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Tell Us About Your Characters

  • June 3

    Great backstory & well thought out. I still haven't thought about mine yet but I will do something eventually.

  • Member
    June 3

    Teekus said:

    Great backstory & well thought out. I still haven't thought about mine yet but I will do something eventually.

    Thanks Teekus! I look forward to reading what you come up with :)

  • June 6

    Sorry Phil, meant to drop in with a comment a few days ago :{ 

    I think the story of your Khajiit is really fascinating, and I think the little elements of Lore twisted into it is fascinating. Mostly that final paragraph about him binding the soul of the khrasaat (which was one of those bird things right?) into a bone fragment just seems to emphasize some of what Necromancy means to the Khajiit as opposed to what other Races might do there. Is that what the pet there is by the way? 

    But how are you finding the Necromancer Kitty so far? I've been struggling not to just throw money at Elsweyr (money that I don't really have right now :P) to play the Necromancer so I'm kind of fascinated to hear your thoughts on it now that your playing it for real. 


    EDIT: PHIIIIL YOUR MAKING ME LOOK STUPID NOW. WHERE'D HE GO?

  • Member
    June 7
    Thanks Deebs! He's there on page 4 dude. Right about the terror bird, and it does seem to be somewhat of a Khajiiti thing to do - kitty's first delve explores that theme. I think grief and loss, the desire to undo the past or bring back a friend or family member, is something we can all empathise with and where necromancy becomes less black and white. Letting go can be too hard. For this cat, who must already have a lot of survivor's guilt from the flu and has isolated himself in fear of yet more death, losing one more thing in his life is just too much. Hopefully I’ll explore more of that and how he feels over and above the quick summary. As for the necromancer, I find it great fun mate. Very tactical in that a lot of the skills are better when there's a corpse, as you’ve seen from your own discussion. So it’s important to be one step ahead, I guess, and think about the battlefield and where to position a corpse. Blastbones is weak and needs tweaking, but it’s value is in creating a ranged corpse so that you can cast Boneyard on top of it for that extra 20% damage. Similar for healing and defence because the presence of a corpse can turn an AoE heal into an AoE HoT, so it’s all about making sure you’re creating corpses and knowing what to do with them the moment they’re on the ground.
  • June 7

    I guess that's alright, thought he went for a hike or something because I had no idea where the post was...which sounds silly. I would be pretty interested in something more about the character, not sure if that means an RP Profile or short story or something completely different, but the content you've already mentioned is awesome and I love the idea of seeing more of Necrokitty.

    I do like the idea of the Necromancer being a bit more tactical, or more focused on knowing where they're situated and what the field around him/her looks like. Obviously when you get a bit more competitive that sort of thing matters (being in the right location for your AoE effects and whatnot) but for a lowly beginner like myself, the idea of tactical gameplay is fascinating. 

  • Member
    June 8

    A small village sits deep within the swamps of Hjaalmarch, secluded from the rest of the hold by the difficult terrain. While initially an attempt to tame the swamp, the village has been mostly forgotten by the other inhabitants of the Hold and as such has been left to develop on its own. This seclusion has lead to its people developing customs unique from other Nords, much like their cousins the Skaal they look to a Shaman for guidance in matters of both a magical and spiritual nature. However their Breath-Binder; as the Shaman is named, is allowed certain freedoms that other mages are not, such as a limited use of necromancy to benefit the village. This limited use can range from communing with the spirits of the dead to easing the passage of the dying, however should the Breath-Binder stray too far down this path then it is the responsibility of the Chief and his favoured warriors to dispose of this new danger to the village. As a result of this possibility each Breath-Binder is required to choose their apprentice on the day they take up the role, so that should they ever need to be removed there is someone capable of replacing them. And so it was that in her seventh winter Fjori was chosen to be the Breath-Binder's apprentice.

    For years Fjori studied the various schools of magic under her Master, while the other children of the village spent their time playing. Whenever the lessons turned to necromancy her Master would grow grim and constantly remind her not to seek power which did not rightfully belong to her; a warning that she knew had been passed down for generations. After almost twenty winters had passed since she was first chosen, Fjori was woken by the sound of screams. Jumping from her bed she hastily wrapped a blanket around herself for modesty's sake and then threw her bedroom door open; spells at the ready, just in time to see her Master's body hit the floor along with a rain of bones to either side of him. It was on that day that she was granted the title Breath-Binder and forced to pick her own apprentice. As she walked down the line of confused looking children she could not help but notice the fear on their parents' faces followed by relief as she passed by. During her training she had occasionally noticed that some in the village would shy away from her when she entered a building, but it had not bothered her to the same extent that these outright looks of fear now did. This was a sight that she promised herself she would never forget, for if she did she was certain that she would follow her Master down his path.

  • Member
    June 8

    Golden Fool said:

    A small village sits deep within the swamps of Hjaalmarch, secluded from the rest of the hold by the difficult terrain. While initially an attempt to tame the swamp, the village has been mostly forgotten by the other inhabitants of the Hold and as such has been left to develop on its own. This seclusion has lead to its people developing customs unique from other Nords, much like their cousins the Skaal they look to a Shaman for guidance in matters of both a magical and spiritual nature. However their Breath-Binder; as the Shaman is named, is allowed certain freedoms that other mages are not, such as a limited use of necromancy to benefit the village. This limited use can range from communing with the spirits of the dead to easing the passage of the dying, however should the Breath-Binder stray too far down this path then it is the responsibility of the Chief and his favoured warriors to dispose of this new danger to the village. As a result of this possibility each Breath-Binder is required to choose their apprentice on the day they take up the role, so that should they ever need to be removed there is someone capable of replacing them. And so it was that in her seventh winter Fjori was chosen to be the Breath-Binder's apprentice.

    For years Fjori studied the various schools of magic under her Master, while the other children of the village spent their time playing. Whenever the lessons turned to necromancy her Master would grow grim and constantly remind her not to seek power which did not rightfully belong to her; a warning that she knew had been passed down for generations. After almost twenty winters had passed since she was first chosen, Fjori was woken by the sound of screams. Jumping from her bed she hastily wrapped a blanket around herself for modesty's sake and then threw her bedroom door open; spells at the ready, just in time to see her Master's body hit the floor along with a rain of bones to either side of him. It was on that day that she was granted the title Breath-Binder and forced to pick her own apprentice. As she walked down the line of confused looking children she could not help but notice the fear on their parents' faces followed by relief as she passed by. During her training she had occasionally noticed that some in the village would shy away from her when she entered a building, but it had not bothered her to the same extent that these outright looks of fear now did. This was a sight that she promised herself she would never forget, for if she did she was certain that she would follow her Master down his path.

    Excellent shot, great backstory Golds! The lure of forbidden secrets or power over death itself can be a strong temptation. I wonder if Fjori will walk the line or stray too far into darkness like her master before her.

    Dragonborn2121 said:

    I guess that's alright, thought he went for a hike or something because I had no idea where the post was...which sounds silly. I would be pretty interested in something more about the character, not sure if that means an RP Profile or short story or something completely different, but the content you've already mentioned is awesome and I love the idea of seeing more of Necrokitty.

    I do like the idea of the Necromancer being a bit more tactical, or more focused on knowing where they're situated and what the field around him/her looks like. Obviously when you get a bit more competitive that sort of thing matters (being in the right location for your AoE effects and whatnot) but for a lowly beginner like myself, the idea of tactical gameplay is fascinating. 

    I haven't really done anything too heavy with my magcro, mainly just farming the public dungeons of Orcrest and Rimmen Necropalis for the mummified alfiq parts and plague robe. A bit of dragon fighting, too, only now really starting to do the main Coldharbour quest. So consider me at complete beginner level with this cat. Dragons present an opportunity to see how it fares without other corpses to use, so the tactical element is stronger in that you're relying on the corpses you create through skills rather than from enemies you've killed. I'd definitely recommend it if you're on the fence.