Hey everyone! Glad to finally post a character build of my own, after seeing so many fantastic builds on this site! This build emerged from a few things: My love of lore (and the creation thereof), the amazing offensive power of duel-wielding,and the allure of conjuration magic. with that said, here is:
The Song of Y'ffre
It is said, deep in the forests of Valenwood, there is an order of knights,dedicated to the word of Y'ffre, the god of the forests. For centuries, these knights have defended Valenwood from evil: Employing their extensive knowledge of the forests and their ability to call spirits of the wood to their aid, the Song of Y'ffre has proven to be the most decisive resistance force in the battle against the Aldmeri Dominion. Now, as the Dragonborn, you have been chosen to lead the Song to glory once again, by swiftly destroying false pretenders traitors, and the spirits of the unjust.
This build is designed to draw new light to the Bosmer race: Instead of being the typical archer class, a Song of Y'ffre is a fierce guerrilla warrior, designed to hit first and hit hard. Combining the strong offensive abilities of duel-wielding, and a Bosmer's natural poison abilites, A Song of Y'ffre is truly a small package that packs quite a punch.
The Build
Race: Bosmer. The extra points for Sneak are a welcome feature, and it wouldn't be a Valenwood character without being a Wood Elf!
Stat Distribution: 2/1/2. The Song is able to deal out a lot of punishment, but can't receive very much before fleeing to the shadows.
Stone: The Lady Stone. A truly unappreciated stone, the regeneration abilities will prove helpful.
Major Skills:
Minor Skills:
Appearance:
Weapons:
Shouts: Animal Allegiance, Disarm, Marked for Death, Slow Time, Become Ethereal, and Whirlwind Sprint.
Required Quests: Dawnguard Questline (Dawnguard), Thieve's Guild Questline, Bard's College
Gameplay
The Song is essentially a glass cannon: Focusing on a strong first attack, and the ability to flee from combat quickly thereafter. Each shout used by the Song is intended to make escape (or a quick defeat) easier.
The Song's main goal during combat is to get behind as many enemies as possible, utilizing one of the two types of poisons he keeps on him: Drain-blood. After discovery, the Song conjures an assistant (Usually an Atronach of Fire or Familiar) and uses one of his tactical shouts, depending on how he wants to deal with the situation.
Alchemical Properties to look out for:
This is a simple list of what you need to look out for in the world. Only two Potions need to be brewed, with the exception of health, magika, and stamina: Paralyze Poison and Health Poison.
Paralyze:
Health Poison:
River Bett | ||||||
Skeever Tail | ||||||
Small Antlers | ||||||
Troll Fat | ||||||
Void Salts |
If you wish to spice up the game, you can roleplay this character, something I highly recommend. Roleplaying this heavily involves The Green Pact.
Lore & Roleplaying
The Green Pact
The Green Pact is an agreement by those who Y'ffre, promising to never tarnish the woodlands of Y'ffre.
The known conditions of the Green Pact are as follows:
From this, a few rules are established:
Combining this, as well as the no fast travel/inn stopping/food eating clauses of Roleplaying make playing a Song of Y'ffre a very enjoyable experience.
Bard's College
In the harsh lands of Skyrim, Y'ffre's word is all but unknown. Joining the Bard's College provides the perfect opportunity to combat this, and spread the glorious word of the Forest God.
Any and all questions I will try to answer, and I hope you enjoy the build!
Hey everyone! Glad to finally post a character build of my own, after seeing so many fantastic builds on this site! This build emerged from a few things: My love of lore (and the creation thereof), the amazing offensive power of duel-wielding,and the allure of conjuration magic. with that said, here is:
The Song of Y'ffre
It is said, deep in the forests of Valenwood, there is an order of knights,dedicated to the word of Y'ffre, the god of the forests. For centuries, these knights have defended Valenwood from evil: Employing their extensive knowledge of the forests and their ability to call spirits of the wood to their aid, the Song of Y'ffre has proven to be the most decisive resistance force in the battle against the Aldmeri Dominion. Now, as the Dragonborn, you have been chosen to lead the Song to glory once again, by swiftly destroying false pretenders traitors, and the spirits of the unjust.
This build is designed to draw new light to the Bosmer race: Instead of being the typical archer class, a Song of Y'ffre is a fierce guerrilla warrior, designed to hit first and hit hard. Combining the strong offensive abilities of duel-wielding, and a Bosmer's natural poison abilites, A Song of Y'ffre is truly a small package that packs quite a punch.
The Build
Race: Bosmer. The extra points for Sneak are a welcome feature, and it wouldn't be a Valenwood character without being a Wood Elf!
Stat Distribution: 2/1/2. The Song is able to deal out a lot of punishment, but can't receive very much before fleeing to the shadows.
Stone: The Lady Stone. A truly unappreciated stone, the regeneration abilities will prove helpful.
Major Skills:
Minor Skills:
Appearance:
Weapons:
Shouts: Animal Allegiance, Disarm, Marked for Death, Slow Time, Become Ethereal, and Whirlwind Sprint.
Required Quests: Dawnguard Questline (Dawnguard), Thieve's Guild Questline, Bard's College
Gameplay
The Song is essentially a glass cannon: Focusing on a strong first attack, and the ability to flee from combat quickly thereafter. Each shout used by the Song is intended to make escape (or a quick defeat) easier.
The Song's main goal during combat is to get behind as many enemies as possible, utilizing one of the two types of poisons he keeps on him: Drain-blood. After discovery, the Song conjures an assistant (Usually an Atronach of Fire or Familiar) and uses one of his tactical shouts, depending on how he wants to deal with the situation.
Alchemical Properties to look out for:
This is a simple list of what you need to look out for in the world. Only two Potions need to be brewed, with the exception of health, magika, and stamina: Paralyze Poison and Health Poison.
Paralyze:
Health Poison:
River Bett | ||||||
Skeever Tail | ||||||
Small Antlers | ||||||
Troll Fat | ||||||
Void Salts |
If you wish to spice up the game, you can roleplay this character, something I highly recommend. Roleplaying this heavily involves The Green Pact.
Lore & Roleplaying
The Green Pact
The Green Pact is an agreement by those who Y'ffre, promising to never tarnish the woodlands of Y'ffre.
The known conditions of the Green Pact are as follows:
From this, a few rules are established:
Combining this, as well as the no fast travel/inn stopping/food eating clauses of Roleplaying make playing a Song of Y'ffre a very enjoyable experience.
Bard's College
In the harsh lands of Skyrim, Y'ffre's word is all but unknown. Joining the Bard's College provides the perfect opportunity to combat this, and spread the glorious word of the Forest God.
Any and all questions I will try to answer, and I hope you enjoy the build!
What you've got so far is great, but it really needs more work. Maybe add some stuff about spell selections, alchemy recipies, combat tactics (How does he handles mages/archers since he has no shield? What about say Dragons?), and reasoning for existing stuff like your enchantment selections and shouts.
What you've got so far is great, but it really needs more work. Maybe add some stuff about spell selections, alchemy recipies, combat tactics (How does he handles mages/archers since he has no shield? What about say Dragons?), and reasoning for existing stuff like your enchantment selections and shouts.
So far its okay. It needs a lot more content. You should add the following sections: Game-play, Role-play, Spells, Alchemy ingredients, and potions (note that if the Bosmer is a worshiper of Y'ffre, you will have to abide by the Green Pact, here is a link to the Green Pact details http://elderscrolls.wikia.com/wiki/Green_Pact ). Also the Bosmer are allies with the Thalmor and the Dominion, if you want to fight them, add an explanation as to why you are being a rebel and a traitor. Another suggestion is to add a few more pictures. Not only will it lengthen the build, but it will give us a better idea as to what we should make the character look like. Lastly, not bad for a first build! Take our suggestions seriously, but don't be insulted by them. We are trying to help you succeed, and we want to see your build do well. So, make improvements, continue to work on this build, and have fun with it. You don't have my like yet, but, improve and I will reconsider.
So far its okay. It needs a lot more content. You should add the following sections: Game-play, Role-play, Spells, Alchemy ingredients, and potions (note that if the Bosmer is a worshiper of Y'ffre, you will have to abide by the Green Pact, here is a link to the Green Pact details http://elderscrolls.wikia.com/wiki/Green_Pact ). Also the Bosmer are allies with the Thalmor and the Dominion, if you want to fight them, add an explanation as to why you are being a rebel and a traitor. Another suggestion is to add a few more pictures. Not only will it lengthen the build, but it will give us a better idea as to what we should make the character look like. Lastly, not bad for a first build! Take our suggestions seriously, but don't be insulted by them. We are trying to help you succeed, and we want to see your build do well. So, make improvements, continue to work on this build, and have fun with it. You don't have my like yet, but, improve and I will reconsider.
This looks good, but it needs much more work. You need to expand and explain what you have (reasoning for selections, combat tactics against different enemies, lore-related quests and goals, etc.). I'll be perfectly honest, this looks much better as a beginning than most builds this length. You still need to fill it out, though. Good luck! I'm excited to see more about it.
This looks good, but it needs much more work. You need to expand and explain what you have (reasoning for selections, combat tactics against different enemies, lore-related quests and goals, etc.). I'll be perfectly honest, this looks much better as a beginning than most builds this length. You still need to fill it out, though. Good luck! I'm excited to see more about it.
What did the Thalmor do that defies Y'ffre? They banned the worship of the false god Talos, but not the worship of Y'ffre. That doesn't really explain why the character goes against the Dominion. You should still add a list of potions and ingredients that abide by the Green Pact. Also add a list of important quests, and some more pictures. I have just one last question. Why do you place so many points into Magicka if your only mage skill is Conjuration?
What did the Thalmor do that defies Y'ffre? They banned the worship of the false god Talos, but not the worship of Y'ffre. That doesn't really explain why the character goes against the Dominion. You should still add a list of potions and ingredients that abide by the Green Pact. Also add a list of important quests, and some more pictures. I have just one last question. Why do you place so many points into Magicka if your only mage skill is Conjuration?
The thalmor, to the best of my knowledge, are not the most tolerant towards the Bosmer, and treat them as if they were almost secondhand Altmer. The Song also are offended that Valenwood would ever allow itself to become a secondary ally.
I pool so many points into Magika because I intend to have most conjuration spells availiable from the get-go.
The thalmor, to the best of my knowledge, are not the most tolerant towards the Bosmer, and treat them as if they were almost secondhand Altmer. The Song also are offended that Valenwood would ever allow itself to become a secondary ally.
I pool so many points into Magika because I intend to have most conjuration spells availiable from the get-go.
The difficulty was played on normal, which is how I play most games. The build tries to focus on a high sneaking ability, rather than using invisibility of illusion magic. As mentioned, the poisons offensively used are mainly Stun and Damage health poisons. When hiding is impossible, a combination of the double-enchanted swords, offensive shouts, and conjured assistants allows for a formidable assault, regardless of hiding places.
The difficulty was played on normal, which is how I play most games. The build tries to focus on a high sneaking ability, rather than using invisibility of illusion magic. As mentioned, the poisons offensively used are mainly Stun and Damage health poisons. When hiding is impossible, a combination of the double-enchanted swords, offensive shouts, and conjured assistants allows for a formidable assault, regardless of hiding places.
+1 from me, if for no other reason than the fact that this is your first build and you are putting effort into it and a playthrough. It's also a pretty cool idea, but it could still use work, but the others have covered that pretty well.
+1 from me, if for no other reason than the fact that this is your first build and you are putting effort into it and a playthrough. It's also a pretty cool idea, but it could still use work, but the others have covered that pretty well.