I've always wanted to have a badass Argonian build. Last week i stumbled across a small piece of Elder Scrolls lore that has given me just that. I present to you:
The Naga
The Naga, or Nagas, are a tribe of Argonian, described as "Seven feet tall, eight when they're mad...possessed black scales, black eyes and huge mouths dripping with needle-like fangs." They commit the majority of the crimes in Black Marsh, ranging from small banditry to full blown kidnap and murder, and they have a special hatred towards Imperials. They live in the centre of Black Marsh, closest to the Hist trees that the Argonians revere. And now, one of them has arrived in Skyrim.
Standing Stone: Serpent - the Naga are the most snakelike breed of Argonian, resembling puff adders.
Weapons: Hist Needle (ebony dagger, poisoned) Hist Branch (glass warhammer, poisoned)
Quests: The Taste of Death, Dark Brotherhood, Thieves' Guild, Lights Out!, Unfathomable Depths, Paid in Full (Dragonborn)
Major Skills
The Naga are known for break-ins, theft and murder throughout Black Marsh. They are also very brutish when it comes to melee combat due to their size and strength. Because of this, they make great thieves and Assassins, able to steal and kill silently while decimating overwhelming odds if discovered. Their nature makes them very hot-headed: they tend to kill the occupants of houses that they steal from, especially if they are Imperial. They will also be quick to abandon stealth altogether if it fails rather than recede back into the shadows.
Sneak: When the opportunity presents itself, the Naga will ambush their prey before decimating them and making off with their belongings. This is how they acted in The Argonian Account: Book 2. The Naga also frequently smuggle drugs across the borders to Morrowind according the The Pocket Guide to the Empire, 3rd edition.
Two handed: If spotted, the Naga draws his powerful warhammer from his back to to pound his enemies into a bloody pulp before feeding on them. This weapon is only fitting as the Naga are the strongest and largest of their kin.
Lockpicking: The Naga knows his way around a lock, after practicing on the homes, outposts and chests of the Imperials who have put up in Black Marsh. The extra loot from profiteering fills his coffers which he can use to buy poisons, ingredients and smithing materials.
Minor Skills
One handed: The Naga often chooses a dagger over a warhammer for the sake of remaining hidden. Ambushing prey is key to surviving in Black Marsh. However, once spotted, it's clobbering time!
Smithing: The Naga understands that to be effective he must have the best equipment at his disposal and be able to maintain it.
Alchemy: Living in Black Marsh has taught the Naga the ways of poisoning, which he discovered works especially well on wealthy Imperials. This gives him a mighty edge in combat, allowing him to paralyze and slow enemies as well as damaging their health.
Light Armor: Able to be nimble and quick when necessary but still be protected from his enemies' blows, the Naga utilizes lighter armors. This also helps him to swing his mighty warhammer with less effort.
Level 30 perk spread
Strategy
Stealth:
Melee:
Roleplaying:
On a side note, I believe it to be VERY wise to buy Winstad Manor, as it comes with a fish hatchery, which can give you access to very powerful ingredients without having to swim for them.
Useful Poisons
Nimira's Punishment: Imp Stool + Human Flesh + Slaughterfish Scales (Damage Health, Paralysis, Lingering Damage Health
Histblood: Deathbell + River Betty + Chaurus Eggs (Damage Health, Slow, Weakness to Poison)
Hope you guys have fun with this! Check out my other build, The Disgraced Pilgrim, here.
I've always wanted to have a badass Argonian build. Last week i stumbled across a small piece of Elder Scrolls lore that has given me just that. I present to you:
The Naga
The Naga, or Nagas, are a tribe of Argonian, described as "Seven feet tall, eight when they're mad...possessed black scales, black eyes and huge mouths dripping with needle-like fangs." They commit the majority of the crimes in Black Marsh, ranging from small banditry to full blown kidnap and murder, and they have a special hatred towards Imperials. They live in the centre of Black Marsh, closest to the Hist trees that the Argonians revere. And now, one of them has arrived in Skyrim.
Standing Stone: Serpent - the Naga are the most snakelike breed of Argonian, resembling puff adders.
Weapons: Hist Needle (ebony dagger, poisoned) Hist Branch (glass warhammer, poisoned)
Quests: The Taste of Death, Dark Brotherhood, Thieves' Guild, Lights Out!, Unfathomable Depths, Paid in Full (Dragonborn)
Major Skills
The Naga are known for break-ins, theft and murder throughout Black Marsh. They are also very brutish when it comes to melee combat due to their size and strength. Because of this, they make great thieves and Assassins, able to steal and kill silently while decimating overwhelming odds if discovered. Their nature makes them very hot-headed: they tend to kill the occupants of houses that they steal from, especially if they are Imperial. They will also be quick to abandon stealth altogether if it fails rather than recede back into the shadows.
Sneak: When the opportunity presents itself, the Naga will ambush their prey before decimating them and making off with their belongings. This is how they acted in The Argonian Account: Book 2. The Naga also frequently smuggle drugs across the borders to Morrowind according the The Pocket Guide to the Empire, 3rd edition.
Two handed: If spotted, the Naga draws his powerful warhammer from his back to to pound his enemies into a bloody pulp before feeding on them. This weapon is only fitting as the Naga are the strongest and largest of their kin.
Lockpicking: The Naga knows his way around a lock, after practicing on the homes, outposts and chests of the Imperials who have put up in Black Marsh. The extra loot from profiteering fills his coffers which he can use to buy poisons, ingredients and smithing materials.
Minor Skills
One handed: The Naga often chooses a dagger over a warhammer for the sake of remaining hidden. Ambushing prey is key to surviving in Black Marsh. However, once spotted, it's clobbering time!
Smithing: The Naga understands that to be effective he must have the best equipment at his disposal and be able to maintain it.
Alchemy: Living in Black Marsh has taught the Naga the ways of poisoning, which he discovered works especially well on wealthy Imperials. This gives him a mighty edge in combat, allowing him to paralyze and slow enemies as well as damaging their health.
Light Armor: Able to be nimble and quick when necessary but still be protected from his enemies' blows, the Naga utilizes lighter armors. This also helps him to swing his mighty warhammer with less effort.
Level 30 perk spread
Strategy
Stealth:
Melee:
Roleplaying:
On a side note, I believe it to be VERY wise to buy Winstad Manor, as it comes with a fish hatchery, which can give you access to very powerful ingredients without having to swim for them.
Useful Poisons
Nimira's Punishment: Imp Stool + Human Flesh + Slaughterfish Scales (Damage Health, Paralysis, Lingering Damage Health
Histblood: Deathbell + River Betty + Chaurus Eggs (Damage Health, Slow, Weakness to Poison)
Hope you guys have fun with this! Check out my other build, The Disgraced Pilgrim, here.
I dig the idea. What I would like to see is an expansion of your "whys", meaning why you took certain skills beyond the fact that they make sense for an Argonian (if any). I would also like to see the strategy section turned more into a descriptive gameplay section rather than just short bullet points.
Overall you have a cool idea, I do get excited when a build has multiple combat strategies within the same character concept. Also, give us more about the Naga! I know you may not find too much, but expand and extrapolate to really sell your play style and your play through.
I dig the idea. What I would like to see is an expansion of your "whys", meaning why you took certain skills beyond the fact that they make sense for an Argonian (if any). I would also like to see the strategy section turned more into a descriptive gameplay section rather than just short bullet points.
Overall you have a cool idea, I do get excited when a build has multiple combat strategies within the same character concept. Also, give us more about the Naga! I know you may not find too much, but expand and extrapolate to really sell your play style and your play through.
I agree with Henson. The idea is really cool, and Argonians are pretty badass. Although I noticed that you mentioned taking the smithing tree, yet on your perkspread you took no perks or anything. Not sure if that was a mistake. Cool build, could just use some cleaning up. +1
I agree with Henson. The idea is really cool, and Argonians are pretty badass. Although I noticed that you mentioned taking the smithing tree, yet on your perkspread you took no perks or anything. Not sure if that was a mistake. Cool build, could just use some cleaning up. +1
Maybe we could get a lore master and/or Argonian expert in here, but I'm fairly certain this tribe is actually called the Nagas. The "s" doesn't denote plural, it's literally a part of the name. I'm not sure if there's any other canon depiction of them outside of The Argonian Account, whose description is decidedly unclear (particularly when you consider what little we know about Argonian grammar conventions). Just throwing it out there though. Certainly the plural form is "Nagas" and my personal interpretation/assumption is that the singular is also "Nagas."
As far as the presentation, I agree with Henson. Go more in-depth with the gameplay and tactics. Explain stuff, justify your decisions, tie it in with lore. As Henson, pointed out, there is virtually no established lore on the Nagas, but you can use that to your advantage: Take what we *do* know, and use it to extrapolate likely things we can reasonable assume.
For instance, when I was toying with my own concepts for a Nagas build, I honed in on the passage from The Argonian Account that says they can grow to seven or eight feet tall, and even bigger when they are angry. I thought a good way to incorporate that into gameplay might be to use Lycanthropy, but to roleplay it as either a defense mechanism, or else to assume that the Nagas are all inherently Werecrocodiles. Not saying you should make this guy a werewolf, just using this as an example.
Also for presentation, this is just my presonal preference, but I like to see actual paragraphs, maybe with occasional bullet points interspersed to break things up. Just a bunch of bullets makes it feel like a list, which again implies less depth and detail than many people like to see in build write-ups.
One final note on presentation: The formatting is a bit inconsistent. From the header image down to the "Major Skills" section, your text is all double-spaced. You should try to make it all uniform. The text also feels a bit large, but maybe that's just me.
You have some good ideas here, and I'd call this a great start. I think there's potential for much more though. Not to belittle the effort you've already put in with it, I just think with a bit more effort, this build can still grow a lot.
Maybe we could get a lore master and/or Argonian expert in here, but I'm fairly certain this tribe is actually called the Nagas. The "s" doesn't denote plural, it's literally a part of the name. I'm not sure if there's any other canon depiction of them outside of The Argonian Account, whose description is decidedly unclear (particularly when you consider what little we know about Argonian grammar conventions). Just throwing it out there though. Certainly the plural form is "Nagas" and my personal interpretation/assumption is that the singular is also "Nagas."
As far as the presentation, I agree with Henson. Go more in-depth with the gameplay and tactics. Explain stuff, justify your decisions, tie it in with lore. As Henson, pointed out, there is virtually no established lore on the Nagas, but you can use that to your advantage: Take what we *do* know, and use it to extrapolate likely things we can reasonable assume.
For instance, when I was toying with my own concepts for a Nagas build, I honed in on the passage from The Argonian Account that says they can grow to seven or eight feet tall, and even bigger when they are angry. I thought a good way to incorporate that into gameplay might be to use Lycanthropy, but to roleplay it as either a defense mechanism, or else to assume that the Nagas are all inherently Werecrocodiles. Not saying you should make this guy a werewolf, just using this as an example.
Also for presentation, this is just my presonal preference, but I like to see actual paragraphs, maybe with occasional bullet points interspersed to break things up. Just a bunch of bullets makes it feel like a list, which again implies less depth and detail than many people like to see in build write-ups.
One final note on presentation: The formatting is a bit inconsistent. From the header image down to the "Major Skills" section, your text is all double-spaced. You should try to make it all uniform. The text also feels a bit large, but maybe that's just me.
You have some good ideas here, and I'd call this a great start. I think there's potential for much more though. Not to belittle the effort you've already put in with it, I just think with a bit more effort, this build can still grow a lot.
According to the Elder Scrolls Wikia Naga is the plural and singular term. The Pocket Guide to the Empire says "Nagas" Which implies one had simply heard one form used and decided that would be how they worded it. I dunno, i just used one form of the word. I also know the Argonians are divided into tribes but i assumed this constituted their ethos rather than their biology, so I think the Naga are a different breed. This is obviously all open to interpretation due to almost nothing being written about them.
According to the Elder Scrolls Wikia Naga is the plural and singular term. The Pocket Guide to the Empire says "Nagas" Which implies one had simply heard one form used and decided that would be how they worded it. I dunno, i just used one form of the word. I also know the Argonians are divided into tribes but i assumed this constituted their ethos rather than their biology, so I think the Naga are a different breed. This is obviously all open to interpretation due to almost nothing being written about them.