Thanks for your kind words ShinJin.
I've always loved playing as a werewolf since I first started Playing Morrowind. Me and Hircine go way back and we have a lot of history. I'm a great believer in revisiting previous work. Although it's finished, it's not finished if that makes sense.
I've been using natural ingredients since Morrowind rather than potions. Like you said it just adds that connection with the inner wolf.
Thanks for your kind words ShinJin.
I've always loved playing as a werewolf since I first started Playing Morrowind. Me and Hircine go way back and we have a lot of history. I'm a great believer in revisiting previous work. Although it's finished, it's not finished if that makes sense.
I've been using natural ingredients since Morrowind rather than potions. Like you said it just adds that connection with the inner wolf.
This is quite a good build, Sotek! You know why this build doesn't get much attention? You don't use CB Archive tags! You can use three at most and it'll make your build to appear in three more tags in CB Archive.
You also say that the build is dependent on those mods but you can easily go without them IMO. Just needs a few perk swaps to have magic resistance, Stability and dual casting in Alteration tree - to have a boost against mages and have the flesh spells (which carry to the wolf form) last longer. That's 5 perks. Personally, I'd take away Bullseye, Paralyzing Strike, Deft Movement and all Conjuration perks. The first three require 100 skill which few people get to, especially in case of Light Armor. The last two are just unnecessary due the low cost of the spells used and passive cost decrease from skill level.
I also suggest to put links to the mods in The Build section. You've put links in mod titles but they are not that obvious.
And finally, presentation. Your first image has to sell the build and this screenshot does not do an adequate job on that. Use art instead. You also have a lengthy text section without any images when talking about mods. The mods have images, use them. One more thing, make the title "Author's Notes" stand out. Right now it blends with the Quests section and you don't want that. Put a banner like on other sections.
Hope this helps!
P.S. Add some text to the Starting Equipment section
Edit: About the mods, all I'm saying is that you can have this information in Console Players section. The build will be playable without those mods.
This is quite a good build, Sotek! You know why this build doesn't get much attention? You don't use CB Archive tags! You can use three at most and it'll make your build to appear in three more tags in CB Archive.
You also say that the build is dependent on those mods but you can easily go without them IMO. Just needs a few perk swaps to have magic resistance, Stability and dual casting in Alteration tree - to have a boost against mages and have the flesh spells (which carry to the wolf form) last longer. That's 5 perks. Personally, I'd take away Bullseye, Paralyzing Strike, Deft Movement and all Conjuration perks. The first three require 100 skill which few people get to, especially in case of Light Armor. The last two are just unnecessary due the low cost of the spells used and passive cost decrease from skill level.
I also suggest to put links to the mods in The Build section. You've put links in mod titles but they are not that obvious.
And finally, presentation. Your first image has to sell the build and this screenshot does not do an adequate job on that. Use art instead. You also have a lengthy text section without any images when talking about mods. The mods have images, use them. One more thing, make the title "Author's Notes" stand out. Right now it blends with the Quests section and you don't want that. Put a banner like on other sections.
Hope this helps!
P.S. Add some text to the Starting Equipment section
Edit: About the mods, all I'm saying is that you can have this information in Console Players section. The build will be playable without those mods.
Thanks for your feedback Vazgen. That gives me a direction to go in.
Things to do:
I've adjusted the Tags as you suggested. I now have, Character Build Archer, Character Build Mods, Character Build Werewolf, Event:Evolution, Race:Argonian, Rank:Event Recognized, Sotek.
I'm going to look at the Perk tree suggestions you spoke of and have a few playtests with them so I know what others will expect with the changes.
Add better Mod links to build section
Replace initial picture.
Add bit more text to starting equipment section.
Add more pictures to break up text.
Upgrade Authors notes title.
Plenty to do here. Thanks again for your time and feed back Vazgen.
Thanks for your feedback Vazgen. That gives me a direction to go in.
Things to do:
I've adjusted the Tags as you suggested. I now have, Character Build Archer, Character Build Mods, Character Build Werewolf, Event:Evolution, Race:Argonian, Rank:Event Recognized, Sotek.
I'm going to look at the Perk tree suggestions you spoke of and have a few playtests with them so I know what others will expect with the changes.
Add better Mod links to build section
Replace initial picture.
Add bit more text to starting equipment section.
Add more pictures to break up text.
Upgrade Authors notes title.
Plenty to do here. Thanks again for your time and feed back Vazgen.
Thanks Cameron. There's a few things I'm passionate about and Werewolves are one of them. Be sure to let me know how you get on. I'm always about and I will always answer any questions.
Thanks Cameron. There's a few things I'm passionate about and Werewolves are one of them. Be sure to let me know how you get on. I'm always about and I will always answer any questions.
Thanks Accursed. I like playing that way, it just adds to the whole werewolf feel. How did you get on with the lack of looting? Even I struggle with that at times.
(Gold is SOOO shiny)
Thanks Accursed. I like playing that way, it just adds to the whole werewolf feel. How did you get on with the lack of looting? Even I struggle with that at times.
(Gold is SOOO shiny)
A shack isn't something I care about but the moment I read about a Burrow feature my interest shot through the roof. I'll have a look at that now. It might be a worthy addition to the build. Thanks for that.
A shack isn't something I care about but the moment I read about a Burrow feature my interest shot through the roof. I'll have a look at that now. It might be a worthy addition to the build. Thanks for that.