Skyrim Character Building » Discussions


Character Build: The Arch-Lich

Tags: #Necromancer  #Rank:Recognized  #Lich 
  • Member
    April 13, 2014

    He was once like you. Living. A powerful necromancer, who has transcended the burdens of mortality through use of dark incantations and malignant rites, to attain a state of perpetual existence. As befitting a master of the arcane, he requires no weapons of steel, for his undead legions are his sword and shield. His Destruction spells are his bow and arrow. The reality-warping powers of Alteration serve as his steel-plated armor, and the school of Restoration mends his fragile physical form and repels others like him. He is the embodiment of the death that takes all, and the undeath that consumes those who oppose him.

    He is the Arch-Lich, and his soul harvest has begun...

    The Arch-Lich is my first try at a character build. It takes a very typical necromancer and adds a few interesting role-play mechanics. To compensate for the lack of Lichdom in-game, you're going to want to be a vampire to enhance your role-playing experience. Constructive criticism is appreciated, but, as I said, this is my first time.

    Race

    For your race, there really is no race that you must choose, but I can offer these:

    Nord: For their 50% resist frost, as befitting an Undead Lord.

    Altmer: Renowned throughout Tamriel for their arcane prowess, the first lich was Altmer himself.

    Breton: Their boost to Conjuration will give you a great head-start to your more-than-questionable practices.

    Stats

    For stats, you can follow this magicka/health/stamina ratio: 2/1/0

    Until you reach 150 health, at which point follow this magicka/health/stamina ratio: 3/0/0

    Major Skills

    The Arch-Lich is a pure magic user. It is for this reason that weapon skills are a big NO-NO.

    Level 60 Perk Spread

    Conjuration

    The Arch-Lich was, in life, a powerful necromancer, raising countless dead to serve him. Investing in Conjuration allowed him to reduce the power required to cast the most complex spells, empower his minions and summon a small army to him from afar. Of course, if he wanted to, he could be completely proficient in the summoning of Atronachs, but Daedra are treacherous creatures, a trait which no undead slaves bear.

    Destruction

    The spells of the Destruction school are the basic tools in the arsenal of every sorcerer. You are simply better. Continual investment in the school of Destruction will result in lessened spell costs, and more powerful spells. Much more powerful spells.

    Alteration

    To defend yourself when marshaling your sorcery, and to immobilize foes. Useful against archers. I highly recommend that you pour some time into this school. Defense is a high priority, especially for you. However, a frail body merits a superior mind.

    Restoration

    To heal yourself, block magic and repel the undead. What kind of Undead Master can't send them fleeing without a simple gesture? After much time and effort, you will be able to go so far as to leech the power from the spells that hit your magical wards. And you should always be wanting for more power.

    Minor  Skills

    Enchanting

    Use the souls of the fallen to imbue your artefacts with great power. I mean, how is that NOT evil?

    Alchemy

    Running out of magicka is bad. This is where alchemy becomes very useful. As far as perks go for Alchemy, you get to choose them. It really depends on the types of potions you're making, whether it be poisons to give to your followers, or potions that enhance your magical prowess, or make yourself harder to kill.

    Nobody is intimidating when they run around naked. Not even you...

    Circlet of Necromancy: Fortify Conjuration+Fortify Magicka. Easy enough.

    Necromancer's Robes: The robes of the necromancer are the only fitting raiment left for you. And the power that they imbue you with is great, and easily accessible. Who says that the dead can't be fashionable?

    Necromancer's Amulet: Who says that the power of Mannimarco can't be yours? Just sacrifice your physical power for more necrotic mastery! Besides, who needs muscle over magical efficiency and a great mind?

    Boots of Resist Frost: Unless you're a Nord, take full advantage of your vampirism! Immunity (Or near immunity) to frost is a good and fitting tool!

    Ring of the Erudite: Not a necromancer ring, but better than nothing. Only can get if you have Dawnguard. If not, enchant your own ring.... I would recommend a Fortify Magicka Regen and Fortify Conjuration.

    Staff of Magnus: Use against mages. It will help.

    Miraak's Staff: Stagger and poison?! Yes, please! Use against big men with giant swords.

    As always... include soul gems in your life... unlife... especially The Black Star. It's very useful to be able to trap the souls of the fallen to fuel your own needs.

    The gameplay. Who doesn't like playing as a murderous undead wizard that runs around burning people to crisps to impaling them with ice?

    When you get to Riverwood, your first priority is the Raise Zombie spell. With that, you can begin your summoning immediately into the next fight. After you accumulate some more gold (I recommend going to Embershard Mine and clearing that out), get a Oakflesh spell and maybe a Frostbite, depending on your wealth. From then on, you decide what spells are in top priority.

    At the beginning of combat, depending on where you are in-game, always - and I repeat always - cast a flesh spell AND a cloak spell. The choice of cloak spell would be rather obvious depending on the enemy you're fighting. For example, mages would merit a Shock Cloak. Or big men with giant swords, Frost Cloak easy. 

    When faced with big men, stick to frost spells, and if you have high enough Alteration skill, paralysis. Keep away from them at all times. Your undead are expendable meat shields-treat them that way! 

    Archers comes second to shock mages in terms of annoying-ness. Marshal your sorcery from afar. Use numerous flesh spells and maintain good cover while shooting ice spikes and storms. Archers need stamina too!

    For mages, always use shock magic (obviously) to drain their magicka. Use the Staff of Magnus. It's very useful when faced with lesser sorcerers for obvious reasons. 

    And then there are dragons. The main thing to do is just pelt them with spells till they drop. Find the best cover, keep a ward spell in hand at all times, and don't let the dragon get close.

    Quests you should do include:

    • The main questline: You can't allow Alduin to destroy the world; that's your job.
    • The College of Winterhold: Here, you shall learn the master spells, gain magical artefacts of immense power and a lair with ample pawns for you to practice your dark arts.
    • Dawnguard - Volkihar: To attain the Ring of the Erudite, and gain lordship over a clan of vampires. Who doesn't want to do that?
    • Dragonborn: Slay Miraak and gain the favour of Hermaeus Mora! The Black Books have great power that should be exploited!
    • Black Books: While the powers you choose are completely up to you, but I recommend these:
    1. Dragonborn Force: To keep those pesky warriors away or give yourself a free hit, with an added chance of disintegration
    2. Secret of Arcana: Cause no magicka cost for 30 seconds is the unlimited power that all evil sorcerers dream of.
    3. Mora's Grasp: Become Ethereal, but on your enemies. You can already see how this can be useful.
    4. Seeker of Sorcery: Just makes your spells cost less.
    5. Companion's Insight: Don't kill your companions - they're useful.
    6. Secret Servant: You won't be putting any points into Stamina, so it's always nice to have a pack mule to carry all that excess loot.
    • Discerning the Transmundane: Hermaeus Mora is rather popular amongst liches, isn't he?
    • Daedric Quests: It's your job to horde powerful artefacts, even if they don't matter to you. Pay special attention to The Black Star. And when you're done, kill Aranea and take the Black Star for yourself.

    As for roleplaying, stay in places like The Midden when you aren't doing anything. When in cities and settlements, keep your head down, and when in dialogue, always choose the evil/not-very-nice-person option.

    In combat, always accompany your unrelenting barrages of fire, frost and lightning with evil laughter. Capture the souls of ALL of your foes, assuming you have enough soul gems, cause you'll need them for yours staffs.

    Soulburn: Burn your foes to a crisp, then take their souls as souvenirs. Fireball+Soul Trap. I recommend using this on people with little health left for max efficiency, and a soul.

    FREEZE!: Immobilize your foes, and impale them too! Ice Spike/Icy Spear+Paralyze. Very useful against the tougher foes.

    Necrotic Supremacy: Raise a corpse, and summon a soul! Dread Zombie+Summon
    Wrathman
    . Now you possess a small undead army at your beck and call. (Note that this combo is only possible if you have Dawnguard.)

    I have taught you all you need to know be a successful Arch-Lich. Now, go forth and harvest souls to your heart's content.

  • Member
    April 13, 2014
    This is quite good for I assume your first build. Fix your tags, add Character. Build to the title, and fix your presentation
  • April 13, 2014

    I like the concept of this but I think you forgot the perks required ..... but anyways I like your character's creativity , this is awesome for a 1st build keep up the good work :D

  • Member
    July 19, 2014

    This is actually quite good. I would recommend you fix up the presentation a bit and it'll soar through the Deathmatch 

  • Member
    July 20, 2014

    I didn't even realize you had a build until today, Morty! I'm detecting lots of Melandil in here, too :D Nice work. Like Tae said, try to spice up the presentation some.

  • Member
    July 20, 2014

    Revamp looks great! Very promising, my student, you'll make a fine builder 

  • Member
    July 20, 2014

    Agreed with Tae, though the pale green blends in a bit the the gray background of the headings.

  • Member
    July 21, 2014

    Changed the colour of the headings, Borom. Hope that helps! :)

  • Member
    November 18, 2014

    This is a great first build you have made Morthevin, listed a good set of advantages and tips but even then this build kicks ass in the right usage, the weakness is physical damage as I can get 1-hit killed but again if you use it right you wont have to deal with that much. I made some changes to my playthrough with this character which I would like to say.

    Armor: Archmages robes with Morokei (use until you get enchanting 100 to replace with better upgrades, off sets the Alterations defence perk) Thalmor boots and gloves (havent upgraded yet but going to upgrade boots with resist frost and fire since my character is High Elf, not sure yet on gloves but probably magicka upgrades) and the Amulet of course, I think this gives the character alot more better looks with some extra and better upgrades.

    I picked High Elf because as said that the first Lich was Altmer so I liked the originallity and the increased magicka power along with more or less 5 second full regein makes it infinite regen more or less, adding with Secrets of Arcana will make sure that you are not at a loss at magicka in any stage, just keep your distance, summon your minions and cast like crazy till death.

  • Member
    October 29, 2015
    This is a pretty underrated build