True - and to a certain extent, I'm looking at non-glitch options here. I should probably mention that somewhere, but then again I don't mind people suggesting such things. It's just that I pretty much never use them myself.
As for the Ring of the Erudite, you could argue that it's not super necessary given the Altmer's Highborn ability. In my experience, super-fast Magicka regen isn't *always* needed - and I'd prefer to play a "chessmaster" mage as one who needs to plan a bit ahead, rather than FPS with spells. :D
Also, if you take the Atronach stone and build toward absorption, there's a certain "regen" built in there.
True - and to a certain extent, I'm looking at non-glitch options here. I should probably mention that somewhere, but then again I don't mind people suggesting such things. It's just that I pretty much never use them myself.
As for the Ring of the Erudite, you could argue that it's not super necessary given the Altmer's Highborn ability. In my experience, super-fast Magicka regen isn't *always* needed - and I'd prefer to play a "chessmaster" mage as one who needs to plan a bit ahead, rather than FPS with spells. :D
Also, if you take the Atronach stone and build toward absorption, there's a certain "regen" built in there.
I think I'll do a separate discussion that touches on quest-related things. Dawnguard - both sides - should play a big role there, given the new spells, though the DG faction itself probably doesn't offer a ton of utility, apart from access to those Restoration spells.
I think I'll do a separate discussion that touches on quest-related things. Dawnguard - both sides - should play a big role there, given the new spells, though the DG faction itself probably doesn't offer a ton of utility, apart from access to those Restoration spells.
I agree!
My Vargr build deliberately used a low-AR melee warrior who *had* to use Beast Form in tougher fights, but even that was a RP rather than power-play decision, for obvious reasons.
I agree!
My Vargr build deliberately used a low-AR melee warrior who *had* to use Beast Form in tougher fights, but even that was a RP rather than power-play decision, for obvious reasons.
Not many people know about it, but with the item stacking glitch for werewolves, it is possible to equip staves when using Beast Form. This turns all claw attacks to the base damage of the staff (usually 0), but instead casts the staff with every swipe (no need to go through the spell charging animation, the Triple power attack casts at every swipe). It's a nifty and unusual trick which makes lycanthropy seem more seamless for mages.
Not many people know about it, but with the item stacking glitch for werewolves, it is possible to equip staves when using Beast Form. This turns all claw attacks to the base damage of the staff (usually 0), but instead casts the staff with every swipe (no need to go through the spell charging animation, the Triple power attack casts at every swipe). It's a nifty and unusual trick which makes lycanthropy seem more seamless for mages.
It is also easier to gather a few bottles of ale, some eider cheese wheels and moon sugar and make Elsweyr Fondue than become a vampire just to get a magic ring nor do I imagine a pure mage joining the Companions, a noted warrior group just to be a werewolf.
It is also easier to gather a few bottles of ale, some eider cheese wheels and moon sugar and make Elsweyr Fondue than become a vampire just to get a magic ring nor do I imagine a pure mage joining the Companions, a noted warrior group just to be a werewolf.