Skyrim Character Building » Discussions


Character Build: The Merchant Thief

Tags: #Character Build Thief  #Character Build Illusionist  #Character Build Pilgrim  #Race:Imperial  #Rank:Recognized 
  • Member
    June 11, 2014

    The first time I got into Riften I actually did so by being locked up. o.O

  • June 11, 2014

    Or...uh...that way. >_>

    I actually think I got into Whiterun that way on one playthrough, heh. Does Brynjolf still reference the "trouble at the gate" if you get in that way?

  • Member
    June 11, 2014

    Then it would still make sense for him to approach you as you obviously don't mind breaking the law.

  • Member
    June 11, 2014

    Nope. I didn't get the line where you ask if the guy at the gates was his, nor did that guard trouble you about any taxes. Bryn just gave the same line about sizing up your mark and thinking I was a good thief by walking around like that.

  • Member
    June 11, 2014

    Well, technically seen I got into Riften because I broke the law. :P

  • Leader
    June 11, 2014

    This is really good stuff DP.

    It's something very different from the norm - with loads of role play potential.

    I wouldn't personally go with the Companions quest line myself, but thats simply a personal preference. I see what you're saying about having a bunch of mercs at your behest, but I think that hiring mercenaries from around and about is just as 'high handed' for this character.

    But great work, and definitely worth a 'like' 

  • Member
    June 11, 2014

    Thanks. I appreciate it.

    And I understand what you mean with the Companions Questline. Even I ended up going with Stenvar instead of Falkras or Vilkas. So if you decide to go with the character; by all means skip the Companions part and travel to Riften ASAP.

  • Member
    June 14, 2014

    Too small, and the normal font would be nice.

  • Member
    June 14, 2014

    I actually wrote the build like that because I dislike the normal font. I'll see if I can't change it a bit.

  • Member
    October 12, 2014

    I quite like this build.

    Personally I would probably go with mercenaries in the closest city to the quest, and dismiss them after. I don't think the companions fit, but that again is personal preference.

    I am also a fan of named gear

    Also I might have missed it, but what level is this build at? 50?

    Anyway, great work