does this go?” And here we are. :) 

     

    I’m very glad you found it entertaining and fun to read. Aside from expressing myself and my passion and inspiration and all that, that’s the most important thing for me when I do create something. That it might be an enjoyable part of someone’s day. No, it’s generally not why people build, but I’m ok with being a bit of a black sheep. ;)

  • Member
    May 16, 2018

    Well said and well done Illani. This is really good for a first build, while a little heavy on the story I can see where you're coming from. Everyone has their own way of doing things, so if you don't get a ton of positive feedback just make a few little tweaks in the way you do things. Presentation, artwork (traditional - where most people tended to throw in some screenshots/a more modern approach of finding pictures online and crediting artists), and writing abilities/personality all come out in a build; all can be subject to change to find a style true to yourself. When you do people will like the build for what it is, and when that happens I think you've "made it" so to speak. 

    By no means am I encouraging you to disregard comments, but rather incorporate some of what others have to say into your "true style" If there is such a thing. What I'm trying to say I guess is to believe in yourself and don't get discouraged if the first one doesn't get quite the amount of visibility as you speculated! This is a very good start to a building "career," but my advice is to take your time when you develop builds, don't rush them out just to get them out. If you can't get something done on time don't try to force it out (give it as much time as it needs). 

    Guess that's all I've got to say. Great job +1 :)

  • May 16, 2018

    FlamezSword said:

    Well said and well done Illani. This is really good for a first build, while a little heavy on the story I can see where you're coming from. Everyone has their own way of doing things, so if you don't get a ton of positive feedback just make a few little tweaks in the way you do things. Presentation, artwork (traditional - where most people tended to throw in some screenshots/a more modern approach of finding pictures online and crediting artists), and writing abilities/personality all come out in a build; all can be subject to change to find a style true to yourself. When you do people will like the build for what it is, and when that happens I think you've "made it" so to speak. 

    By no means am I encouraging you to disregard comments, but rather incorporate some of what others have to say into your "true style" If there is such a thing. What I'm trying to say I guess is to believe in yourself and don't get discouraged if the first one doesn't get quite the amount of visibility as you speculated! This is a very good start to a building "career," but my advice is to take your time when you develop builds, don't rush them out just to get them out. If you can't get something done on time don't try to force it out (give it as much time as it needs). 

    Guess that's all I've got to say. Great job +1 :)

     

    Thanks! I got more positives than I expected, and the very fact that you popped in to say something nice about this brightens my day. 

     

  • May 17, 2018

    Now that's what I call an entrance into Skyrim CB! Always a pleasure to see first time builder spend so much time and energy on making everything look neat and awesome. Just by the looks it tells me you put everything into this, so very easy like from me here :)