Parabola suggested it may have to do with binary values. 0.4 seems to start working at 128.4, and 0.8 starts working at 256.8. Maybe the way to test this further would be trying with x.2 below 128:
So from the Unlimited Concentration Casting discussion, Teccam reckons it also works at .8 over Fortify Magicka 155.
And about Vampires, I'm fairly sure the bonus wouldn't work during the day, since you'd have negative attributes.
EDIT: The other problem with Necromage is that it'll also enhance the Fortify Restoration potions. So you'd need to luck into a completely new combination that only works with Necrovamps.
Parabola suggested it may have to do with binary values. 0.4 seems to start working at 128.4, and 0.8 starts working at 256.8. Maybe the way to test this further would be trying with x.2 below 128:
So from the Unlimited Concentration Casting discussion, Teccam reckons it also works at .8 over Fortify Magicka 155.
And about Vampires, I'm fairly sure the bonus wouldn't work during the day, since you'd have negative attributes.
EDIT: The other problem with Necromage is that it'll also enhance the Fortify Restoration potions. So you'd need to luck into a completely new combination that only works with Necrovamps.
The +40, +20, +70, etc. all apply to the magnitude of the Fortify Stamina enchantment on your item/blessing/etc. Potions, Draughts, and Philters of the Healer all have preset values that cannot be modified by the player. You just buy those at an alchemist shop in any town and they will be the correct magnitude every time.
The +40, +20, +70, etc. all apply to the magnitude of the Fortify Stamina enchantment on your item/blessing/etc. Potions, Draughts, and Philters of the Healer all have preset values that cannot be modified by the player. You just buy those at an alchemist shop in any town and they will be the correct magnitude every time.
The enchantment has to be the exact strengths listed, otherwise it doesn't work. Really you'd be better off just buying a ring of minor stamina since that is exactly 20.
The enchantment has to be the exact strengths listed, otherwise it doesn't work. Really you'd be better off just buying a ring of minor stamina since that is exactly 20.
Potion, Draught with +20 and +20 together – can be achieved at lv10 (as draughts become available at this lv).
Lemme see if I understand this correctly. In the example above I would use a philter/draught of the healer +20 and then equip an item that gives 20 stamina to gain infinite stamina?
Potion, Draught with +20 and +20 together – can be achieved at lv10 (as draughts become available at this lv).
Lemme see if I understand this correctly. In the example above I would use a philter/draught of the healer +20 and then equip an item that gives 20 stamina to gain infinite stamina?