Skyrim Character Building » Discussions


Character Build: The Humble Citizen

Tags: #Rank:Bloodworks 
  • Member
    June 13, 2015

    This is my first build. Hopefully people find this enjoyable. I do. I find that, after a while, being the all-powerful god-hero of Skyrim can get boring. So, I've come up with a build for people like me, who need a break in-between sneaky Nord wizards and incredibly-buff High Elf warriors. That's where the Humble Citizen comes into play.

    Basically, this is what you're going for this.

    Skyrim is a land of diversity. But the one thing to remember is that everyone is covered in dirt and excrement, whether they are a peasant or an aristocrat. Perhaps later I will show you the ways of the high-and-mighty aristocrat; but, for now, we will take a journey, and become the most humble of citizens that we can be. Skyrim is, after all, a large land with cities and towns, with people mostly living inside of them. And where there are people and cities, there is demand for goods. Who supplies the people with those goods? Average, everyday workers, like farmers and miners.

    I present the greatest hero of Skyrim; an ordinary guy covered in dirt.

    Race: It doesn't matter at all. Nord is good, it's the default, but Skyrim is a land of opportunity. Any race is acceptable, though you'll need to remember that elves and beasts are looked down upon, so you'll need to watch out for angry, racist Nords.

    Skills: You'll want to use one-handed, for sure; blacksmithing for crafting, alchemy for, well, alchemy; and speech, for selling the ore you mine, the wood you cut, the crops you pick, or the armour and potions that you make.

    Weapons: Right off the bat, you're told by either Generic Tutorial Man in Red or Generic Tutorial Man in Blue to get a weapon. If you choose the former, you can get a sword from the chest. If you want, take the armour as well. But, if you choose the latter, you might have some issues with stripping the things off of a dead guy. His axe is one thing, but removing his armour? Is that really a polite thing to do?

    Quests: Firstly, escape Helgen. Then, run away from the Generic Tutorial Man; you don't want anything to do with either faction in the war. After all, you're an ordinary citizen, with no formal combat training or any real talents beyond being able to hit rocks and pull plants from the ground. Menial tasks are fine, like cutting wood or making clothes and armour, but stealing and fighting are things you'll want to avoid, being a regular citizen and not some godlike bounty hunter or warrior. Delivering items from one person to another is alright, and you're still helping people out.

    Armour: You can have armour, of course. But when inside cities, you should probably wear your regular clothes. Sure, people wear armour all the time, but those guys are adventurers and warriors, and you're a simple person living off the land and making your own potions to sell to the one-eyed wizard who lives in the sewer.

    Other: Getting married is good, but keep in mind that most people that can be married need you to do something, like kill a bandit leader or slay twenty giants; people in Skyrim can't get their own problems done, but you're a regular person too. If a hero comes along, you'd be asking them for a favour, not the other way around. You can hire mercenaries to make travel easier, which is what any normal person would do. While you can fight, it's still hard travelling on your own. Also, make sure to sleep and eat. This is important; sure, Galvetron Bone-Crusher can go twelve years without resting, but a normal person like yourself cannot.

    Maybe you can become a successful merchant. But, less creepy.

    So, in short, live a normal life. Converse, do some travelling, make a living farming or smithing or whatever. Find a cozy home, or live from a tavern (though that'll burn through your money a bit). In short, don't let adventure try and get you swept up, and maybe you'll have some fun just being a normal person.

  • June 13, 2015

    To be honest, when I started reading, I was really hyped out how this will turn out. But after reading the introduction I found....there is nothing actually.

    Technically, you might wanna write this as a Roleplaying Guide or something, because for a build it lacks Perk Spread and Gameplay section. Some of the hosts will drop by to tell you the same thing.

  • Member
    June 13, 2015

    Karver hit the nail on the head; this is really something that should be posted in the Roleplaying Group instead of here.

  • Member
    June 13, 2015

    So basically, 'The Elder Strolls'.

    Karver and Albino have said it should be in the RP forum. I reckon it could have a life here as well, but you're gonna need a lot more than what's currently published. Examples:

    - Quests? There are a decent number of peaceful quests. Alright, they might not earn you the biggest rewards, but humble rewards for humble errands. Quests lead to friendship. Friendship leads to marriage. It's possible to be Thaned in a hold without ever raising a weapon. Which brings me on to...
    - Morals (call it 'gameplay'). What would a citizen do? What wouldn't he do? Does he abstain from direct combat; hiring mercenaries to do his dirty work? Or does he defend himself? If so, what with? I figure a Daedric Greatsword is out of the question, obviously (unless it's some kind of twisted family heirloom, which would actually make for an awesome backstory!), but would he have his own steel sword? His Pa's axe? The last time I did a build like this, I allowed 'tools' only. Woodcutter's Axe; Pickaxe, etc.
    - Perks? I figure that the majority would go into non-aggressive skills (Smithing; Speech; Alchemy, etc), but this is your build. You tell us what to go for; or at least what you choose.
    - Personality and preferences. These kinds of builds can get really dull really quickly, but I had the idea once to introduce hobbies. So for example, I had a build involving a guy; a locum doing contract work in the mines in Dawnstar. I mine; Beitild and Leigelf pay me wages based on the ore I dig up. Any gemstones I get in the process, I get to keep. I had this thing where I sold the gems off, but kept the 'Flawless' variety. When my money got to the point where I could eventually get my own place, I ended up with a decent treasury. Same goes for Gold Ore/Ingots. It also acts as a nice little nest-egg if an item has spawned in a merchant's stock that you absolutely must have.
    - Backstory. What you have is a generic build page for a generic 'NPC' style build. Literally every other build on this page has a specific backstory. Who is this NPC? Were they born and raised in Skyrim? If not, how did they get to Skyrim? And why?

    For an idea of what I mean by half of what i've said, it's worth reading "The Elder Strolls", if you haven't done so already. Link is here: http://www.pcgamer.com/the-elder-strolls-part-1-fresh-off-the-boat/

  • Member
    June 14, 2015

    That's actually some fantastic advice!

    There's nothing wrong with a heavily RP-centered build... those tend to be the ones that stick with me most. However, it's pretty important to flesh those characters out. Perhaps a more detailed description of what you did while you were playing this build. What did your average day look like? When trouble found its way to your door (in Skyrim it always does, right?), how did you handle it?

    If you are unwilling to flesh this out, I would still consider adding it to the Roleplaying section, because there is some real potential for this character