What if you changed the tag slightly? Not necessarily rp builds which brings in stuff like farmers/hunters/fishermen ect, but instead made a "Lore friendly" tag? Builds like Vix's which follow closely with Tes Lore, but their are other examples like vampire bloodlines and things similar to Ebonarm followers.
That way you have the middle ground of allowing tes rp friendly builds , and still weeding out the rp builds which belong in the rp group.
What if you changed the tag slightly? Not necessarily rp builds which brings in stuff like farmers/hunters/fishermen ect, but instead made a "Lore friendly" tag? Builds like Vix's which follow closely with Tes Lore, but their are other examples like vampire bloodlines and things similar to Ebonarm followers.
That way you have the middle ground of allowing tes rp friendly builds , and still weeding out the rp builds which belong in the rp group.
RP is quite an ambiguous term, though I would agree perhaps something more story driven of a tag, we have all the combat styles covered but not all of the outside of the box ones and with more categories, the less some categories will be filled up.
For example all those people who just threw their character into Mage because it was one of the best suited may change Mage to "Lore friendly" thus lowering the amount in Mage and hence less clutter.
It is expected that Mage, Warrior and Thief will have the most builds in them, so to deflate these categories we may need more specific ones.
RP is quite an ambiguous term, though I would agree perhaps something more story driven of a tag, we have all the combat styles covered but not all of the outside of the box ones and with more categories, the less some categories will be filled up.
For example all those people who just threw their character into Mage because it was one of the best suited may change Mage to "Lore friendly" thus lowering the amount in Mage and hence less clutter.
It is expected that Mage, Warrior and Thief will have the most builds in them, so to deflate these categories we may need more specific ones.
IDK if Archer should be Warrior, or Thief. As far a Guardians, the skill tree is on the cusp of both, however, the Tief Stone governs training it. Also, the vast majority of Builds I've seen seem to use Sneak to gain the Damage Multipliers regardless of if they're otherwise Warriors. (Even without Muffle, or Silence, you can even do it in Heavy Armor, because the Range of most powerful bows allow you to use them from out of Earshot.)
I'm leaning toward Thief because there's a lot more Warrior builds, and tags, so it would even things up a bit.
IDK if Archer should be Warrior, or Thief. As far a Guardians, the skill tree is on the cusp of both, however, the Tief Stone governs training it. Also, the vast majority of Builds I've seen seem to use Sneak to gain the Damage Multipliers regardless of if they're otherwise Warriors. (Even without Muffle, or Silence, you can even do it in Heavy Armor, because the Range of most powerful bows allow you to use them from out of Earshot.)
I'm leaning toward Thief because there's a lot more Warrior builds, and tags, so it would even things up a bit.
Good luck with that. I would personally use a No Exploit tag, but I've seen a lot of argument, and rationales as to what exactly constitutes an "Exploit."
"If it was a Glitch, then they would have Patched it by now!" seems to be the most common justification. That way, Necromage/Vampires can be tagged so, on the grounds that it's Not a glitch, and I've had similar debates about the Crafting Loop.
I call the Feuer Frei 100% Fortify Destruction a "Glitch Suit" as shorthand, to no end of Flames in response. Of course it's not a Glitch, in that you can stack up Items of Peerless Destruction without even crafting, but what I mean by it is it's use as a Crutch. Basically, it's a late game thing for after you learn how to manage Magicka, and use Destruction effectively without it. Someone who doesn't even Start with that school until they've enchanted Magicka away so they can Impact Spam without having to spend a Stat point on it are breaking the game, whether it was intended by the Dev Team or not. If that was supposed to be the Only way to make Destruction viable, then why bother with Magicka Regeneration, and Rank discount perks at all?
This is just an example, even if you don't use "Glitch" techniques, you can still break the game without them. It's not so much what you use as how you use it.
Good luck with that. I would personally use a No Exploit tag, but I've seen a lot of argument, and rationales as to what exactly constitutes an "Exploit."
"If it was a Glitch, then they would have Patched it by now!" seems to be the most common justification. That way, Necromage/Vampires can be tagged so, on the grounds that it's Not a glitch, and I've had similar debates about the Crafting Loop.
I call the Feuer Frei 100% Fortify Destruction a "Glitch Suit" as shorthand, to no end of Flames in response. Of course it's not a Glitch, in that you can stack up Items of Peerless Destruction without even crafting, but what I mean by it is it's use as a Crutch. Basically, it's a late game thing for after you learn how to manage Magicka, and use Destruction effectively without it. Someone who doesn't even Start with that school until they've enchanted Magicka away so they can Impact Spam without having to spend a Stat point on it are breaking the game, whether it was intended by the Dev Team or not. If that was supposed to be the Only way to make Destruction viable, then why bother with Magicka Regeneration, and Rank discount perks at all?
This is just an example, even if you don't use "Glitch" techniques, you can still break the game without them. It's not so much what you use as how you use it.
Shalidor's Insights
How about these for misc section?
Shalidor's Insights
How about these for misc section?
Very good graphics! I think there should be a dragon or dragonborn symbol for the miscellaneous skills as well. It won't require terrible effort, but something should be placed there, as it looks odd now.
Thanks for all of the work Mason!
Very good graphics! I think there should be a dragon or dragonborn symbol for the miscellaneous skills as well. It won't require terrible effort, but something should be placed there, as it looks odd now.
Thanks for all of the work Mason!